- Added 100+ new character events, with particular emphasis on friendships and rivalries.
- Disloyal characters with many loyal regiments can now start a civil war, even if they don't hold a command.
- Added cleanup code that should prevent the game from breaking permanently if the player saves and reloads with events on the screen. Nonetheless, don't save and reload when events are on the screen!
- It is no longer possible for republics to get an appointment event while another appointment event is pending. This should prevent duplicate appointments.
- It is no longer possible for characters to have friends and rivals from outside the country since the engine doesn't really support it.
- Made war horses a bit more common.
- Fixed some bugs with colonization and land grabs caused by duplicate event IDs.
- Implemented a workaround fix for the mouseover crash on government screen introduced in 2.35. This workaround disables the "jump to character" button for some positions, so you'll need to do an extra click or two to bring up characters holding the affected offices.
- Prisoners and envoys will no longer get the vast majority of character events.
- Tweaked Punic military inventions to better match up with history.
- Military inventions are now tied to tech group instead of culture group (roman tech gets roman inventions, etc).
- Colonies are now more expensive to build.
- Consolidated a number of OPM tribes into larger tribes in order to speed up the game. Further consolidations may occur if necessary.
- Numidia now starts the game as a tributary of Carthage, which will hopefully prevent Carthage from annexing them early on.
- Removed Phazania and Nassamones in the regular scenario. Numidia now holds their land.
- Fixed some localisation problems in events.
- Made incestous romances rare and added some rather nasty consequenses if they are discovered.
- Removed incestous marriages with the exception of ruling families under egyptian succession law.
- Increased the loyalty loss from unfulfilled ambitions.
- Increased the loyalty loss from being unemployed.
- Some events related to barbarians are no longer major (they were set to major for testing purposes).
- Increased the effects of court offices.
- Increased ruling party bonuses.
- The ruler's finesse no longer affects your global tax income (it still has a large effect on tax income in the capital region).
- Reduced the years of peace at game start as the AI is now better at finding allies.
- Increased loyalty hits for dismissing characters from offices.
- You can now shuffle governors into tech or command offices and vice versa without suffering dismissal penalties. You can not shuffle a governor whose loyalty is low.
- You can no longer shuffle characters between court/censor offices and other offices, as the engine doesn't quite allow it. To move a character between a court/censor and tech office for instance, you will first have to dismiss them from their court/censor office.
- Characters can no longer hold two major offices concurrently.
- Returned Cyrenaica to Egypt, but upped the chance of the Cyrenaican Independence event firing.
- Fixed a bug that allowed women to be censors.
- Tribal revolts will now occur with less frequency.
- Dictatorships can now form an Imperium.