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It's intentional. With some cultural exceptions, all Feudal (and subtypes such as titles Duke-tier and lower are restricted to Primogeniture. It's my personal setting for succession laws that I've run with for months, and decided to upload because I've found that it solves many of the AI's shortcomings. There's a few reasons I went in this direction:

-Primogeniture helps to preserve the interesting bloodlines and dynasties unless their lands get revoked or conquered.
-Reducing border gore. Gavelkind and Elective Gavelkind are massive contributors to border gore. Primogeniture as a winner-take-all succession law sidesteps this.
-Lore-wise, primogeniture appears to match up better with lesser realms in TES than most other succession laws.
-Gender laws notwithstanding, the only way to force a succession law as the default succession law is to make the other types unavailable.
-AI vassals love to push succession laws like Gavelkind and Elective and give enormous priority to those factions. If those laws are disabled, they won't form those factions, period.
-Narrowing faction options makes the AI more likely to push dynastic title claimants and push for council power. From a lore perspective, that seems a lot more credible than people starting civil wars over gavelkind and elective succession.

The main exceptions to the rule be the Reachmen, Skaal, Orcs, Tang Mo and Kamal, all of whom can use Open Succession (rule by might), and the Tang Mo can also use Elective without rank restriction.

Note that kingdoms and empires can still use the other succession laws.
There's an absolutely massive problem with all cognatic primo, which is that vassals very quickly consolidate into single very powerful ones. If you take away gavelkind succession, the only way for the player to manage their vassals is to be constantly revoking and redistributing land. The AI is quite a bit more efficient at constantly revoking land than the player is, especially sinc it's a lot of really annoying busywork.

Gavelkind tends to split lands up over time. Primo tends to gather them all together. Both lead to boarder gore, since one scrambles land and the other causes random land all over the place to end up under one ruler. As for dealing with factions, you can deal with that in other ways than just blocking them full stop. All the joining weights and requirements are modable, I've worked with them. It is a bit annoying, since there's an awful lot of them, but it can be done and have a much more engaging experience in the end.

EDIT: Forgot to specify this is a problem with absolute cognatic primogenature, since the mixed sex of the rulers leads to a lot of rulers getting married and their children inheriting both of their titles.
 
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It's intentional. With some cultural exceptions, all Feudal (and subtypes such as titles Duke-tier and lower are restricted to Primogeniture. It's my personal setting for succession laws that I've run with for months, and decided to upload because I've found that it solves many of the AI's shortcomings. There's a few reasons I went in this direction:

-Primogeniture helps to preserve the interesting bloodlines and dynasties unless their lands get revoked or conquered.
-Reducing border gore. Gavelkind and Elective Gavelkind are massive contributors to border gore. Primogeniture as a winner-take-all succession law sidesteps this.
-Lore-wise, primogeniture appears to match up better with lesser realms in TES than most other succession laws.
-Gender laws notwithstanding, the only way to force a succession law as the default succession law is to make the other types unavailable.
-AI vassals love to push succession laws like Gavelkind and Elective and give enormous priority to those factions. If those laws are disabled, they won't form those factions, period.
-Narrowing faction options makes the AI more likely to push dynastic title claimants and push for council power. From a lore perspective, that seems a lot more credible than people starting civil wars over gavelkind and elective succession.

The main exceptions to the rule be the Reachmen, Skaal, Orcs, Tang Mo and Kamal, all of whom can use Open Succession (rule by might), and the Tang Mo can also use Elective without rank restriction.

Note that kingdoms and empires can still use the other succession laws.
Would it maybe be possible to make this a game rule you can change if you don't want it?
 
There's an absolutely massive problem with all cognatic primo, which is that vassals very quickly consolidate into single very powerful ones. If you take away gavelkind succession, the only way for the player to manage their vassals is to be constantly revoking and redistributing land. The AI is quite a bit more efficient at constantly revoking land than the player is, especially sinc it's a lot of really annoying busywork.

