Usually I've seen this kind of artifacting happen when the topomap around coastal areas hasn't been very carefully tweaked to ensure, well, that the engine doesn't do weird things. Map resolution doesn't seem to be a factor, as we deal with it too, but Aasmul is nominally in charge of ironing out the coastal topology.Yeah I have seen them too. They have alway been there when you zoom out, even in older versions. I think it relates to the limitations of the map engine. I have not been able to fix all of them. My guess is it relates to the angle of the land going into water. Theres not much i can do about that without signifgantly altering the terrain in an innacurate manner.
But i can look into again later. If any of you guys have a better idea of exactly whats causing it, please share![]()
I had the same thing happen even when I created flat map of SWMH (which, of course, cannot be exactly flat, or it'd either all be underwater or above water, and that is where the opportunity for artifacting comes in).