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Congenital Overhaul is almost certainly not compatible yet due to the fact that it lacks the new congenital trait flags from the Conclave update in its version of the GOT events, let alone the fact that it's missing new events from this version of the mod.
 
I know that More Decisions, Bloodlines, Dynastic Stability and More Bookmarks have been updated. As well as Flamequeen's Ultimate Buildings. Congenital Overhaul is not and will not be according to the creator, so sadface, but totally understand his reasons.

There's more on the Citadel forums.

I am finding that my game will just shut down (not freeze, but just close) after a few years. I'm not sure if its from using those submods together or whatnot.
 
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I am finding that my game will just shut down (not freeze, but just close) after a few years. I'm not sure if its from using those submods together or whatnot.
This happens to me with no submods, so it's probably something with AGOT. I've heard A) it happens when a lord with a titular title and a landed title tries to go to war, or B) it's a conflict regarding GetOwner lines. I've tried killing the people that the GetOwner points out, but some of them don't exist.
 
I've been quite busy with a couple of things; updating the whole page through takes quite a bit of time, as it did finding all those mods around and posting them up, as well as in the correct patching order.

A few very bad things have happened in my life; that's where the delay comes from. Do please continue contributing yourselves by making these constructive comments, since they help me speed up the process!
 
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Yeah my game crashes too, i assumed it was because i fast forward a lot. I dont really have any mods, just added more decisions and before it ck2+ not together.

I do have a question about the more decisions submod. I heard it adds the option to disinherit your sons when you right click their portrait but it doesnt show up for me, does it happen to anyone else?
 
Just to note, everyone, I am awaiting the next version of the mod, which will make the game compatible with the latest official CKII patch, 2.6.2. I have not forgotten about the Sub-mod index and very important events in my real life have put a strain on my free time overall, not just being able to jump up to these forums.

When the next versions goes out, I can almost safely guarantee that the submod list will be complete, containing all of the updated and recently released (and verified) mods. I will also finally get to work on the compatibility sheet, which is quite a big issue for those who would like to combine some different mods.

The thing I will most likely not working on any more are outdated submods. I was thinking about cutting it out altogether, but I'll fix up the list (no idea what had happened to it to become so strange) and probably only add a few of major and/or interesting modifications to the list, in order to raise potential awareness about them (and there are quite a few very cool ones, such as the Armour mod, or those individual book-based ones, the buildings, etc.).
 
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