Let's go over the Starfire designs with a fine comb.
Starfire CMD class Heavy Fighter (P) 415 tons 6 Crew 420.7 BP TCS 8 TH 17 EM 0
17390 km/s JR 8-1500 Armour 1-4 Shields 0-0 HTK 4 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 2.77 Years MSP 63 AFR 14% IFR 0.2% 1YR 12 5YR 178 Max Repair 180 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 6 days Morale Check Required
J500(8-1500) Military Jump Drive Max Ship Size 500 tons Distance 1500k km Squadron Size 8
2029 FTR Solid Core AM Drive EP144.00 (1) Power 144 Fuel Use 1006.23% Signature 17.28 Explosion 30%
Fuel Capacity 20,000 Litres Range 0.86 billion km (13 hours at full power)
2029 Active Search Sensor AS133-R100 (1) GPS 10800 Range 133.3m km Resolution 100
Electronic Warfare Jammers: Missile 5
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a None for auto-assignment purposes
Military jump drive.
A 150 ton Missile 5 ECM -- AMM fire will miss.
An active search sensor for the Starfires. A little too much range there, maybe -- 133 million km is more than necessary. If we tweak the resolution to match a 7000 ton target -- the smallest military vesssel we've seen from them -- maybe we can shave off a few tons.
Ditto for the fuel capacity. 800 million km -- 13 hours at full power -- is way more than what we expect to have to travel in a jump point assault.
Maintenance life is 2.77 years but I'm guessing those 63 MSP are there to repair things that break during combat, not for long term maintenance.
1 layer of armor -- if we were to invest more tonnage, that's where I'd put it. Though size 18 explosions means it penetrates 4 layers of armor, so anything less than 5 layers is not enough bang for the buck. Then again, I don't see any decoy launchers on these and these are more important to keep alive than the other class due to the fact that these carry the active search sensorss
Speed is excellent. Fast enough to outrun the Sarthes and that's all we need. Though we can always use more.
Starfire BL class Heavy Fighter (P) 450 tons 4 Crew 311.4 BP TCS 9 TH 17 EM 0
16017 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 2.7
Maint Life 0 Years MSP 0 AFR 89% IFR 1.2% 1YR 45 5YR 680 Max Repair 180 MSP
Magazine 18 / 5
Lieutenant Commander Control Rating 1
Intended Deployment Time: 6 days Morale Check Required
2029 FTR Solid Core AM Drive EP144.00 (1) Power 144 Fuel Use 1006.23% Signature 17.28 Explosion 30%
Fuel Capacity 20,000 Litres Range 0.8 billion km (13 hours at full power)
Size 6.00 Box Launcher 1973 (3) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hours
Size 5 Decoy Launcher (1) Decoy Size: 5 Hangar Reload 111 minutes MF Reload 18 hours
2029 Missile Fire Control FC112-R100 (10%) (1) Range 112.4m km Resolution 100 ECCM-5
Avenger 2030 (3) Speed: 40,400 km/s End: 47.6m Range: 116.3m km WH: 0 Size: 6 TH: 134/80/40
Electronic Warfare Jammers: Missile 5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Because these two desigs are so similar I'm not going to repeat any of the points already made for the Starfire CMD. We can put a little less range on the missile fire control as well maybe, if we are going to reduce the size and resolution of the active search sensor the fire controls should match.
Not sure if that's worth it but then again, we want to build a lot of these so small time savings may add up enough to make it worthwhile.
As for the missiles, whichs is what I initially wanted to get into here. There are two proposed variants.
The SRAM design without ECCM, and the Doppelganger design that has 2 decoys.
However, the proposal is to delay fire until all of the AMM missiles are used up. If the Modron aren't smart enough to hold fire once they realize they have 0 chance of hitting, we can exploit that. And then we won't need the Doppelganger design.
Here is our decoy missile. It impersonates 1000 tons of ship.
View attachment 1282120
and a size-6 SRAM (Short Range Attack Missile):
Strength-16 warhead, ECCM-5, active terminal guidance, retarget capable, max range of 18 million km (less if the opponent has an ECM advantage).
View attachment 1282126
Max range of 18 million km. The sensor and fire control should not exceed that by much. 20 million km should be fine.
Or this one.
Only 64,000 kps and 10 million km range... but it spawns two decoy missiles to confuse the point defense.
View attachment 1282130
.. or 12 million km, even.
I will mention here that we need crew training on these puppies as well. Training percentage affects jump shock duration. Though the plan calls for holding fire anyway until they've exchausted their AMM, it would be nice to have some to cover unforseen eventualities.