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Same here. Seems to happen if you go for eg. early Poland war without event. Yugoslavia just doesnt give you Slovenia. Instead you get a war dec. So you need to take it. Then you can go on with the event chain.
You need to mass troops on the border. If you have enough, they will cave, unless they get a guarantee. If you do it before "Fate of Czechslovakia", it will work with enough troops, and then do "FIrst Lubjanka" [sorry for mis-spelling] and if thta works, then you should be able to get the rest after "Fate of Czech..."; key is to have a real threat on the border. Works best if Hungary is in your faction, but just the common border in south of Austria is good enough. Bear in mind that the Italians may take offense, so get them in your faction first, then pull this off.
 
How do I name my own faction? I have conquered the Soviet Union as Romania and when I go into the factions map mode I have this big label saying" Your faction name here" which looks really daft.

I tried going to my government tab but it will not let me change the name.
You missed your opportunity. The one chance to name it was when you created the faction.
 
does the ai use nukes? How worried should I be if I am playing Germany?
The AI will use nukes, but is not so adept at doing so. I've had few games where it came up - once, I got a notice that Vienna was nuked, then nothing from then, and thereafter the only one to do any nuking was me once I got there. Another time it was Madrid, and again, nothing more after that [and I was Egypt, so no nukes for me; nowhere to put a reactor]. In a recent game as France I took a German province that had a reactor in it, but they probably didn't have time to build a bomb before capitulating, or hadn't finished the research. I think the AI only builds a handful of reactors at best, perhaps just one. One reactor means one bomb per year. In one game as the US, I had a reactor in nearly every state, as well as a few non-states, and was getting a bomb every week. That was fun - participated in a post-war Romanian civil war by nuking every province in the one enemy state; nothing but flash!
 
As the question got lost in the others:
I know that i can see which of my ships got sunk in the naval overview page.
But is there a page where i can see the ships i have sunk without going through every single fleet one by one and clicking on each ship?

Thanks in advance for your answer.
 
As the question got lost in the others:
I know that i can see which of my ships got sunk in the naval overview page.
But is there a page where i can see the ships i have sunk without going through every single fleet one by one and clicking on each ship?

Thanks in advance for your answer.

As far as i have been able to find, no there is not any place to do that (though I would be happy to be proven wrong). Hopefully they will add that when they rework naval combat in a couple patches.
 
How many different units should my armies consist of? Last game I used armies that had 16 infantry, 4 motorized and 4 armored divisions. Would it work if as Germany I had some armies consisting only of infantry while others would be motorized and armour?
 
{Definition of Major Power}
The question is, 70% of what exactly? Let's say I have 35 factories, but that's not enough to be in the top 7. If I have 70% of the 7th in the top list, am I a major?
No. It's 70% of the average of the top 7 countries by factory count. (That's factories of all types, not just MIC.)

The 1.4 common/00_defines.lua has these values:
Code:
    MAJOR_IC_RATIO = 3,                             -- difference in total factories needed to be considered major with respect to other nation
    MAJOR_MIN_FACTORIES = 35,                        -- need at least these many factories to become a major

    MIN_MAJOR_COUNTRIES    = 7,                        -- MIN_MAJOR_COUNTRIES countries with most factories will be considered as major countries
    ADDITIONAL_MAJOR_COUNTRIES_IC_RATIO = 0.7,        -- Countries will also be considered major when having more factories that the average of top MIN_MAJOR_COUNTRIES countries' factories times ADDITIONAL_MAJOR_COUNTRIES_IC_RATIO

But the main announced change for 1.4 was the second line -- you must have at least 35 factories to be a major, regardless of the numbers the top 7 have and the 70% rule.

It's not entirely obvious to me when the MAJOR_IC_RATIO applies, as you can construct values where you have 70% of the average of the top 7, yet not have 3x even the smallest of them.
 
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No. It's 70% of the average of the top 7 countries by factory count. (That's factories of all types, not just MIC.)
Okay, thank you very much for your answer. Do you know if puppets count for the top 7 list? Would it be useful to puppet nations instead of annexing to prevent others from taking their place as majors?
 
