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This is probably Plus problem. I'll make it check years ruled before making someone uncrowned.

EDIT: no, not that simple. should be handled in history.
Thanks,

To the modder, also in my game Henry duke of Bavaria (Otto's brother) died not long into the 950 game start, to be replaced by Henry's son, how many 'story' events will this screw up and should I just start again, Frederick of Mainz also died shortly after the war with Berengar, and I have good relations with the Mainz bishop now.
 
Thanks,

To the modder, also in my game Henry duke of Bavaria (Otto's brother) died not long into the 950 game start, to be replaced by Henry's son, how many 'story' events will this screw up and should I just start again, Frederick of Mainz also died shortly after the war with Berengar, and I have good relations with the Mainz bishop now.

Hey everybody, I'm back from being awayways.

Anyway...

Story events are entirely based on the interactions between Otto, Adelaide and Berengar (i.e. specifically about the creation of the HRE). That having been said, I'm not against adding new story events for other stuff that happened during Otto's reign. Would have to suss out what to add before I do anything though.
 
Hey everybody, I'm back from being awayways.

Anyway...

Story events are entirely based on the interactions between Otto, Adelaide and Berengar (i.e. specifically about the creation of the HRE). That having been said, I'm not against adding new story events for other stuff that happened during Otto's reign. Would have to suss out what to add before I do anything though.
Well maybe I could repay you for making this amazing mod by helping with the write up of events.

But as you said Adelaide does this mean they'll be events for her to ask you to name your child with her your true heir, starting Liudolf's rebellion or no.

And have you considered making the Duke of Bohemia Otto's tribuitary at game start as historically happened, with Boleslaus the Cruel who would help Otto in his wars with the marauding Magyars and Slavs.

EDIT: Berengar died before I had any events with the Pope, are there events if his son inherits and oppresses the Pope if you coded it to just be King of Italy vs Germany not neccessarily Berengar and Otto, as I noticed Bavaria being enlarged isn't dependent upon Henry but the duke of bavaria

EDIT2: Lol I truce broke with his son after breaking tribuitary status, and then pressed Adelheid's claim only to get an event giving me a claim once the war had been won. Good idea to move the game into the historical path, and then if my first born doesn't die he can form the HRE But maybe in the tooltip say this makes you declare war on the current holder of the title IE my wife

EDIT3: Yeah so conquered wife easily as still had my armies in Pavia, but then the pope offered the crown to a count within my new kingdom, is that something you let allow or just a bug, as he has no alliances so will be easy to defeat. And if the Pope has given out a claim to italy would he be so willing to crown me HREmperor so soon after

EDIT4: I'm only running some trait mods but the localisation for the name of the EREmperor is missing so I think that's on your end

EDIT5: So I've fought Konrad of Arles three times to be recognised as heir, and everytime after I win Rudof Welf stays the heir, Konrad also gets bounced around prisons barons so this might be why he can't change succession laws
 

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New localisations for restoring the Roman Empire as not-the-Byzantines

What do you mean with that?

For example, if I want to restore the Roman Empire with italian culture and chalcedonian religion (with latin rites, I mean, with the Pope crowning me), what titles I must to get to restore the Roman Empire in the West?
 

What do you mean with that?

For example, if I want to restore the Roman Empire with italian culture and chalcedonian religion (with latin rites, I mean, with the Pope crowning me), what titles I must to get to restore the Roman Empire in the West?

Titles needed to restore the Roman Empire are the same as in vanilla CKII+ (Byzantine, Latin, Italian, Holy Roman or Carolingian).

Normally the actual "Roman Empire Restored" has a single description that mentions "Empire of the Greeks" and "jealous pretenders in the West", which didn't change if you restored the Roman Empire with a title that wasn't the Byzantine one (a holdover from Vanilla, where only the Byzantines could restore Rome). In this mod, the description of the event will change based on which of the aforementioned titles you have.

(I might've also made it so that if the HRE is formed with a predominantly non-German culture the description will also change to reflect it, but I honestly can't remember.)

Hope that makes sense.
 
But, the Roman Emperor is crowned by the Pope of Rome (the trait "Crowned by the Pope") or by the Patriarch of Constantinople like the Byzantines?

If the HRE or a latin character restore the Empire, it should be logical being crowned by the Pope instead of the Patriarch
 
Honestly, that should depend on whether you're Catholic or Orthodox rather than the Empire you restore the Roman Empire from- especially since I’m not sure you can detect what that previous title was once the restoration's done.

...ok, you could by setting a flag, probably?
 
Speaking of Catholic Roman Empires, an idea- maybe a Catholic Roman Emperor, especially with a vassalised Pope, might have their own set of unique coronation mechanics, given that RT makes the HRE into the German Empire if you reform the Roman Empire.
 
Honestly, that should depend on whether you're Catholic or Orthodox rather than the Empire you restore the Roman Empire from- especially since I’m not sure you can detect what that previous title was once the restoration's done.

...ok, you could by setting a flag, probably?

