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So it turns out there wasn't much that needed to be done to make this mod fully compatible with CKII+ v4.06.1, so I've decided to just go ahead and put out Rex Teutonicorum v1.0. It can be downloaded both in the first post in this thread or below.

  • Minor tweaks to ensure full compatibility with CKII+ v4.06.1
  • Removed the renaming of Greater and Lesser Poland, both in events and history files, due to it being part of CKII+ proper as of 4.06.1
  • "is_pope_trigger" now uses d_pentarch_rome rather than k_papal_chalcedon to determine if a character is the Pope pre-schism
  • Changed event Plus.1152 from a character event to a narrative event
  • The Kingdom of Aquitaine is now a de-jure vassal of the Carolingian Empire in 867
  • The Carolingian Empire succession type changed to Gavelkind in 867
  • The Kingdom of France succession type changed to Elective Gavelkind in 987
  • If the Emperor wins the Investiture Controversy by vassalising the Papacy and the next Pope chooses to reignite it, the Papal State becomes independent (if it wasn't already)
  • The Investiture Controversy event wherein an Emperor is given the option to repent or stay the course now only fires if any vassal is in a pretender or separatist faction
  • France, Germany, Lotharingia, Burgundy, Italy and Aquitaine are now exempt from the Kingdom Lockout law for the Carolingian Empire
  • Fixed a few events, decisions etc. that involved the HRE but not a non-partitioned Carolingian Empire
  • Minor localisation changes

Some of the tweaks affect history files, so those of you who only play with the bookmarks will have to download the new file in the OP.

Those of you who know how version numbers work will probably notice something about this release (and those who don't probably saw the change in the thread title), and yes, I'm taking this mod out of beta. No obvious bugs, major balance issues or other problems have leapt up and made themselves known, and while that hardly means things are clean, it does mean I'm confident enough to remove the "use with caution" disclaimer. At least until something inevitably goes horribly wrong.

Once again, if you find something you think is an issue, report it here. No matter how minor. After all, this mod can only get better with your feedback.

Also, it's worth mentioning that, unless explicitly stated otherwise, save games should be compatible between versions. Naturally that goes for this release as well.

Thanks again to all of you who have downloaded!
 
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Hello mate, noticed you removed Alcuin of York. I know having him just hanging around in England wasn't the most historical thing, but is he present in some other way? I really like the guy.
 
Hello mate, noticed you removed Alcuin of York. I know having him just hanging around in England wasn't the most historical thing, but is he present in some other way? I really like the guy.
Alcuin and a bunch of other Anglo-Saxon characters look like recent additions, so it's less of a conscious removal, more of a glaring oversight on my part. My bad.

Either way, have added them back in and taken the opportunity to update the checksums for the recent CKII+ hotfix. New checksums are JODP (without India) and QMXO (with India). All files in this thread have been updated accordingly.
 
Alcuin and a bunch of other Anglo-Saxon characters look like recent additions, so it's less of a conscious removal, more of a glaring oversight on my part. My bad.

Either way, have added them back in and taken the opportunity to update the checksums for the recent CKII+ hotfix. New checksums are JODP (without India) and QMXO (with India). All files in this thread have been updated accordingly.

Thank you, great work.
 
This looks amazing!

Suppose I want to create a French Karling e_HRE in the Charlemagne start date. Would I be able to? Or do I need to be German and/or not Karling and/or after the collapse of the Carolingian Empire to form the HRE?

How do Grand Duchies work? If the HRE controls Germany, France, Iberia, and Italy, would I be able to form Grand Duchies in lands outside of Germany? Or is the Grand Duchies mechanic limited to the historical German HRE?
 
Suppose I want to create a French Karling e_HRE in the Charlemagne start date. Would I be able to? Or do I need to be German and/or not Karling and/or after the collapse of the Carolingian Empire to form the HRE?

