Just to note, everyone, I am awaiting the next version of the mod, which will make the game compatible with the latest official CKII patch, 2.6.2. I have not forgotten about the Sub-mod index and very important events in my real life have put a strain on my free time overall, not just being able to jump up to these forums.
When the next versions goes out, I can almost safely guarantee that the submod list will be complete, containing all of the updated and recently released (and verified) mods. I will also finally get to work on the compatibility sheet, which is quite a big issue for those who would like to combine some different mods.
The thing I will most likely not working on any more are outdated submods. I was thinking about cutting it out altogether, but I'll fix up the list (no idea what had happened to it to become so strange) and probably only add a few of major and/or interesting modifications to the list, in order to raise potential awareness about them (and there are quite a few very cool ones, such as the Armour mod, or those individual book-based ones, the buildings, etc.).