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I wonder if we have enouhg freighters for it to be worth to keep them long term, i.e. start upgrading them as new tech rolls in.

We can certainly assign them to our mineral-flow network, to replace some Mules.

It literally doesn't matter how slow the freighters are if we're just bucket-brigading the minerals one star system at a time.
 
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The last two known enemy positions fall to simultaneous assaults.

sc-3106.jpg


The entire Harmony star system has been liberated!
 
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We can certainly assign them to our mineral-flow network, to replace some Mules.

It literally doesn't matter how slow the freighters are if we're just bucket-brigading the minerals one star system at a time.
Won't having them faster mean that step of the bucket goes faster, though, and hence it saves on time.
 
Won't having them faster mean that step of the bucket goes faster, though, and hence it saves on time.

They can't move the minerals faster than they are MINED.

If the Freighters travel faster, then they will carry less ore with each trip because the mines have had less time to prepare an ore shipment.
 
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They can't move the minerals faster than they are MINED.

If the Freighters travel faster, then they will carry less ore with each trip because the mines have had less time to prepare an ore shipment.
Good point.
Somehow thought we had larger stockpiles than we could ship in one.
 
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Another small step for the Emucracy :)

Does this mean you can start advancing time faster now?
This was three hours -- a lot better than during the big battle -- but at some stage it should be possible to get back to advancing time by days ;-)
 
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I'm planning to start using bigger increments, yes.

The enemy Red 10 squadron can go from their present ambush position into combat with our blockade squadron in less than 16 hours, though.
 
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I'm planning to start using bigger increments, yes.

The enemy Red 10 squadron can go from their present ambush position into combat with our blockade squadron in less than 16 hours, though.
Wouldn't the game stop if the dsts in NAmmZ detected her, though?
 
Wouldn't the game stop if the dsts in NAmmZ detected her, though?

The game would generate an interrupt at the end of the next sub-pulse.

But as you use longer time increments, the sub-pulses also get longer in proportion.

The sub-pulses used during five-day increments are much longer than those used during three-hour increments.
 
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The game would generate an interrupt at the end of the next sub-pulse.

But as you use longer time increments, the sub-pulses also get longer in proportion.

The sub-pulses used during five-day increments are much longer than those used during three-hour increments.
Ah. How long do they end up being?
 
Sub-pulses can be as long as hours or days.

Increments can be up to a month per click.
 
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Sub-pulses can be as long as hours or days.

Increments can be up to a month per click.
Ah. Do we ever do more than 5 day increments?
With those, how long are the sub pulses then?
 
Not to my knowledge. The opponent generates our interrupts.
So we can't send soke modrons into the black hole and get an interrupt that way?
 
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