The HRE can only be formed after the Carolingian Empire has collapsed. However, if the CE manages to survive the Treaty of Verdun events (namely, an Emperor defeats his rebellious king-vassals and asserts his imperial dominance) the CE becomes the HRE in all but name (and in fact, becomes the HRE outright if the Carolingians lose the throne).

Also, you don't need to be German to form the HRE, or even have the Kingdom of Germany in your demesne (though you do need Italy plus at least one other 'Carolingian' kingdom). In fact, the general cultural composition of the HRE is logged upon its formation, and I hope to add more events and mechanics to reflect it in later versions.

How do Grand Duchies work? If the HRE controls Germany, France, Iberia, and Italy, would I be able to form Grand Duchies in lands outside of Germany? Or is the Grand Duchies mechanic limited to the historical German HRE?

The Grand Duchies are limited to the de-jure kingdom titles that are created from Germany after the HRE is formed (Swabia, Bavaria, Austria, Saxony and Franconia), plus the Kingdom of Bohemia and the titular grand duchies of Luxembourg and Tuscany.

Current mechanics are that an Emperor who has been crowned by the Pope and has enough cash can, via decision, raise any of the aforementioned titles from the duchies that they're 'based' on. However, the subsequent king-level title (plus the prestige from its creation) is granted to the holder of the duchy (whether the Emperor or one of their vassals). If it's a vassal that's raised, though, a non-aggression pact is formed between them and the Emperor, giving an opinion boost and preventing them from joining factions.

Of course, if the HRE doesn't have the kingdom lockout law, the above mechanics are disabled and the Emperor can create the grand duchy titles as if they were any other kingdom.
 
Hi. I have a few suggestions from an optimization point of view. I noticed that the decisions and mean time to happen events use pre-triggers very rarely. You should use them whenever possible (especially only_playable and only_independent) in order to best optimize the mod. There are also several events that could be triggered on-action instead of mean time to happen. For example, rexteut.0009 can be triggered by on_county_religion_change.

I hope I'm not overstepping, I just want to make a good mod better. I'm looking forward to what the future of this mod will bring.
 
The HRE can only be formed after the Carolingian Empire has collapsed. However, if the CE manages to survive the Treaty of Verdun events (namely, an Emperor defeats his rebellious king-vassals and asserts his imperial dominance) the CE becomes the HRE in all but name (and in fact, becomes the HRE outright if the Carolingians lose the throne).
How would that work with the converter?
Also, you don't need to be German to form the HRE, or even have the Kingdom of Germany in your demesne (though you do need Italy plus at least one other 'Carolingian' kingdom). In fact, the general cultural composition of the HRE is logged upon its formation, and I hope to add more events and mechanics to reflect it in later versions.
Oh neat! What are your plans with that?
The Grand Duchies are limited to the de-jure kingdom titles that are created from Germany after the HRE is formed (Swabia, Bavaria, Austria, Saxony and Franconia), plus the Kingdom of Bohemia and the titular grand duchies of Luxembourg and Tuscany.
Current mechanics are that an Emperor who has been crowned by the Pope and has enough cash can, via decision, raise any of the aforementioned titles from the duchies that they're 'based' on. However, the subsequent king-level title (plus the prestige from its creation) is granted to the holder of the duchy (whether the Emperor or one of their vassals). If it's a vassal that's raised, though, a non-aggression pact is formed between them and the Emperor, giving an opinion boost and preventing them from joining factions.
Of course, if the HRE doesn't have the kingdom lockout law, the above mechanics are disabled and the Emperor can create the grand duchy titles as if they were any other kingdom.
So they're exceptions to the "no making kingdoms" rule? Neat, but why? And why only those titles?
 
How would that work with the converter?

Sorry, not sure I understand what you mean.

If you mean "Does a non-partitioned CE have EUIV HRE mechanics after conversion" the answer is, sadly, no, and there doesn't seem to be much I can do about that.

Oh neat! What are your plans with that?

Still puzzling that out right now. If you (or anybody else) has any ideas I'm all ears.

