Only four missiles in this salvo.
Looks like somebody is running out of ammo.
Missile count: 1053.
Looks like somebody is running out of ammo.
Missile count: 1053.

- 2
- 1
how many boarding shuttles/troops do we have here?
I guess the AI was not expecting these AMMs to be fired at missiles with ECM (can missiles even have ECM?)View attachment 1276625
View attachment 1276626
Be told, people... if the ship has any ECM, then you'll want ECCM on the missile.
I guess the AI was not expecting these AMMs to be fired at missiles with ECM (can missiles even have ECM?)
I think @Wagonlitz is hoping to capture their gun. That said, if you immobilise and then ignore, how long do you end up spending in range of the Sarthes guns as you chase the rest of the fleet? I think you either need to send in the landing parties with the rest of their fleet relatively close, or you need to remove the Sarthe from the battle completely. That thing is dangerous to get too close to!Getting the ship doesn't give us the tech.
We get the same amount of tech as if we found the drive in a wreck.
Exactly the same.
How did the first battles go? An when were these?
Did any of the other ones have any close combat weapons? Wondering if we should tskr out everything, but the Sarthe, possibly with missiles, before attempting to board the sarthe. Such that the others can't damage it once we've taken it.
And then try and board it without having shot at it, to take it undamaged.
Since boarding the enemy ship safely requires a 20-to-1 speed advantage by your boarding shuttles anyway, my plan was to first immobilize the Sarthe, then just avoid it (get out of its gun range) and chase the rest of the enemy fleet out of combat range of the Sarthe (killing them as I go), while the Marines boarded it.
That way they can't destroy it after we capture it.
The boarding attempt process is as follows:
1. Only a ship with a boarding-equipped troop transport bay can be ordered to make a boarding attempt
2. Only formations that consist entirely of infantry can take part in a boarding attempt
3. Boarding attempts cannot be made against ships that are faster than the ship making the boarding attempt
4. A fleet given the 'Attempt Boarding Action' (for a specified formation) or 'Attempt Boarding Action All Formations' will attempt to end its movement in the same location as the target ship. If that happens, a boarding attempt will be made.
5. The percentage chance of each individual unit (soldier) conducting a successful boarding attempt is equal to 10% x (Boarding Ship Speed / Target Ship Speed). So if the boarding ship is 10x faster than the target ship, success is automatic.
6. Any unit with a 'Boarding Combat' capability has double the normal chance of success. In this case, if the boarding ship is 5x faster than the target ship, success is automatic.
7. Any units that do not make the successful attempt are killed. If an HQ unit is lost, there is a chance the formation commander is killed based on (1/Number of HQ units), which is an automatic kill result if only one HQ exists
Getting the ship doesn't give us the tech.
We get the same amount of tech as if we found the drive in a wreck.
Exactly the same.
It's not 20 to 1.
It's 5 to 1.
Next paragraph. Boarding capable designs in the next line.
I guess the AI was not expecting these AMMs to be fired at missiles with ECM (can missiles even have ECM?)
Now 1.5 million km away.
The damned Sarthe will open up at 600,000 km, which is well outside our maximun range.
So we will start by dog-piling the Sarthe and pounding on it until its speed is down to 2,700 kps (which will seperate it from the Red 2 squadron, and which is twenty times slower than a boarding shuttle), then we will evade, leave the crippled Sarthe's gun range, and chase the rest of the Red 2 squadron.
Yup. 585,000 km.
View attachment 1276669
Well, I stand corrected on that point.
We could just blow a hole in their armor and then board them.
We still need to damage their engines if we want to seperate them from their PD screen, though.