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The error is in Realistic Trips, not Improved Building Level Info View (IBLIV). In the Setting.cs file, in the LocalePT class, in the ReadEntries method, for the settings_choice setting, there are two calls to GetOptionDescLocaleID. I believe the first call should be GetOptionLabelLocaleID. You can reproduce the error by starting the game without IBLIV and change the language to Portuguese. The reason this error shows up when IBLIV is included is because IBLIV temporarily changes the game language to every base game language to get some of the base game's translations.

Code:
m_Setting.GetOptionDescLocaleID(nameof(Setting.settings_choice)), $"Alterar as configurações do mod" },
m_Setting.GetOptionDescLocaleID(nameof(Setting.settings_choice)), $"Alterar todas as configurações. Desempenho: irá atualizar as configurações para melhorar o desempenho, isso é semelhante ao jogo Vanilla. Balanceado: tem a maioria dos recursos deste mod habilitados, mas alguns deles que têm alto impacto no desempenho estão desabilitadas. Configurações baseadas em um país: dados do mundo real foram coletados para alguns países. Selecionar um deles tornará o jogo mais realista, mas pode afetar o desempenho do jogo." },
I just updated the mod and fixed the issue
 
I think the mod is broken, because in my city nobody ever shows up then when i remove the mod everyone shows up at once :/
This is what I'm thinking that the issue could be:
1) If the slow factor is being used, the move in rate will automatically also slow down
2) The game by default slows down the move in rate of new citizens the bigger the city gets

So these two issues will make it seem like the city is not growing. In fact it is, but just very slow. Disabling the mod would make it seem like the problem is solved because the slow factor would not be used anymore.

I will try to update the mod to compensate for these issues.
 
Hi, I have a problem since today's update of your mod.
The game loads but it loads completely without mods. I usually start the game via Skyve.
No mods in the game, no mod options and so on.
Disabling Realistic Trips brings all my active mods back again. Reverting to the previos version 1.4.1 also helps.

Am I doing something wrong or does anyone else have this problem?
 
Hi, I have a problem since today's update of your mod.
The game loads but it loads completely without mods. I usually start the game via Skyve.
No mods in the game, no mod options and so on.
Disabling Realistic Trips brings all my active mods back again. Reverting to the previos version 1.4.1 also helps.

Am I doing something wrong or does anyone else have this problem?
Do you have any error in your logs?
 
Okay, here we go.
I have updated to the current mod version again and the game has started as usual -- with mods.
After some playtime I got a CTD. I think I have this "exploding" player.log issue which is related to some asset stuff. Tomorrow I'll try to check for adaptive asset loading but for my curiosity, this actually seems to happen with the current Realistic Trips mod version. Let's see.
 

Attachments

  • Time2Work.Mod.log
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  • Player.log
    1,5 MB · Views: 0
Okay, here we go.
I have updated to the current mod version again and the game has started as usual -- with mods.
After some playtime I got a CTD. I think I have this "exploding" player.log issue which is related to some asset stuff. Tomorrow I'll try to check for adaptive asset loading but for my curiosity, this actually seems to happen with the current Realistic Trips mod version. Let's see.
I don't see anything wrong with your logs and Realistic Trips seem to have been loaded correctly without any errors. Could you also send me your modding log? Maybe it has an error that would indicate what it is happening
 
What will happen if use it with info loom? Why they are not compatible? Because I found my popolation stopped to grow, I wonder if that's the problem.
You can use it with infoloom. There was an older version of Infoloom by Infixo that had compatability issues. The current version is by a different modder and that one doesn't have any conflicts. I'll update the mod description next time I update it.

Regarding the population not growing, are you using Real Life? That mod had a bug that I just fixed that could be the cause of that
 
What will happen if use it with info loom? Why they are not compatible? Because I found my popolation stopped to grow, I wonder if that's the problem.
You can use it with infoloom. There was an older version of Infoloom by Infixo that had compatability issues. The current version is by a different modder and that one doesn't have any conflicts. I'll update the mod description next time I update it.

Regarding the population not growing, are you using Real Life? That mod had a bug that I just fixed that could be the cause of that

I didn't use real life. It seems that population stopped growing and start to decrease at night. And back to normal at daytime.
 
What will happen if use it with info loom? Why they are not compatible? Because I found my popolation stopped to grow, I wonder if that's the problem.
You can use it with infoloom. There was an older version of Infoloom by Infixo that had compatability issues. The current version is by a different modder and that one doesn't have any conflicts. I'll update the mod description next time I update it.

Regarding the population not growing, are you using Real Life? That mod had a bug that I just fixed that could be the cause of that

I didn't use real life. It seems that population stopped growing and start to decrease at night. And back to normal at daytime.

Another problem is that at the very beginning of the city the population grows very fast, but no car moves in. And after a while a lot of cars started to move in. After that the population grows really slow. I don't know if it is something about this mod or it's the bug of the game's demand system.
 
What will happen if use it with info loom? Why they are not compatible? Because I found my popolation stopped to grow, I wonder if that's the problem.
You can use it with infoloom. There was an older version of Infoloom by Infixo that had compatability issues. The current version is by a different modder and that one doesn't have any conflicts. I'll update the mod description next time I update it.

Regarding the population not growing, are you using Real Life? That mod had a bug that I just fixed that could be the cause of that

I didn't use real life. It seems that population stopped growing and start to decrease at night. And back to normal at daytime.

Another problem is that at the very beginning of the city the population grows very fast, but no car moves in. And after a while a lot of cars started to move in. After that the population grows really slow. I don't know if it is something about this mod or it's the bug of the game's demand system.

My town with 6k population have 500 people moved in in 1day. I slowed the time by 1.5x. I think the population grows a little slower then before but I don't have a comparison so I don't know if it is normal.
 
What will happen if use it with info loom? Why they are not compatible? Because I found my popolation stopped to grow, I wonder if that's the problem.
You can use it with infoloom. There was an older version of Infoloom by Infixo that had compatability issues. The current version is by a different modder and that one doesn't have any conflicts. I'll update the mod description next time I update it.

Regarding the population not growing, are you using Real Life? That mod had a bug that I just fixed that could be the cause of that

I didn't use real life. It seems that population stopped growing and start to decrease at night. And back to normal at daytime.

Another problem is that at the very beginning of the city the population grows very fast, but no car moves in. And after a while a lot of cars started to move in. After that the population grows really slow. I don't know if it is something about this mod or it's the bug of the game's demand system.

My town with 6k population have 500 people moved in in 1day. I slowed the time by 1.5x. I think the population grows a little slower then before but I don't have a comparison so I don't know if it is normal.
I have the same problem, my citizens didn't moves in until I disabled the mod. and when I did it, terrific amount of cars moves in city at the same time
 
Another problem is that at the very beginning of the city the population grows very fast, but no car moves in. And after a while a lot of cars started to move in. After that the population grows really slow. I don't know if it is something about this mod or it's the bug of the game's demand system.
At what size population did it slow down? The game does slow down the demand the bigger the city gets
 
I didn't use real life. It seems that population stopped growing and start to decrease at night. And back to normal at daytime.
This mod does change travel behaviour to slow down at night. But not for moving in, but for other activities such as shopping or going to work. Maybe it is affecting the moving in behaviour? I'll investigate it