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Added:

PRESTIGE_OPINION_DIV = 100, -- Divider for prestige to vassal opinion (5x higher effect for negative prestige)
PRESTIGE_OPINION_MAX = 20, -- Max opinion impact of prestige (positive OR negative)
PIETY_OPINION_DIV = 25, -- Divider for piety to church opinion
PIETY_OPINION_MAX = 20, -- Max opinion impact of piety (positive OR negative)

Also, traits.txt now takes birth = X where X = the number of characters out of 10000 that are born/randomly generated with that trait.
 
good stuff;

are you releasing this as a small 'modders patch' or is it being released with a general patch (whenever that may be)?

It'll be included in the next patch (can't comment on what patch that will be).

Also exported:

NAVAL_ATTRITION = 0.0, -- Attrition taken monthly by units loaded on ships
ARMY_MOVEMENT_SPEED = 3, -- Base movement speed of land units
FLEET_MOVEMENT_SPEED = 30 -- Base movement speed of naval units
 
Redoing the pentarchy to work differently for different religions would be a major feature revision beyond the scope of what I am doing right now. Ditto for revising the cultural title handling, but I'll bring it up as a potential subject for revision in the longer term (that's not up to me though).
 
Ah. I understand, yes. Alright, so I hope for a major change some times. :D

And what's about the cultural names?

Edited post with answer to that too, read up.
 
oh kk - well i look forward to that.

Are you doing this on your own or is doomdark helping too? (though i suppose hes preoccupied with the new dlc mechanics).

I'm doing this on my own initiative in what free time I have between working on my actual, official tasks.
 
- Added new scripting trigger realm_size = x for checking total holdings in realm
- Added new scripting trigger realm_manpower = x for checking max manpower in realm
- dynasty = x can now be used to check for whether a character belongs to a specific dynasty

And that's it for today. We'll see when I next have a chance to do this.
 
Load times may be slightly increased by parsing a lot of text files (mostly the large databases, the kind of changes we're talking about here wouldn't be noticeable), but the effect of reading the variable on today's computers is altogether unnoticable.
 
A few more:

- landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title.
ALLOW_DE_JURE_ASSIMILATION_ANYWHERE = 1, -- If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title
AI_ASSAULT_RATIO = 6 -- AI will launch assaults at this ratio of attackers to defenders
 
Aaaand now I'm going to read this entire thread for more gameplay/strategy tips like this one, even if I never mod.
Don't assault at 6 to 1, you'll just throw your forces away. 8 to 1 is pretty much minimum, and I'd recommend 10 to 1.
 
Sadly, I'm no longer on CK2 (being moved around is the life of the AI programmer) so you probably won't see anything more from me until the next time I'm working on CK2. Still, next patch (whenever/whichever that is) should contain a lot of goodies.
 
Moved these five to "implemented suggestions" since they were implemented in 1.092:

  • Export the chance of death from old age into defines
  • Export the hardcoded chances of death into defines
  • Export the multipliers and maxes for opinion from prestige and piety to defines
  • Export the % of counties needed to form duchies/kingdoms/empires to defines
  • Dynasty condition works with specific IDs, not just ROOT/PREV/etc
If I've missed anything please do tell.
 
Hopefully this will be possible to achieve, still it is a real possibility that they will implement some of this because paradox really listens to community.
They've already implemented quite a bit of it, so they're definitely listening.
 
I like to have the possibility to change the flag of the country based on culture, too not only the name, for example if I add to e_francia all the Kingdom of Italy / Lombardia and make it creatable by Italians I would like that the Empire name changes to Italy and I can do this, but I like to have a more "Italian" flag not the "floure de lile" in red, right? For example the "Italia Turrita" as CK2+ does...

Another example suppose a Irish that is a Celt unites all Britannia, maybe I would not to call it "Empir au Brithonia" want a more Celtish flag, too
Added "Ability to change the CoA of a title by event/culture/religion" to the OP.
 
I put my full support behind the OP and thank Paradox for what they've implemented from the list already!

Though speaking of..

How do I do this with provinces? My searching has failed to turn up any examples of how it's done.
Just scope to the province from a character. E.G., for Rome you could either do this:
333 = { add_province_modifier = province_name }
Or this:
c_roma = { location = { add_province_modifier = province_name } }
 
This should already be doable via the workaround of creating two titles with the same name, enabling/disabling them, and copying over title history. Basically, rename the Roman Empire to Byzantium in localisation and it's what the event does.
Not really a great solution though, but doable yeah.
 
I saw the "multiple levels of religion" and personally I would want this for cultures even more. Having something like 3 levels. Example Latin-Italian-Lombard, Latin-French-Frankish. It would make adding new cultures much more fun.
Oh yes, that'd be awesome. Occitan for example is close both to Latin and Iberian cultures.