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Only four missiles in this salvo.

Looks like somebody is running out of ammo.

Missile count: 1053.

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Two shield hits... and that should be that for the Deux-Sevres.

We resume the pursuit at 63 million km from Red 2.
 
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Now 50 million km away.

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Note that Red 3 is also in missile range, if he has any ammo left.
 
how many boarding shuttles/troops do we have here?

Twenty-eight boarding shuttles, each carrying a dozen Marine Troopers, plus one with a rocket launcher and one officer.

Fourteen people in each shuttle. 392 in total .

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But some of them may be below strength.
 
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The stern chase continues.

Now 29 million km away.

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Now 20 million km away.

At about 5 million km, we'll enter his point defense envelope and he'll open fire with his AMM-PD ships, the Gards.
 
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Still closing in. Now less than 10 million km away. Missile storm coming up.

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The missile storm begins.

Sixty size-1 AMM-PD every five seconds.

These are even less of a problem than the Deux-Sevres.

The Modron's AMM-PD missiles have no ECCM.

Our ECM alone will tank them.

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Be told, people... if the ship has any ECM, then you'll want ECCM on the missile.
 
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... several thousand missiles later...

The missile storm ends, with no hits.

I guess the AI was not expecting these AMMs to be fired at missiles with ECM (can missiles even have ECM?)

Yes, but it's in the form of decoys.

Pen-aids. (Penetration Aids).
 
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Getting the ship doesn't give us the tech.

We get the same amount of tech as if we found the drive in a wreck.

Exactly the same.
I think @Wagonlitz is hoping to capture their gun. That said, if you immobilise and then ignore, how long do you end up spending in range of the Sarthes guns as you chase the rest of the fleet? I think you either need to send in the landing parties with the rest of their fleet relatively close, or you need to remove the Sarthe from the battle completely. That thing is dangerous to get too close to!

Looking good. I know we were hyper-paranoid, but this looks like it is going to be another turkey shoot now.

So general thing: 2x Deux Sevres isn't enough to bother the gunships, if they turn out to have a third fleet anywhere. If they don't, this war is over in all but name.
 
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Now 1.5 million km away.

The damned Sarthe will open up at 600,000 km, which is well outside our maximun range.

So we will start by dog-piling the Sarthe and pounding on it until its speed is down to 2,700 kps (which will seperate it from the Red 2 squadron, and which is twenty times slower than a boarding shuttle), then we will evade, leave the crippled Sarthe's gun range, and chase the rest of the Red 2 squadron.
 
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How did the first battles go? An when were these?

Skip back to December 2024, somewhere around the 20th.

Did any of the other ones have any close combat weapons? Wondering if we should tskr out everything, but the Sarthe, possibly with missiles, before attempting to board the sarthe. Such that the others can't damage it once we've taken it.

And then try and board it without having shot at it, to take it undamaged.

Neither is necessary. Slow it down below 10.800 km/s and we can board it. At that point it will drop out of formation and boarding will commence, but it will take enough time for them to be far away once that bit completes.

Since boarding the enemy ship safely requires a 20-to-1 speed advantage by your boarding shuttles anyway, my plan was to first immobilize the Sarthe, then just avoid it (get out of its gun range) and chase the rest of the enemy fleet out of combat range of the Sarthe (killing them as I go), while the Marines boarded it.

That way they can't destroy it after we capture it.

It's not 20 to 1.
It's 5 to 1.


The boarding attempt process is as follows:

1. Only a ship with a boarding-equipped troop transport bay can be ordered to make a boarding attempt
2. Only formations that consist entirely of infantry can take part in a boarding attempt
3. Boarding attempts cannot be made against ships that are faster than the ship making the boarding attempt
4. A fleet given the 'Attempt Boarding Action' (for a specified formation) or 'Attempt Boarding Action All Formations' will attempt to end its movement in the same location as the target ship. If that happens, a boarding attempt will be made.
5. The percentage chance of each individual unit (soldier) conducting a successful boarding attempt is equal to 10% x (Boarding Ship Speed / Target Ship Speed). So if the boarding ship is 10x faster than the target ship, success is automatic.
6. Any unit with a 'Boarding Combat' capability has double the normal chance of success. In this case, if the boarding ship is 5x faster than the target ship, success is automatic.
7. Any units that do not make the successful attempt are killed. If an HQ unit is lost, there is a chance the formation commander is killed based on (1/Number of HQ units), which is an automatic kill result if only one HQ exists

Getting the ship doesn't give us the tech.

We get the same amount of tech as if we found the drive in a wreck.

Exactly the same.

Of course keeping components intact is the hard part.
 
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Just about to enter Sarthe range.

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It's not 20 to 1.
It's 5 to 1.

That link says 10-to-1.

So we want to reduce them to 5,300 kps.
 
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Yup. 585,000 km.

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Next paragraph. Boarding capable designs in the next line.

Well, I stand corrected on that point.

We could just blow a hole in their armor and then board them.

We still need to damage their engines if we want to seperate them from their PD screen, though.
 
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I guess the AI was not expecting these AMMs to be fired at missiles with ECM (can missiles even have ECM?)

Since ECM works differently for missiles, it's entirely reasonable to not waste tonnage on ECCM. Especially since that on it's own is large enough to require bigger missile sizes.

Now 1.5 million km away.

The damned Sarthe will open up at 600,000 km, which is well outside our maximun range.

Does it have it's own active sensor? If it doesn't taking that out of the equation is an option.

So we will start by dog-piling the Sarthe and pounding on it until its speed is down to 2,700 kps (which will seperate it from the Red 2 squadron, and which is twenty times slower than a boarding shuttle), then we will evade, leave the crippled Sarthe's gun range, and chase the rest of the Red 2 squadron.

If that wiki speaks true you only need it down a little bit.
 
Yup. 585,000 km.

View attachment 1276669


Well, I stand corrected on that point.

We could just blow a hole in their armor and then board them.

We still need to damage their engines if we want to seperate them from their PD screen, though.

Might be wise to test it with one shuttle just to make sure it's accurate. It used to be more difficult -- that 20-1 ratio is what it was in the VB6 era I believe.