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The ship that took the internal was already heavily damaged from a previous engagement.

It survived this additional missile damage and is still maintaining its place in formation.
Ummm... maybe dispatch it home?
 
100 missiles is 5 ships worth, not 7. Is it plausible that two of his ships are already out of missiles?

The only real explanation. Surprising though, salvo size is incredibly important for getting through the defenses.

Looks like a total of 40 successful AMM anti-missile intercepts (more if we also get a point-blank shot).

Holy .. I knew we had more AMM, but 100 tubes?

That was one hell of a counter. Especially when you consider these things have decoys that also have to be burned off.

Ummm... maybe dispatch it home?

No time. Getting it back out of their range is impossible so it's safer inside the gauss PD screen.
 
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As a fun exercise, remember AMM is a size 1 missile. These ASM missiles are size 12. Trading 300 missiles to take down 40 doesn't sound like a good deal until you realize that they could have build 40 x 12 size one missiles from basically the same resources. And our AMM is lower tech than theirs.
 
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"Victory" is at hand we we are marching across the White House lawn, not destroying the fleet at Pearl Harbor.
And we have only sunk red 1 and red 4. we are only DEFENDING ourselves from red 2 an maybe red 3. We get some OFFENCE on those bastards, and then we can think about impending victory !
 
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As a fun exercise, remember AMM is a size 1 missile. These ASM missiles are size 12. Trading 300 missiles to take down 40 doesn't sound like a good deal until you realize that they could have build 40 x 12 size one missiles from basically the same resources. And our AMM is lower tech than theirs.
As a purely missile exchange, these are still not great exchange rates.

The bigger picture is more important here: trading at these rates to allow a gunship charge is a fantastic exchange rate, because this isn't intended as the battle, but as a precursor to the real battle.
 
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The bigger picture is more important here: trading at these rates to allow a gunship charge is a fantastic exchange rate, because this isn't intended as the battle, but as a precursor to the real battle.

Oh, absolutely. But even if we did not intend that follow up, it's fantastic from a winning the war of attrition perspective. We have the mineral base to sustain this. They do not.
 
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Since the opponent continues to just swan back and forth, we'll continue to concentrate all of our forces forward at the line of contact.
Swan
But if the enemy is just going to swan around aimlessly, there's no point in rushing it and launching only half an airstrike.
Swan
What do people think?
Hum-mingbird
Tank, tank, TANK the enemy missiles!

- (inspired by Elan of the Order of the Stick)

View attachment 1275793

We can't realistically expect the rest of the salvos to go as smoothly, but...

Holy Catfish! I wasn't expecting THAT.
Hurrah!

It's all like a dream. ;)

Also Delenda Modronia (but certainly in a way to maximise profits)
 
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So when used en-masse, our Point Defense turned out to be four times as effective as I had anticipated.

I was expecting the PD fire to take down somewhere between 40% and 60% of the incoming enemy missiles.

Instead, out of the 100 missiles fired, only 7 reached their targets.

Why do I say "four times as effective"?

Here's a thought experiment:

Take a defensive 'filter' that will stop 48% of incoming enemy missiles. Out of 100 incoming enemy missiles, 52 would get through.

That's roughly the effectiveness that I was expecting.

If you lined up four of these filters, one behind the other, what percentage of the enemy missiles would trickle through, to hit the target?

Answer: Seven missiles out of a hundred would get through.

That's the effectiveness we got.



One point to bear in mind is that the AMM-PD anti-missile fire scales with the size of the incoming salvo. Gauss PD fire does not.

That's because with Gauss PD every gun barrel will fire, regardless of whether we are being attacked by one missile or by 140 of them.

But our anti-missiles are launched only on demand, with a set number aimed at each incoming enemy missile.

AMM-PD scales. Gauss PD does not.

Both are highly effective.
 
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Boy, I hope Steve Walmsley isn't following this or the AI, in future updates, is going to get a LOT better at defending itself!
Would be fun if he was following this.
 
