I disagree regarding the new crit system. I think it adds a lot to the game. Just because your favorite AT weapon can't insta-kill a unit like before doesn't mean it's broken. Both Axis and Allies get the SAME crit table. so for somebody to complain that his junker AT plane now can't insta-kill a tank like he used to is pure nonsense. Then to say German AT is now NERFed....what does that mean? Do the Allies get a more robust crit chart? Did the German AT get different penetration values?
Using Armoured divisions were a lot harder in previous games. Tanks just insta-popped like zits that is why infantry divisions like panzergrenadiers and 101st were considered the go to Division in competitive play. This patch gave Armour a place in the game now. I never used to play armoured divisions because you can't actually use armour to cross the field because your tanks will get instantly destroyed. Now they are more resistant but they suffer differently.
Also, I was listening to Tank Chat from one of the hosts from the Tank Museum and he said the entire world war 2 the statistics of tank crew members dying were 1400 deaths. Many tanks suffered damage but crews seldom died, many escaped and ran back to the front line to get a new tank. Out of millions of deaths in WW2, Tankers suffered 1400 deaths from actual Tank fire.
I always thought it was a deathtrap riding in these tanks. Little did I know.
This shows how robust tanks really were. They didn't just explode like in the movies. This new critical system really shows and feels tanks aren't just paper when it comes up against something with AP 10 or more.
It's nerfed cause inf decks or decks like lehr rely heavily and mostly on at guns in phase A. And the at guns just don't do the job anymore if you have some concentration of vehicles ahead of you. It is not about theoric crit table it is about the choice of units you have within each deck. And each deck with lack of vehicles which canno't bring anything but at guns to deal with vehicles at the beginning is worse than before. With the new crit system you should wait and close the distance with your at guns to get your kills but you canno't wait to use your at guns to close the distance in ambush mode cause vehicles will close the distane too and use their machineguns along their main guns.
Using most armor decks was harder before due to maps with heavy treelines and forests and cause they lacked cheap infantry but the "one shot one kill" flavour was good in itself, it worked with ambushed at guns but with vehicles too. It doesn't anymore. You canno't side shot with only one vehicle or use some at gun in a very good angle and expect a kill to reward your good move, your at will just get blow after the first shot as it has been revealed, your vehicle will track/panick the opponent vehicle but never kill it. It has slowered the game as you need to effectively kill units to have some advantage to gain ground (these slower games are the feeling ranked players have since the patch with the new close combat mode but it's more related to the new crit system than close combat mode imo).
The new crit system does favor camping as it tells you to build concentration of force and use your units in very close engagement/rushes cause the closer the better to have kills. That too has slowered the game (you wait and build then you rush).
As it has slowered the game you find yourself sooner than before in some shit arty war where both sides are playing like in destruction dumbshit static gamemode where all is about the best camper against the worse feeder.
And btw, it is no coincidence there is nothing but 10vs10 destruction games playing right now, the conquest community is clearing out cause it's unbalanced, you were unable to find 20 simultaneous guys able to push a line in a 10vs10 before, now you just find yourself against guys doing nothing but wait cause they are rewarded to do so.
The best german inf deck right now is probly 16th luftwaffe cause it doesn't rely on at guns but on 88's, show you how good that change is... Doesn't mean 16th is unstoppable but it's way harder killing 16th than 352nd. Not to mention 716th. Who even play this deck, i never see it on the field. Oh wait maybe cause 716th has no good vehicle whatsoever?!? Makes sense.
I was all for the ammo truck repairing vehicles but i'm not a fan at all of the new crit system. This game was about good moves not about good camp and rushes.