So they're exceptions to the "no making kingdoms" rule? Neat, but why? And why only those titles?
They're the titles that are exceptions in CKII+ proper (which also has Brandenburg, though that's formed from decision anyway iirc). I just thought I'd add a bit more depth and strategy to their creation.
 
Sorry, not sure I understand what you mean. If you mean "Does a non-partitioned CE have EUIV HRE mechanics after conversion" the answer is, sadly, no, and there doesn't seem to be much I can do about that.
Oh dang :(
Does the post-partition CE / HRE convert to EU4 HRE mechanics?
Still puzzling that out right now. If you (or anybody else) has any ideas I'm all ears.
Neat.
They're the titles that are exceptions in CKII+ proper (which also has Brandenburg, though that's formed from decision anyway iirc). I just thought I'd add a bit more depth and strategy to their creation.
Cool. Can you add in more for the rest of mainland W Europe? Or maybe make specific Grand Duchies available depending on the original cultural composition of the HRE - if it's French and Italian, there should be French Grand Duchies but not German, etc.?
 
New version, hurrah! Sure enough, it can be downloaded at the bottom of this post or in the OP.

v1.1
  • Added much more event pre-triggers so as to maybe add a bit more optimisation
  • Fixed more instances where a non-partitioned Carolingian Empire was not included in wider HRE mechanics
  • Fixed an issue in the Italian Instability events wherein a change in Italian king via succession wouldn't trigger the event for the Pope to choose whether to endorse them
  • Reduced the amount the Pope has to like you before you can get a claim to Italy in the Italian Instability events
  • Claims to Italy as part of the Italian Instability events are now only given to eligible rulers in the former Carolingian Empire
  • Major rewrites to the Investiture Controversy to better optimise them, because boy howdy was it obvious that they were written very early in this mod's development before I knew much about modding
  • Added a new Investiture Controversy event where an uncrowned Emperor who has won the controversy by vassalising the Pope then has a chance for a cut-price imperial coronation
  • After an Imperial victory in the Investiture Controversy due to vassalised Pope, reduced the chance of the next Pope restarting the controversy. HOWEVER, should the Emperor choose to go for the cheap coronation mentioned above, the likelihood of the Pope restarting it is much increased
  • Added a new titular Grand Duchy of Lorraine which can be formed via decision if the HRE has the kingdom lockout law (requires Emperor or vassal to own both d_upper_lorraine and d_lower_lorraine)
  • Added a new titular Grand Duchy of Holland which can be formed via decision if the HRE has the kingdom lockout law
  • Every Raise Duchy decision now has the subsequent kingdom-level title's CoA as the decision icon
  • Fixed a bug where Italian imperial vassals who only owned land in de-jure Corsica or Sardinia were unable to take the option to become Ghibelline
  • Added a new event whereupon a Guelph who is on good terms with the Emperor or a Ghibelline who is on bad terms can switch their allegiance
  • The Hussite religion is far more integrated into wider mechanics (such as events and decisions), including full secret society support
  • During the Hussite event chain, if a tolerant king of Bohemia gets the event whereupon they have the option to convert to Hussite, there is now an option to convert secretly
  • In the Treaty of Verdun events, the two or more king-vassals needed for the events to start now have to be of age, capable and not in prison

Starting to get to the point where I'm really going to have to sit down and think about how I'm going to implement some of the vague ideas I have (assuming some of them are going to be implemented at all). Naturally, any input is welcome, and I'll try to keep the second post in this thread updated with possible ideas for new features and mechanics.

Have also put the version number in the thread title for easy reference.
 

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  • rex teutonicorum v1-1.zip
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Hey, so I'd like to play a Communal Republic game, but I've found that it's impossible to actually maintain the open elective/elective republic succession law.
Every few months, and whenever you have a kid, it switches you to primogeniture
 
Ring a ding a ding a ding it's update time! Today's update is version 1.2, which contains a whole bunch of changes of various sizes, along with a few new additions. You can download it via the link below, or in the OP.

