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Yeah I have seen them too. They have alway been there when you zoom out, even in older versions. I think it relates to the limitations of the map engine. I have not been able to fix all of them. My guess is it relates to the angle of the land going into water. Theres not much i can do about that without signifgantly altering the terrain in an innacurate manner.

But i can look into again later. If any of you guys have a better idea of exactly whats causing it, please share :p
Usually I've seen this kind of artifacting happen when the topomap around coastal areas hasn't been very carefully tweaked to ensure, well, that the engine doesn't do weird things. Map resolution doesn't seem to be a factor, as we deal with it too, but Aasmul is nominally in charge of ironing out the coastal topology.

I had the same thing happen even when I created flat map of SWMH (which, of course, cannot be exactly flat, or it'd either all be underwater or above water, and that is where the opportunity for artifacting comes in).
 
Yeah, I read that the map engine freaks out whenever you use a color between 94 and 95 (which I avoided like the plague). But I dont know, I will have to mess around with it I guess.
 
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Hey buddy. I have spotted a few issues.
When zooming in and out some coastal or island places are getting dark graphical glitches. Using full HIP with SWMH, LTM map etc
For example:

anUDNpA.jpg


c3Tci8f.jpg

and in the opening screen too.

ypbsTUH.jpg

PS
If you check closely, you'll see them in your own preview pics too.

I uploaded an updated 1.3b flatmap version for you wherein the graphical glitches are fixed.

The base version will take a little more work.
 
Usually I've seen this kind of artifacting happen when the topomap around coastal areas hasn't been very carefully tweaked to ensure, well, that the engine doesn't do weird things. Map resolution doesn't seem to be a factor, as we deal with it too, but Aasmul is nominally in charge of ironing out the coastal topology.

I had the same thing happen even when I created flat map of SWMH (which, of course, cannot be exactly flat, or it'd either all be underwater or above water, and that is where the opportunity for artifacting comes in).
Is this why c_basra on the Gaea map is not registered as coastal?
 
I uploaded an updated 1.3b flatmap version for you wherein the graphical glitches are fixed.

The base version will take a little more work.

You're the best. :)
I only use flat maps (hate the mountains in all Paradox games).
Gonna check this ASAP;)
 
After a lot of frustrating hours messing around with the sea topography and lighting in certain areas of the map, I have finally fixed every single graphical glitch... finally. Update 1.3b will be uploaded to the original post.

20180321175456_1.jpg

20180321180053_1.jpg
 
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Quality work as always buddy. ;)
 
I am probably blind, but is there a description of the trade component of this mod somewhere? I guess this is a new feature?

Also, are the high trade value counties shown on the map of page 1 of this thread fixed? Ir could my own realm in an area with poor trade grow to get good trade? Thanks!
 
Not currently in my plans. Not really sure just how much value it really adds. The only region where I can see a somewhat plausible reason for it is in the Kievan Rus region of modern Ukraine. but even there, the Rus couldn't just sail from Scandinavia to the Black Sea. The Vikings had to carry their boats across big stretches of land to avoid rapids/impassable waters (causing many battles between the Vikings and various steppe peoples. That's the whole reason the Rus ended up conquering and settling the lands around Kiev. In the current setup, if you take the region of Kiev, you have access to the Black Sea. There was a strong geopolitical and economical reason for the Vikings to conquer the Russian Steppes, not just sail completely through it.

I know the Vikings used the rivers of Europe to occasionally raid major capitals, such as Paris, but I don't want to add an artificial looking Sea Inlet just to allow of the occasional raid from the Vikings on an inland city.
 
For those asking previously, I just installed a clean copy of CKII and HIP with Gaea and all the provinces still seem to be in order.

Nothing appears to have moved since I took a break from CKII. Gaea should still work perfectly fine.
 
1.4.0 was just uploaded.

I manually went through topographic maps for all of the Mediterranean, Levant, Morocco, France and England to add a ton of real world tributary rivers to liven up the map a bit (Germany, Russia and Iran are next)

I also spent a bit of time cleaning up some of the terrain paint job setup to make the map a bit more green in North Africa, Anatolia, Armenia, Georgia, Azerbaijan and parts of Iran. North Africa, Anatolia and Armenia really warranted some focused rework as the regions were/are much greener in the middle ages, and today (minus North Africa), than my map was originally representing.

Hope you guys like it.
 
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