What are the conditions for having forces to survive a surrender ? (example, I'm Yugoslavia and I invade Italy before Bulgarian/Romanian/Hungarian/German gang up on me)
According to the wiki:
When a country capitulates, it will lose all troops in home territories [...]. Furthermore, all core provinces (and provinces contiguous with core provinces) without allied troops occupying them will be lost to the enemy [...].

I'm not entirely sure which provinces qualify as "home territories", but if your troops are in provinces oocupied by faction members, they should survive and still be under your control. I did this with poland a while ago, joining the allies, evacuating all divisions to British Raj and fighting on.

So you should join a faction and evacuate to their land. Overseas territories owned by you are probably safe, too, but I didn't test this.
 
Unsure if I should post that in bug, suggestions or here...

Is there a way to draw a battle plan across many countries?
I take my German army to the Lux border, I can only draw a line into Lux but that line cannot move into France (as it did historically)
So Lux get crushed, then I draw a new plan and all the prep bonus got lost.

Am I missing something?

I also find it very annoying that the frontline cannot cover more than one border and therefore if you overwhelm Lux, they will not merge back with the Belgium front and help clean it... but I might be also missing something there ^^

Thanks in advance for any help!
 
Two q's:

In several of the event files there's a bit like this:

Code:
            modifier = {
                factor = 0
                strength_ratio = {
                    tag = FRA
                    ratio > 1
                }
                strength_ratio = {
                    tag = ENG
                    ratio > 1
                }

How is this calculated? Troops total? Troops on border? Do green, unequipped troops count?

Secondarily, how to trick Germany into pushing the Rhineland crisis in the face of English and French ultimatum?
 
Any idea yet when the next patch will be published? Want to give this game another try, already loved it when it was vanilla, but I feel I should wait until another patch is released before investing that much time into it again. AI was quite bad in vanilla, air warfare was a nice idea without any ingame depth and naval warfare was very basic. Before I start another game I want to be sure that there are at least substancial improvements on each of the issues.
 
Unsure if I should post that in bug, suggestions or here...

Is there a way to draw a battle plan across many countries?
I take my German army to the Lux border, I can only draw a line into Lux but that line cannot move into France (as it did historically)
So Lux get crushed, then I draw a new plan and all the prep bonus got lost.

Am I missing something?

I also find it very annoying that the frontline cannot cover more than one border and therefore if you overwhelm Lux, they will not merge back with the Belgium front and help clean it... but I might be also missing something there ^^

Thanks in advance for any help!

You can only have a plan covering a single border while you are at peace with the countries involved. Once you are at war with all parties, the plan can cover multiple borders. You should not be losing your planning bonus for drawing a new plan. Lots of players make a plan to get the bonus, then cancel it and manually control their units. So you should be able to draw a plan for each country to get the bonus, then when you are at war with everyone, cancel those and create one plan to suit your needs (and keep the bonus).
 
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Hello, I am playing multiplayer game with friend and I would like to ask, will the soviet union get great patriotic war modifier when I dont attack them directly, but rather attack their ally and they just join on defensive side?
 
Playing as the UK with the latest DLC and the beta patch.

I'm trading with British Malaya for their oil. It says they have 18/18 available, and they are not trading with anyone.
As soon as I start to trade with them for it, it continously flicks back and forth between not enough resources to fufill trade request and actually working, like multiple times per second. Is this a bug or am I doing something wrong?
They don't have enough convoys to get the oil from Borneo to Singapore where you can pick it up. Try lend leasing them a few convoys.
 
I haven't played the game since the release and now can't quite figure out how to to get iron playing as Egypt. I cannot maintain naval dominance or build enough convoys before war breaks. When war starts, I lose all the shipments from US or Britain. I obviously can't declare war on Britain before Germany attacks. How should I deal with this problem?
 
I am playing as the U.S. and want to move a new destroyer from California to the Philippines, but can't. Can someone explain what I'm seeing here?

hoi4_1.png


I feel I should be able to because I have fleets there already.