We set all 24 of the Partystarters to fire one missile each at the waypoint...
... and step forward five seconds...
... and everybody fires instantly, with no delay at all. Not even the mandatory 11-30 seconds of jump shock delay.
OK, obviously that's NOT what would really happen in a battle. So what's messing up our test?
I'm going to assume that firing at a waypoint has its own rules, different from the rules that apply to firing at an enemy ship.
Apparently you can fire at a waypoint while in jump-shock, or in inexperienced crew fire delay.
So if we want to continue the test, we'll need an enemy ship.
We could
(1) Re-load our Partystarters back into the Tender
(2) drag over one of those immobilized Creuse class Freighters and place it on the jump point
(3) hand it over to the Modrons or the Jerx
(4) run the whole test again, with a live target.