And what about chalcedoniah faith? From my understanding, latin or greek rites depend on your culture. Example: if the bishop is italian, he will follow the latin rites instead of the greek. So, is the emperor has latin culture, he will be crowned by the Pope instead of the Patriarch.

Anyway, I will settle for the Holy Roman Empire with emperors crowned by the Pope, italian culture, chalcedonian faith and capital in Rome. I think that is the most similar thing to the "West Christian Empire" that has unified West Europe (and East Europe too, but later!).

The only complaint is that Holy Roman Empire is more centered in being a "German Empire" instead of a "European Empire" trying to restore the glorious Roman Empire like Charlemagne.
 
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And what about chalcedoniah faith? From my understanding, latin or greek rites depend on your culture. Example: if the bishop is italian, he will follow the latin rites instead of the greek. So, is the emperor has latin culture, he will be crowned by the Pope instead of the Patriarch.

Anyway, I will settle for the Holy Roman Empire with emperors crowned by the Pope, italian culture, chalcedonian faith and capital in Rome. I think that is the most similar thing to the "West Christian Empire" that has unified West Europe (and East Europe too, but later!).

The only complaint is that Holy Roman Empire is more centered in being a "German Empire" instead of a "European Empire" trying to restore the glorious Roman Empire like Charlemagne.

Right, yeah, I get what you're saying here. Yeah, I'd say a Latin Rites Chalcedonian Roman Emperor should also have crowned by the pope events instead of being crowned by the Patriarch.
 
Possible bug.
So the second Chalcedonian split I went Catholic, then declared war on the Pope using the subjugation CB as Papacy was part of de jure HRE despite not being crowned HREmperor, easily won that war and vassalised him.
Then wanna say two years later declared Holy War for the duchy of Pecs, and when I peaced out got this event.
It's with the same character, or is this event suppoused to happen this early on, or should have fired straight after vassalising the pope. Been through two popes since I first vassalised him IIRC
 

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Possible bug.
So the second Chalcedonian split I went Catholic, then declared war on the Pope using the subjugation CB as Papacy was part of de jure HRE despite not being crowned HREmperor, easily won that war and vassalised him.
Then wanna say two years later declared Holy War for the duchy of Pecs, and when I peaced out got this event.
It's with the same character, or is this event suppoused to happen this early on, or should have fired straight after vassalising the pope. Been through two popes since I first vassalised him IIRC

Should've fired when the HRE formed, assuming the Italian Instability events started. That whole event chain doesn't seem to play well with the story events, so in the next update, they will no longer fire after 950.

As for your other points (took me a shamefully long time to notice the edits in your previous post):
  • The missing localisations you pointed out should be fixed for next version. Thanks for letting me know
  • With the Burgundian heir thing, hardcoded stuff means that you wont show up as heir, but should still inherit the title upon Konrad's death. Let me know if you don't, because that'd be a bug.
  • The whole "if the Pope supports a pretender to the Italian throne, he would be unlikely to crown the current holder Emperor" thing is a good point. I'll see what I can do about it (maybe prevent the decision being taken if not supported, but if the Italian king fulfills the criteria for forming the HRE, they can threaten the Pope into accepting their rule as legitimate at risk of excommunication if the Pope calls their bluff? Something like that maybe...)
 
Should've fired when the HRE formed, assuming the Italian Instability events started. That whole event chain doesn't seem to play well with the story events, so in the next update, they will no longer fire after 950.

As for your other points (took me a shamefully long time to notice the edits in your previous post):
Yeah sorry about that, I just didn't want to spam replies and get you bumped up to front page constantly which I've heard other users get banned for

  • With the Burgundian heir thing, hardcoded stuff means that you wont show up as heir, but should still inherit the title upon Konrad's death. Let me know if you don't, because that'd be a bug.

I did not get the kingdom no, would it be an event that gave it to me, like the duke of Bavaria getting the march of Bavaria, as I must admit I cheated and just vassalised his heir with YESMAN I want to say two months after he inherited.
does the 'king of the romans' use coding similar to finding Konrad's heir, as I could get my son made king of the Romans when some Italian duke had one more vote than me (also possible bug), if so could you then use it to create a decision for Otto to become Konrad's heir.

  • The whole "if the Pope supports a pretender to the Italian throne, he would be unlikely to crown the current holder Emperor" thing is a good point. I'll see what I can do about it (maybe prevent the decision being taken if not supported, but if the Italian king fulfills the criteria for forming the HRE, they can threaten the Pope into accepting their rule as legitimate at risk of excommunication if the Pope calls their bluff? Something like that maybe...)
Maybe wait for that person who was given the claim to die before Otto can be crowned HREmperor. The Pope reconciling with the Emperor or the Pope to be deposed with an anti-papacy (as Chalcedonian is a ck2 construct this might be harder but would be loved as it would add Story events to Otto and Berengar) could also allow Otto to be crowned.

EDIT: Anything in the works to make only king tier vassals vote
 
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Hey, I've noticed a couple more issues in the current version. The first is that there are North African vassals of the Zirids and the Fatimids that aren't becoming independent from them in later start dates. This is most noticeable in the 1066 start, when Fatimid Egypt has a colony bordering the Almoravids. The second issue is that the Jewish holy site in Gondar has no holder regardless of the starting date.
 
