Not sure what to do about Red 4.
It appears to be composed of three ships... a Gard (confirmed AMM-PD), a Vosges (suspected Gauss PD) and a Yonne, a commercial-engined ship (suspected Dropship) which limits the speed of the entire squadron to 2,500 kps. Without the civilian ship they would move at 13,642 kps.
Our four-ship Sabre force outposting the other side of the Lernea jump point are all Sabre IXs. They have no missile defenses at all. Since they are such small craft (2,000 tons each) they have only a few armor boxes and the Gard will kill all four of them pretty quickly with his size-1 missiles.
So our choices for the Sabre squadron are:
1) Simply avoid the enemy Red 4 squadron. Stay out of AMM-PD range. There are plenty of other forces coming up from Earth, they'll arrive here before the enemy Red 4 force can travel very far (at 2,500 kps); and they will kill these puppies easily... with a Fighter strike, for instance. Or with a large Gunship, which can't be sandpapered away with size-1 missiles. Let someone else, who isn't helpless against size-1 AMM missiles, deal with them.
2) Sacrifice the Sabres to wipe out the Yonne now. This of course will free the escort to move at 13,642 kps from then on.
3) Try to kill the Gard before it can wipe out the Sabre squadron. This will NOT be easy, since the Gard has an 89-point shield and ECM-6. The Sabres are ECCM-0.
Honestly, I favor choice #1. Just avoid Red 4. They're only moving at 2,500 kps. How far will they actually get before our reinforcements arrive?