Hello guys,
I've read the whole topic, and there some points I agree, and some others I disagree. It seems most of you are fan of the Majesty first of name, and they miss this hero or this monster, or find that the voices are pityfull. I fully disagree with this, and this kind of fan knowing better the spirit of the first one than anyone else are just searching a copy of the old one with 3d, that's not the point. I think this game has a good potential, but IT DON'T HAVE TO BE A CLONE, and even with this, this kind of fan should be unsatisfied. But well some improvement could be required, as said before :
-A map generator will be a very good thing.
-The ability of destroy building could be very usefull. To avoid the exploration building tactic, I disagree with the payment method, but I would suggest an unbuild method, which mean that a peasant have to come and destroy the building until it is considered as unbuild, and this could work only with completed building. -> you have first to finish the building before destroying it.
-info about building losse could be such important. Or info like a hero is homeless. "You're majesty, a hero is homeless" with the portrait.
-A defence flag on a zone could be so good too. Too avoid the explore cheating method which seems to be a fear of dev, you could only put it to a defined range of the shroud.
-Fear flag should stay permantly, or at least decrease slowly. There are going out too fast to be usefull, and they need too much money to be efficient
-A party info or other member of the party in the "hero only" view. Like a smaller star. party should have number, to link with the star : the ranger leader of my second party have a big star with a 3, and all his team have small star with a 3.
-possibility to set in option the possibility to see more or less heroes/party on the panel.
-Subtitle in the ingame cinematics. If you're playing without the sound, you will never know what is saying a the ghost of the wedding in the skeleton king story. It should also be so cool to have access to previous message.
-Stats of the previous
-an info on flag which could allow to know who is doing this quest
There also other contents I am ready yo pay in an expand pack like :
-a longer campaign than 15 mission of 1h30.
-a random generator campaign : like random mission generator, but you keep lords for the next missiom, like in a normal campaign, and difficulty of game grows harder.
-an economy gestion improved : You could set high price to get back more money, or low price to give heroes more access to stuff
-a cooperative multiplay -> each player handle his kingdom and heroes, and they've the same objective.
-an advanced cooperative multiplay -> one player handle the kingdom, and each other player play directly a single hero, like in an hack slash but more simplified. Thy coul switch beetween heroes every half minute to avoid them of play a full groupchanging each second of character.
-an half cooperative mode : player have their kingdom, don't attack each other, but expect the other to fail. Heroes can earn money for each player quest, and buy in each player shop => you could be screwed because the other player parties do your quest and get your rewards, and they buy potions in the shop of a third player. victory condition could be last man stand against wave of monsters.
-a map/campaign editor, complete but not unusable by normal human beings.
-a random mission generator which is not genrating the same objectives : destroy this lair, survive X time, bring an hero to this level, exterminate all this kind of monster, accumulate gold, do this before reaching X days...
-could also be good that this random objectives could be set in multiplay, and with an option to allow players to have different -> Oh I've to bring my hero to level XX, but you've got to bring XXXXX gold, and he had to destroy this lair, who will do it first?
I really hope from this game, and if I remember well Paradox devs worked with community for EU. I've buyed it, and my only problem is the shortness of game. Have all fun with it.
Off-Topic: If I remember well there was a kind of fog of war in dune 2, because the shroud was getting back after a while
I've read the whole topic, and there some points I agree, and some others I disagree. It seems most of you are fan of the Majesty first of name, and they miss this hero or this monster, or find that the voices are pityfull. I fully disagree with this, and this kind of fan knowing better the spirit of the first one than anyone else are just searching a copy of the old one with 3d, that's not the point. I think this game has a good potential, but IT DON'T HAVE TO BE A CLONE, and even with this, this kind of fan should be unsatisfied. But well some improvement could be required, as said before :
-A map generator will be a very good thing.
-The ability of destroy building could be very usefull. To avoid the exploration building tactic, I disagree with the payment method, but I would suggest an unbuild method, which mean that a peasant have to come and destroy the building until it is considered as unbuild, and this could work only with completed building. -> you have first to finish the building before destroying it.
-info about building losse could be such important. Or info like a hero is homeless. "You're majesty, a hero is homeless" with the portrait.
-A defence flag on a zone could be so good too. Too avoid the explore cheating method which seems to be a fear of dev, you could only put it to a defined range of the shroud.
-Fear flag should stay permantly, or at least decrease slowly. There are going out too fast to be usefull, and they need too much money to be efficient
-A party info or other member of the party in the "hero only" view. Like a smaller star. party should have number, to link with the star : the ranger leader of my second party have a big star with a 3, and all his team have small star with a 3.
-possibility to set in option the possibility to see more or less heroes/party on the panel.
-Subtitle in the ingame cinematics. If you're playing without the sound, you will never know what is saying a the ghost of the wedding in the skeleton king story. It should also be so cool to have access to previous message.
-Stats of the previous
-an info on flag which could allow to know who is doing this quest
There also other contents I am ready yo pay in an expand pack like :
-a longer campaign than 15 mission of 1h30.
-a random generator campaign : like random mission generator, but you keep lords for the next missiom, like in a normal campaign, and difficulty of game grows harder.
-an economy gestion improved : You could set high price to get back more money, or low price to give heroes more access to stuff
-a cooperative multiplay -> each player handle his kingdom and heroes, and they've the same objective.
-an advanced cooperative multiplay -> one player handle the kingdom, and each other player play directly a single hero, like in an hack slash but more simplified. Thy coul switch beetween heroes every half minute to avoid them of play a full groupchanging each second of character.
-an half cooperative mode : player have their kingdom, don't attack each other, but expect the other to fail. Heroes can earn money for each player quest, and buy in each player shop => you could be screwed because the other player parties do your quest and get your rewards, and they buy potions in the shop of a third player. victory condition could be last man stand against wave of monsters.
-a map/campaign editor, complete but not unusable by normal human beings.
-a random mission generator which is not genrating the same objectives : destroy this lair, survive X time, bring an hero to this level, exterminate all this kind of monster, accumulate gold, do this before reaching X days...
-could also be good that this random objectives could be set in multiplay, and with an option to allow players to have different -> Oh I've to bring my hero to level XX, but you've got to bring XXXXX gold, and he had to destroy this lair, who will do it first?
I really hope from this game, and if I remember well Paradox devs worked with community for EU. I've buyed it, and my only problem is the shortness of game. Have all fun with it.
Off-Topic: If I remember well there was a kind of fog of war in dune 2, because the shroud was getting back after a while