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ECM & ECCM New
  • Wagonlitz, You've got ECM and ECCM confused. Again.



    ECM is DEFENSIVE. It makes it harder for the enemy to hit you. It works completely differently when applied to ships or missiles. COMPLETELY differently.

    - When applied to ships, each level of ECM in excess of the opponent's ECCM (ie: if we have ECM-4 and the opponent has ECCM-3, that's a one-level advantage) penalizes the opponent's shot by -20%. So a five-level advantage (our ECM-5 ships being attacked by ECCM-0 missiles, for example) is -100% and an automatic miss. Excess ECM also shortens the opponent's Missile Fire Control range, by -10% per level of ECM above the opponent's ECCM. Example: ECM-5 would halve the opponent's Missile fire control range unless the opponent could counter it with his own ECCM.

    - ECM also applies to any Decoys that we launch from our ECM-protected ships to distract incoming enemy missiles. So his AMM-PD (which is ECCM-0) cannot hit our ship Decoys, any more than it can hit our ships.

    - Missiles do NOT get ECM. Never. Instead, they can pay extra tonnage to carry Pen-Aids (penetration aids)... decoy missiles that deploy just as your missile is approaching the target and try to distract some of the enemy's anti-missile PD fire. It is unfortunate that the game ALSO calls these penetration aids as "Decoys", a term that the game already uses to refer to something completely different (decoy targets that an attacked ship deploys to distract incoming missiles).



    ECCM is OFFENSIVE. It tries to "see through" the opponent's ECM counter-measures so that you can strike the correct target instead of one of the decoys.

    ECCM on Missile Fire Controls counters that "10% shorter FC range per ECM level". It allows you to use your missiles at their full range.

    ECCM on the missiles themselves opposes enemy ships' ECM. If the target has ECM-5 and the missile has ECCM-3, then the missile shot is at a -40% penalty. ECCM on the missiles also reduces the effectiveness of the ship's decoys by -10% per excess ECCM level. So ECCM-5 (if unopposed by ECM) would reduce the enemy ship's decoys to half effectiveness.
     
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