Gavelkind tends to split lands up over time. Primo tends to gather them all together. Both lead to boarder gore, since one scrambles land and the other causes random land all over the place to end up under one ruler. As for dealing with factions, you can deal with that in other ways than just blocking them full stop. All the joining weights and requirements are modable, I've worked with them. It is a bit annoying, since there's an awful lot of them, but it can be done and have a much more engaging experience in the end.

EDIT: Forgot to specify this is a problem with absolute cognatic primogenature, since the mixed sex of the rulers leads to a lot of rulers getting married and their children inheriting both of their titles.

I found border gore to be a lot less severe with primogeniture than with gavelkind. I like to have vassal super-dukes and the AI is utterly appalling at preserving their super-duchies as gavelkind will break up their sub-realms. This was something that made the Orcs OP in the past - their winners took all, while the Bretons ended up having weak realms where their rulers had very little territory due to gavelkind. This is also something that makes ruling as a king in Cyrodiil quite challenging - super-duchies will dissolve over and over and over, and there is very little the player can do about that one, threatening the vassal limit. That said, I like gavelkind more than elective.

I don't think elective fits most titles at all and it ends up with random garbage claimants all over the place. Elective also has a lot of "Meet the new boss, same as the old boss" scenarios where realms are almost impervious to internal stability because rulers with big demesnes will take over whenever the primary ruler is weakened (like the old vanilla HRE).

Didn't have much luck when I was altering AI faction weights. The AI would push elective and gavelkind pretty much no matter what I did. Might be able to fix it if I spend a few days in the law files but it's something of a time constraint.

Would it maybe be possible to make this a game rule you can change if you don't want it?

I could do that, sure.
 
Didn't have much luck when I was altering AI faction weights. The AI would push elective and gavelkind pretty much no matter what I did. Might be able to fix it if I spend a few days in the law files but it's something of a time constraint.

Make sure they have other valid options? I know part of the problem in vanilla a while back with the AI always pushing for Elective through factions is that there was pretty much only that and Independence as options. Also, once there are actually claimants to a lot of titles (a few generations in) do more claimant factions pop up?
 
How do you learn more spells? In the older version it seemed like there were dozens of spells to choose from but now it looks like they were cut in half and the most powerful spells/rituals were removed i.e. immortality and race change.
 
How do you learn more spells? In the older version it seemed like there were dozens of spells to choose from but now it looks like they were cut in half and the most powerful spells/rituals were removed i.e. immortality and race change.
I think this is tied to your education level. The better of a mage you are, the more magic you can cast.
 
I think this is tied to your education level. The better of a mage you are, the more magic you can cast.

It is, with spells like immortality and race change limited to level 5 tier mages (Legendary Mage) only. Specilisations also help unlock spells too, with Priest/Healer/Sorcerer/etc at the 1/2/3 tiers of development also having an effect.
 
I'm going to miss the SVN. Convenience of not always having to wait for a full new release to play in a new CK2 version aside, I find it interesting to follow development of mods and such.
 
Hello,
What is the most stable and current SVN version? and is it playable with the newest version of CK2?
Sorry that i ask but my internet is a the moment slow and dont want to dowload it more than one or two times
 
I know it said that i should not report bugs here but still, as of now you can requisition fishing ships from citys that are outside your control. For example the King of Skyrim can get 10 ships in Yokuda for 15 gold and so on. I suspect that adding a line in the code restricting the decision for owned or subject controlled proviences sould fix it.
 
So is the newest SVN with an overhaul of Yokunda compatible with the SVN right before it? Interested in what was changed, but don't want to give up on my current campaign just yet.
 
hey guys, i recently started playing this mod and i have a issue. in classic CK im always starting as a shitty count trying to get more and more power. is it possible in this mod??? i tried to play dunmer count, my monthly income was 0.6 so basically i couldnt do anything at all and even my specialization events didnt pop up, gameplay was really boring.. then i tried to play nord of skyrim, a lot of wars which is cool but why my king was going on a war with someone he cant really beat. i mean the AI know how much soldiers they have, so why he was trying to beat someone with 2x bigger army ?

So my question is, how to get more fun out of this mod. Do i have to play as a king from very start? What race do you think is most entertaining ?

(english is not my native language so sorry if your eyes hurts from reading this)

greetings! blessing of Akatosh upon you