
Fourteen missiles, a maximum of 252 damage per salvo, eight minutes and forty seconds apart.
This trap might be survivable. Hope that we shoot some down.
And how far away is Red 1 from the jump gate?
I know Red 4 is very close, but that is some other fleet's problem
So the Deux Sevres don’t have the firing range of the Lot-er-Garonne?
View attachment 1258480
Fourteen missiles, a maximum of 252 damage per salvo, eight minutes and forty seconds apart.
This trap might be survivable. Hope that we shoot some down.
Has to be. Same reload cycle and size means same launchers.That's how I read it, yes.
The same missiles and launchers, but weaker Fire Controls?
The game has been tense for MONTHS, now.
Since before Christmas.
There's no doppler effect from closing in on them between salvos? (PD works well enough to compensate anyway, but I was thinking if you are approaching them there should be slightly less time between actual missile arrivals since each consecutive spread needs to cover less intervening distance?)We can afford to take about 220 points of damage to our shields.
That's how much we will regenerate in the following eight minutes and forty seconds.
View attachment 1258512
Bugger.View attachment 1258479
Eight minutes and forty seconds between interrupts. That's his reload cycle.
It's a trap!
Was it only a single ship they hit?
What does the A under status mean?
Very much.Yes, shields seem to be almost mandatory if we're facing serious opposition.
Our whole navy will need a re-think. If we survive the war.