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Until you get the startup event where you pick victory conditions.
 
In the army screen. Look at the bottom, it will say something like 5/15 regiments (where 15 is your forcelimit).
 
Some vanilla decisions have been cut or replaced with triggered modifiers. Proclaiming your god a ruler is now a triggered modifier and will happen if you have a very good ruler and the Deification NI.
 
Commented out the PIR tag in common/countries.txt and removed all references to it.
 
Wiz, how do I change how many rebels will spawn in the rebellions? I love the mod, but it's just ridiculous having two 20k stack spanw in the same place in a month and then two 40k (40K!) stacks spawn within months of each other while only having a force limint of 25.

There's no way to change this, it's based on population of the province. What province was this, and are you playing the latest version?
 
Nothing as in the mod doesn't show up in the launcher? Specify your problem.
 
New version out, just a compatability patch for 2.36b.

Download RoA 2.01
 
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Travelling and don't have it on hand, will reupload when I'm home.
 
In regards to differences, you should check out the features list. There are some historical events such as new countries forming etc, but most of the focus of the mod is on adding and balancing gameplay features rather than flavor events.

I'm not sure how well just deleting Epigoni will work due to the clashing map caches, but you can try it.

Finally, I'm not really actively developing this mod anymore. I'll keep it up-to-date in case of another Rome patch, but that's about it.
 
I decided to keep the consolidated countries so the game just doesn't end up with Rome walking all over minor powers with no ability to resist them. As for Egypt, I think the name makes more sense considering that the ruling dynasty can change.
 
Thanks! And what if I want to add an entirely new province (for example, island of Corcyra which is missing in RoA or split Crete into few separate countries)? Or that's really hard for inexperienced modder?

Maybe it's possible to just use a map from another mod (such as Epigoni) and merge it with all RoA features?

Possible but I strongly recommend against it. Unless you really know what you're doing, you're going to break multiple features of the mod that rely on province ID indexing.
 
So even keeping your map with just some contries/provinces added would break the whole mod? Or you're suggesting against using Epigoni mod map?

Even adding some provinces would be a problem because a lot of mechanics rely on targeting provinces by ID (things like capturing slaves, tribal mechanics, colonies...) and unless you added those provinces to all relevant places you'd end up with lots of mechanics not working in those provinces. Rome has a very primitive scripting language compared to other Clausewitz games, so I had to do some pretty crazy workarounds to get my mechanics to work, making the mod less flexible overall.
 
Governments roughly go like this:

Tier 1: Tribes
Tier 2: Advanced Tribes (Federation and Kingdom):
Tier 3: Republics and Monarchies, Dictatorships
Tier 4: Imperium and Imperial Republic

You do not get to a more advanced govform by going Dictatorship. Dictatorship is basically a form of Republic that gives you more control over the state, but requires keeping Tyranny up or else it returns to being a Republic.
 
Dictatorship is a republic in which the ruler's party gets a very large influence bonus, and you're free to appoint people to offices rather than have them elected by the Senate. To get an Imperium/Imperial Republic you just need to grow to a certain size, 60 provinces off the top of my head.