UPDATE: Have changed the link below to v1.2.01. Please re-download if you have already, thanks!

  • Minor tweaks to ensure fully compatiblity with CKII+ v4.06.2
  • New Qarmatian Uprising event, whereupon some time in the late 9th century, there is a chance for Qarmatian rebels to appear in a random duchy in Arabia, Mesopotamia or the Levant. If the Qarmatians win the subsequent war with the title holder, they gain the title and found a Communal realm. Chances of the event firing tends to favour the AI over the player (this feature currently could do with more balance testing)
  • Added a couple of new event pictures that have been shamelessly stolen and cropped from the startup loading screens
  • Changed the pictures of a few events, and not just to the pictures mentioned above
  • The HRE Grand Duchy decisions now cannot be taken if the non-Grand Duchy kingdom versions exist (e.g. The Grand Duchy of Bavaria can't be formed if the Kingdom of Bavaria exists, the Grand Duchy of Lorraine can't be formed if the Kingdom of Lotharingia exists etc etc). In addition, the Grand Duchy titles now need to be active to be formed (which means Germany must have been split into stem duchies)
  • All instances of "Lorraine" are now renamed "Lothringen" if the relevant titles are held by somebody with German culture
  • When created, the Grand Duchies of Lorraine and Holland replace k_lotharingia and k_frisia respectively in regard to de-jure land
  • The Grand Duchies of Lorraine and Holland now become Lorraine (LOR) and Holland (HOL) respectively when imported into EUIV
  • k_frisia now properly converts to Holland (HOL) when imported into EUIV
  • If a non-German formed HRE later acquires the Kingdom of Germany, the latter title is split into stem duchies rather than remaining intact
  • New decision to restore the Kingdom of Germany: if the HRE collapses for whatever reason, a German-culture ruler with sufficiently large German realm can restore Germany as a de-jure title (all de-jure stem duchy land becomes de-jure k_germany)
  • Communal realms returned to standard succession behaviour due to excessive bugginess and instability
  • Decision to convert to united Italian culture can now be taken by the (Italian cultured) Emperor of an Italy-formed HRE
  • Conversely, the decision to convert to united German culture can now only be taken by a (German cultured) Emperor of a German-formed HRE
  • If the HRE is dissolved due to another realm restoring the Roman Empire, de-jure titles are immediately changed accordingly (de-jure land of k_grand_franconia becomes de-jure land of k_franconia etc etc)
  • If the HRE is initially formed by a member of the Carolingian dynasty, the "Carolingians control the HRE" event will no longer fire
  • Changed the icon for forming the HRE to the one in Vanilla
  • If the Kingdom of Italy is titular, all of the formerly de-jure Italy needs to be controlled instead in order to form the HRE
  • When re-founding the HRE following its collapse, the kingdoms needed to do so depend on the culture of the HRE when it was formed (if the HRE was French-formed, for example, you need either the Kingdom of France of the Kingdom of Burgundy to re-form it)
  • If the HRE collapses and was German-formed, any one of the former stem-duchy kingdoms can now re-form it
  • If a non-partitioned Carolingian Empire becomes the HRE and the Emperor owns the Kingdom of Germany, the latter is now split into stem duchies
  • If a non-partitioned Carolingian Empire becomes the HRE while having a non-elective succession type, the "erbreichsplan" event no longer fires
  • The "erbreichsplan" event now only requires a non-elective succession type, rather than having to be primo or ultimogeniture
  • Communal empires now have free-revoke on kingdom-level vassal titles
  • Barcelona and Poitou are now de-jure France in 888, rather than being weird Aquitaine holdouts
  • Fixed an issue in the story events where Berengar/his heir wouldn't invade the Papal State

Important to note is that there has been some title history changes, so those who just play with just the bookmarks might want to download the newest version of that file (available in the OP).