Only one ship was seriously damaged in this first enemy spread of salvos. The second ship only took a single armor hit.

The badly-damaged ship had already been pounded in the enemy Red 1's raid on the Harmony anchorage.

sc-2875.jpg


The single penetration was both bad news (a direct hit on one of the ship's AMM missile magazines!) and good news (no magazine explosion).

sc-2876.jpg
 
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Second salvo - identical to the first. Another 100 missiles.

Looks like RobbieAB was right.

Two of the seven Lot-et-Garonne are either hors-de-combat, or are saving their missiles for the Gunships.

sc-2877.jpg


Detected at nearly 25 million km range.

Last time we were able to build up a +40% tracking bonus by the time the missiles entered AMM range.
 
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Our AMMs reach out to intercept the approaching second enemy salvo.

sc-2878.jpg
 
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Second enemy 100-missile salvo:

42 missiles shot down by AMM-PD.
48 missiles shot down by Gauss PD.

10 enemy missiles leaked through the PD screen, striking four of the Blaze class Spinal Destroyers.

Eight armor hits, and two internal hits.

All four of the damaged Destroyers continue to maintain their places in formation.
 
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Our Island class AMM-PD vessels have used up about one-third of their AMM-PD missile ammo.

sc-2879.jpg
 
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One point to bear in mind is that the AMM-PD anti-missile fire scales with the size of the incoming salvo. Gauss PD fire does not.

That's because with Gauss PD every gun barrel will fire, regardless of whether we are being attacked by one missile or by 140 of them.

It's more anti-scaling, in a sense.

When you have more shots than incoming missiles you start getting more shots per missile meaning proportionally higher kill rates. A lot higher, in fact because it's multiplicative.
The fact that these are smaller salvos combined with the kills from AMM means that the salvo size was less than half of what I expected it to be in my earlier calculations, essentially applying the hit percentage twice. Add to that the smaller numbers of decoys (because AMM) and your kill % goes up significantly.


But our anti-missiles are launched only on demand, with a set number aimed at each incoming enemy missile.

AMM-PD scales. Gauss PD does not.

Both are highly effective.

I'm pretty sure layered defenses like these work. We just need to boost the shield layer a tad and of course once we get new engine tech, get a new generation of AMM online.

Second enemy 100-missile salvo:

42 missiles shot down by AMM-PD.
48 missiles shot down by Gauss PD.

10 enemy missiles leaked through the PD screen, striking four of the Blaze class Spinal Destroyers.

90% kill rate. Still excellent.
edit: roughly 80% for the PD layer alone, which means the 40% leakers I got from my initial calculations wasn't even that far off. It just got applied twice due to the much smaller number of targets.

Eight armor hits, and two internal hits.

All four of the damaged Destroyers continue to maintain their places in formation.

And of course he targets new ships because when he launched these missiles he didn't know how effective our defenses would be.
Excellent.

No sign of a fourth salvo either I take it? Because odds are good he's running pretty low on ammo after this.
 
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No sign of a fourth salvo.

It will be interesting to see how many missiles are in salvo #3.

Will he be visibly running out of missiles?
 
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No sign of a fourth salvo.

It will be interesting to see how many missiles are in salvo #3.

Will he be visibly running out of missiles?

We'll see soon enough.

We'll have to take into account that two of his long range vessels didn't fire, so possibly still could, and the probability that the Deux-Sevres probably still are full up. But neither should be able to dent the PD screen and if only the DS remain I'm pretty sure the gunboats can just power through that, especially if their PD escorts rejoin them.
 
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One thing we should keep in mind is that bringing up the PD fleet is a complete bluff.

It is 5,000 kps slower than Red 2 is, so it cannot hurt his Red 2 force at all even if it is permitted to catch him.

He just sits way back out of our gun range and pounds us to scrap with the Sarthe. It has a 600,000 km Laser range and much higher speed.

The PD fleet is present ONLY as a missile sponge. It can't actually FIGHT against this particular opponent.
 
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