It’s about time we started thinking about the release arrangements.
Firstly, when it’s going to be made available for download - I’m sure we’re going to be somewhat busy in the days before Christmas (buying presents a few days before, or if you’re me, on Christmas Eve…), so perhaps the 14th December would be sensible? It’s a Sunday. It would be reasonable if we were to allow plenty of days before this date to allow for thorough testing and for the necessary adjustments to ensure that the mod is as clean as a whistle. If we start that process on the 6th December (there or thereabouts), then that should give us thirty-five days from today to complete the first version - when that's done, beta testing can begin.
Therefore, I think it’s probably wise if we were to devote the bulk of our work from now ‘til that date on the most vital parts of the mod. Firstly, the technology tree (how much left needs to be done) needs to be finished as quickly as possible, especially the effects that each technological advancement has. Pictures and descriptions can be done if we have time. I offered to do the pictures, but I’ve found myself distracted with doing other things – besides, it’s difficult finding pictures for the Horizontal Rudder or Bakelite Plastics tech advance. I recall someone offered to do the descriptions for all of these, but he appears to have gone the same way as Shergar…
Secondly, although we may have to make do with ‘default’ AI settings, at the very least, it would be satisfying to have the German AI devote the bulk of their forces to the border with Belgium at the outbreak of war, and for the High Seas Fleet to be as timid as possible in the frequency with which it sorties out into the North Sea.
Thirdly, perhaps less importantly, German infantry wearing pickelhaube helmets, and something decent to represent fortress infantry. Anything else that’s been posted and we’ve approved obviously goes in. Anything else (An Arab on a horse in the style of Omar Sharif, for example) would be bonus.
Fourth, defeat events, peace treaty events and revolution events I’ll do. (Stephen, will the Treaty of Brest-Litovsk by mine, or should it fall under your domain, seeing as you’ve done nearly all of the Russian events?)
Fifth, I shall complete the minister lists, although many will simply include heads of state and government for now.
Sixth, we need to work out how to make the leader lists work, and establish how many leaders we’ve actually found. We’ll wait until KB emerges again.
Seventh, models and unit names. As far as I know, Johan’s doing the air squadrons and armoured formations, and I’m doing the ships. Models shouldn’t be a problem, as they’re largely listed in the big book.
Eighth, Johan’s scripting manpower, and I think that resources and convoys have yet to be completed.
Firstly, when it’s going to be made available for download - I’m sure we’re going to be somewhat busy in the days before Christmas (buying presents a few days before, or if you’re me, on Christmas Eve…), so perhaps the 14th December would be sensible? It’s a Sunday. It would be reasonable if we were to allow plenty of days before this date to allow for thorough testing and for the necessary adjustments to ensure that the mod is as clean as a whistle. If we start that process on the 6th December (there or thereabouts), then that should give us thirty-five days from today to complete the first version - when that's done, beta testing can begin.
Therefore, I think it’s probably wise if we were to devote the bulk of our work from now ‘til that date on the most vital parts of the mod. Firstly, the technology tree (how much left needs to be done) needs to be finished as quickly as possible, especially the effects that each technological advancement has. Pictures and descriptions can be done if we have time. I offered to do the pictures, but I’ve found myself distracted with doing other things – besides, it’s difficult finding pictures for the Horizontal Rudder or Bakelite Plastics tech advance. I recall someone offered to do the descriptions for all of these, but he appears to have gone the same way as Shergar…
Secondly, although we may have to make do with ‘default’ AI settings, at the very least, it would be satisfying to have the German AI devote the bulk of their forces to the border with Belgium at the outbreak of war, and for the High Seas Fleet to be as timid as possible in the frequency with which it sorties out into the North Sea.
Thirdly, perhaps less importantly, German infantry wearing pickelhaube helmets, and something decent to represent fortress infantry. Anything else that’s been posted and we’ve approved obviously goes in. Anything else (An Arab on a horse in the style of Omar Sharif, for example) would be bonus.
Fourth, defeat events, peace treaty events and revolution events I’ll do. (Stephen, will the Treaty of Brest-Litovsk by mine, or should it fall under your domain, seeing as you’ve done nearly all of the Russian events?)
Fifth, I shall complete the minister lists, although many will simply include heads of state and government for now.
Sixth, we need to work out how to make the leader lists work, and establish how many leaders we’ve actually found. We’ll wait until KB emerges again.
Seventh, models and unit names. As far as I know, Johan’s doing the air squadrons and armoured formations, and I’m doing the ships. Models shouldn’t be a problem, as they’re largely listed in the big book.
Eighth, Johan’s scripting manpower, and I think that resources and convoys have yet to be completed.