how about your vassals? aint you afraid they might strike at you?
High honour gives a relation boost, meaning that since I haven't attacked too many people for a while, my vassals are more content with things.
how about your vassals? aint you afraid they might strike at you?
but wouldnt that change the moment you attack Uesigi (sp?)![]()
So Fuwa is a breakaway clan from Uesugi?
what a mess.. clan borders look horrible (except Nanbu), so many exclaves.. AI still got no sense of aesthetics...are these fuwa exclaves property of fuwa leader or his vassals? do remote vassals have a bigger chance to revolt knowing that their current lord cant reach them?
but that attack went good. but you have money problems, is there some way of taking money in peace deals? kidnapping and selling back hostages? is there a chance to capture enemy general in the battle? then sell it back?
so many questions![]()
but one clan can't just march through 3rd party territories? can it?
The mechanics behind it seems interesting enough. I'm wondering though, taking your battle as an example, when Uesugi started crumbling causing vassals to break free, what diplomatic status would they have with you, had you continued your war against the Uesugi?
im surprised at this... and it doesnt create huge relation drop? does AI even care about it?..
so.. an army marches into my lands.. whats the first thought about it? "they are gonna attack me".. so if i am strong enough, i declare war, if not then i start my evil plots... ai not caring is not logical to me... sorry
Since military access is no longer a problem, I'd say that's fair enough. Thursday can't come quick enough.
1) Are daimyo titles handled like CK1 ducal titles? If I give one away as a clan leader a certain area of kokujins become his vassals?
Hrmmm, bit bothered by this... 1620 sounds very much like an arbitrary limit, simply based on the fact that that's the time it took the Tokugawa to unite Japan. In other words, if you're doing it slower, then you won't get the chance to finish, even though there's no good reason why.
I have a feeling this games replayability factor is limited.
What is the difference between playing a middle, south, or north kingdom? Besides the obvious change in geography and starting neighbors?
Is there a one-size-fits-all strategy that can be applied to all kingdoms to unite Japan.
How did you spend all your money? Is it really that expensive to raise your levies? I was watching another preview and the guy playing couldn't seem to get rid of all the money he was piling up, although I guess he wasn't very aggressive and spent many years at peace..
why are you not using your masters? in last screenshots they are idle.. why not collecting tax or something?
Is it cheaper to DoW someone if their troops are in your lands? Ie you actually do ride out with your army to meet someone and tell them to go home, and YOU have to pay 20 honour?
Ah, but that's just it. 1620 is a good approximation of the end of the real Sengoku Jidai, because that's when all of Japan was united and pacified in real history. It was indeed the end of an era, but it came to an end solely due to internal forces.
But, the whole point of the game is that as a player you start changing history and changing the flow of those internal forces. Imagine for a moment that the battle of Sekigahara ends up rather undecided. Both camps suffer great losses and retreat to their fortifications. The situation turns into a cold war and in 1620 you end up with a Japan that is not unified but split in two halves. This would not be the end of the Sengoku Jidai era, would it?
See, I'm not asking for gameplay past the Sengoku Jidai era. I mean, sure, 5 years or so to make sure everything is settled down, getting past the first succession, something like that to truly establish peaceful dominance. But once you have that, it'd just be boring to play out 2 centuries of peace. But saying that the Sengoku Jidai would have ended in 1620 no matter what, that just feels a bit wrong. I'm happy to hear I can easily change this.
Ah, and one more question: is the Sanada clan in the game?
Ah, but that's just it. 1620 is a good approximation of the end of the real Sengoku Jidai, because that's when all of Japan was united and pacified in real history. It was indeed the end of an era, but it came to an end solely due to internal forces.
But, the whole point of the game is that as a player you start changing history and changing the flow of those internal forces. Imagine for a moment that the battle of Sekigahara ends up rather undecided. Both camps suffer great losses and retreat to their fortifications. The situation turns into a cold war and in 1620 you end up with a Japan that is not unified but split in two halves. This would not be the end of the Sengoku Jidai era, would it?
Ah, and one more question: is the Sanada clan in the game?
Somebody has watched WAY too much Star Trek episodes/movies
Looks like one clan has 50% control over Japan, when does the ai decide to claim the title?