A very small thing, in CK2+ I pointed out that heretics could not seek pagan knowledge and so it was fixed, but the fix did not carry over to RT; I fixed it, so if you don't mind, I'll upload the file.

Regards.
 

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Changelog
Below is a list of files for non-compatible mods that have been altered to be compatible with Rex Teutonicorum:

Hello Cpoffers, and thanks for your really great mod !
Since I am using BLG, I was wondering about what you said : what do you mean by the mods "have been altered"? Which files did you alter specifically, which lines/values did you change? I would like to try to "alter" the newest version of BLG myself (one was released just 4 days ago), but I would also like to avoid screwing it up !
 
Hello Cpoffers, and thanks for your really great mod !
Since I am using BLG, I was wondering about what you said : what do you mean by the mods "have been altered"? Which files did you alter specifically, which lines/values did you change? I would like to try to "alter" the newest version of BLG myself (one was released just 4 days ago), but I would also like to avoid screwing it up !

I should mention that that "compatible mods" bit is a bit out of date.

As for your question, most portrait mods are incompatible with RT because of a single file that RT edits (portrait_properties.txt for the record, to make sure that communal characters aren't dressed out like the richest of kings). If you want to edit it yourself to make it compatible, simply search for clauses that contain "trait = peasant_leader" and add "government = communal_government"

For example:
Code:
# Royal crown/turban 1
    1 = {
        factor = 1
        modifier = {
            factor = 0
            NOT = { real_tier = king }
            NOT = { spouse = { real_tier = king } }
        }
        modifier = {
            factor = 0
            is_feudal = no
        }
        modifier = {
            factor = 0
            independent = no
            spouse = { independent = no }
        }
        modifier = {
            factor = 0
            OR = {
                trait = peasant_leader
                trait = heresiarch
                trait = monk
                trait = nun
                trait = desert_mother
                trait = desert_father
                trait = perfecti
            }
        }
    }
Code:
# Royal crown/turban 1
    1 = {
        factor = 1
        modifier = {
            factor = 0
            NOT = { real_tier = king }
            NOT = { spouse = { real_tier = king } }
        }
        modifier = {
            factor = 0
            is_feudal = no
        }
        modifier = {
            factor = 0
            independent = no
            spouse = { independent = no }
        }
        modifier = {
            factor = 0
            OR = {
                trait = peasant_leader
                trait = heresiarch
                trait = monk
                trait = nun
                trait = desert_mother
                trait = desert_father
                trait = perfecti
                government = communal_government
            }
        }
    }

Or you could just delete portrait_properties.txt from RT if you don't mind communal characters having a bit of bling. Up to you, really.
 
I should mention that that "compatible mods" bit is a bit out of date.

As for your question, most portrait mods are incompatible with RT because of a single file that RT edits (portrait_properties.txt for the record, to make sure that communal characters aren't dressed out like the richest of kings). If you want to edit it yourself to make it compatible, simply search for clauses that contain "trait = peasant_leader" and add "government = communal_government"

For example:
Code:
# Royal crown/turban 1
    1 = {
        factor = 1
        modifier = {
            factor = 0
            NOT = { real_tier = king }
            NOT = { spouse = { real_tier = king } }
        }
        modifier = {
            factor = 0
            is_feudal = no
        }
        modifier = {
            factor = 0
            independent = no
            spouse = { independent = no }
        }
        modifier = {
            factor = 0
            OR = {
                trait = peasant_leader
                trait = heresiarch
                trait = monk
                trait = nun
                trait = desert_mother
                trait = desert_father
                trait = perfecti
            }
        }
    }
Code:
# Royal crown/turban 1
    1 = {
        factor = 1
        modifier = {
            factor = 0
            NOT = { real_tier = king }
            NOT = { spouse = { real_tier = king } }
        }
        modifier = {
            factor = 0
            is_feudal = no
        }
        modifier = {
            factor = 0
            independent = no
            spouse = { independent = no }
        }
        modifier = {
            factor = 0
            OR = {
                trait = peasant_leader
                trait = heresiarch
                trait = monk
                trait = nun
                trait = desert_mother
                trait = desert_father
                trait = perfecti
                government = communal_government
            }
        }
    }

Or you could just delete portrait_properties.txt from RT if you don't mind communal characters having a bit of bling. Up to you, really.

Thanks so much for your (very) prompt reply ! I feel more confident to start a new game now :)
 
I couldn't find anything about this issue: I formed the HRE with the Agilolfing dukes of Bavaria and everything was fine at the start. I had an amazing daughter so I decided to change the law to Cognatic to be able to elect her and all of my vassals eventually followed suit. At the time of my character's death she had over 20 votes to inherit all titles but for some reason the moment I die she loses all titles to random King-level people except for my original Duchy of Bavaria. The line of succession for everything is fine, I even went one step further and changed it up to Absolute Cognatic Elective but the results are the same. What could be causing this?