Another thing in this version is that Communal governments now have normal succession rules due to fact that the old system (Communal realms being locked into feudal elective) was way too buggy. As this means that Communal government is essentially no different to any other bog-standard government type, I'm somewhat keen to have some kind of unique features for it in the next big release. Current ideas revolve around a system of balance between the ruler and the peasants, with tax income, revolt risk, levy sizes, demesne limits and other stuff varying based on which side has more power, the power itself tracked by a variable that changes based on events, actions and decisions.

Obvious this is pretty undercooked, but hopefully I can make something of it. As always, any ideas or suggestions are welcome.
 
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Just writing in this thread to tell you how much I love this submod ; I never liked how the Holy Roman Empire worked in the original game, being some kind of massive white blob that keeps invading other realms and not doing much else. This may be the closest to what the HRE really was, a political entity that struggled to keep its prestige and full of political intrigues.
 
Just writing in this thread to tell you how much I love this submod ; I never liked how the Holy Roman Empire worked in the original game, being some kind of massive white blob that keeps invading other realms and not doing much else. This may be the closest to what the HRE really was, a political entity that struggled to keep its prestige and full of political intrigues.

Thanks for the kind words! I'm hoping to have more political intrigue in later updates :D

Anyway, just popping my head in again to say that I've released v1.2.01, a which is mainly a hotfix for a potentially problematic issue. Decided to be better safe than sorry and release a fix (along with a couple of other things I'd tweaked already) before more people download the flawed release. Not only can it be downloaded below and in the OP, but I've also changed the download above to the new version.
v1.2.01
  • Fixed a potential issue in CK2Plus_HRE_events involving a missing closing brace that could potentially mess up certain events
  • Fixed a typo in the scripted trigger for controlling all of Italy (if k_italy is titular) wherein d_ferrara was spelt wrong
  • Raising a vassal to Grand Duchy status can now only be done if said vassal has a realm size of 5 counties or more
 
Impressive submod, lots of great additions.
Question: Are there events for winning as Berengar and getting Adelaide to marry my son? I've beaten Otto in the war but Adelaide is still married to him and I still have the "Suspected Usurper" debuff.
 
Question: Why do communal governments get to control temples but not cities?

A holdover from when communal government was only available to Qarmatians, and so, as a placeholder, was just a re-skinned iqta. I can make it so that communal characters can hold cities so long as it doesn't cause any balance issues.

Are there events for winning as Berengar and getting Adelaide to marry my son? I've beaten Otto in the war but Adelaide is still married to him and I still have the "Suspected Usurper" debuff.

No, but more ahistorical story events is definitely on my to-do list. For the time being, I've changed the event that fires if Berengar beats Otto for the next version so that it removes Suspected Usurper. The Adelaide part is a bit more tricky, as historically she married Otto after he arrived in Italy but before he concluded peace with Berengar. The current setup to try and emulate this is that Adelaide marries Otto after he personally is located in Italy, and if he doesn't set foot there an event fires after the war is over. What I can do, however, is alter the latter event, so that if Otto loses without having gone to Italy, Adelaide is recaptured by Berengar who can then force her to marry his heir.

I mean, just some ideas.
 
A holdover from when communal government was only available to Qarmatians, and so, as a placeholder, was just a re-skinned iqta. I can make it so that communal characters can hold cities so long as it doesn't cause any balance issues.



No, but more ahistorical story events is definitely on my to-do list. For the time being, I've changed the event that fires if Berengar beats Otto for the next version so that it removes Suspected Usurper. The Adelaide part is a bit more tricky, as historically she married Otto after he arrived in Italy but before he concluded peace with Berengar. The current setup to try and emulate this is that Adelaide marries Otto after he personally is located in Italy, and if he doesn't set foot there an event fires after the war is over. What I can do, however, is alter the latter event, so that if Otto loses without having gone to Italy, Adelaide is recaptured by Berengar who can then force her to marry his heir.

I mean, just some ideas.
Outside of the Qarmatian context, the two things I can imagine as reasonable are Castles and Cities...or Cities and Temples.

If you're a government that rules by popular election, the population centers should be the center of your power base.