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Okay, I have finished 540 events such as this one. They fire avery 100 years and there is one for each nation at each time. The question is, what should be the first choice of the AI players? When I had fewer of these events to go around, I had it in the order shown in the event. But now it becomes something of a free vassal fest :p
Code:
# Penute
EVENT = { 

	id = 303102
	trigger= {
		NOT = {
			exists = CHE
			}
		owned = { province = 9 data = -1 } 
	}
	 province = 9
	random = no 
	date = { day = 1 month = january year = 1700 }
	offset = 5000
	deathdate = {day = 1 month = january year = 1820}
	name = "Popular Unrest in Penute" 
	desc = "My lord, the people of Penute want their own nation... but if we grant their request we will have to grant our other tribes autonomy as well.  If we free them, they will probably turn on us as their former oppressers.  Shall we repress them, move to Penute and found that nation, or free all subservient peoples?" 
	style = 0 

	action_a ={
		name = "Free All"
command = { type = independence which = CHE }
command = { type = independence which = U01 }
command = { type = independence which = U02 }
command = { type = independence which = U03 }
command = { type = independence which = U04 }
command = { type = independence which = U05 }
command = { type = independence which = U06 }
command = { type = independence which = U07 }
command = { type = independence which = U08 }
command = { type = independence which = U09 }
command = { type = independence which = U10 }
command = { type = independence which = U11 }
command = { type = independence which = U12 }
command = { type = independence which = U13 }
command = { type = independence which = U14 }
command = { type = independence which = U15 }
command = { type = independence which = U16 }
command = { type = independence which = U17 }
command = { type = independence which = U18 }
command = { type = independence which = U19 }
command = { type = independence which = MKS }
command = { type = independence which = BEI }
command = { type = independence which = MTR }
command = { type = independence which = SLZ }
command = { type = independence which = CHG }
command = { type = independence which = MLC }
command = { type = independence which = STR }
command = { type = independence which = ORI }
command = { type = independence which = DLH }
command = { type = independence which = FIN }
# command = { type = independence which = MAM }
command = { type = independence which = AMI }
# command = { type = independence which = PEG }
command = { type = independence which = CHA }
command = { type = independence which = JAI }
command = { type = independence which = CHI }
command = { type = independence which = PER }
command = { type = independence which = GUJ }
command = { type = independence which = MAA }
command = { type = independence which = MLW }
command = { type = independence which = XHO }
command = { type = independence which = CRO }
command = { type = independence which = GRE }
command = { type = independence which = TEK }
command = { type = independence which = CAN }
command = { type = independence which = ENG }
command = { type = independence which = EIR }
command = { type = independence which = ARG }
command = { type = independence which = NAV }
command = { type = independence which = PRU }
command = { type = independence which = FRA }
command = { type = independence which = CHE }
command = { type = independence which = KAR }
command = { type = independence which = NIP }
#command = { type = independence which = JER }
command = { type = independence which = APA }
command = { type = independence which = AZT }
command = { type = independence which = SHA }
command = { type = independence which = FEZ }
command = { type = independence which = QAR }
command = { type = independence which = AKK }
command = { type = independence which = TRI }
command = { type = independence which = ATJ }
command = { type = independence which = CAM }
command = { type = independence which = KHM }
command = { type = independence which = ARK }
command = { type = independence which = AFG }
command = { type = independence which = TAU }
command = { type = independence which = MYA }
command = { type = independence which = LUA }
command = { type = independence which = VIE }
command = { type = independence which = ANN }
command = { type = independence which = TIB }
# command = { type = independence which = ATH }
command = { type = independence which = ALB }
command = { type = independence which = DAI }
command = { type = independence which = AYU }
command = { type = independence which = ASS }
command = { type = independence which = KSH }
command = { type = independence which = BUL }
command = { type = independence which = BOS }
command = { type = independence which = NOR }
command = { type = independence which = GEN }
command = { type = independence which = VEN }
command = { type = independence which = NAP }
command = { type = independence which = SIC }
command = { type = independence which = SON }
command = { type = independence which = KUR }
command = { type = independence which = HEL }
command = { type = independence which = FRI }
command = { type = independence which = WUR }
command = { type = independence which = BUR }
command = { type = independence which = SAC }
command = { type = independence which = BRA }
command = { type = independence which = BOH }
command = { type = independence which = TUN }
command = { type = independence which = BAY }
command = { type = independence which = SIE }
command = { type = independence which = KOR }
command = { type = independence which = CYP }
command = { type = independence which = HUR }
command = { type = independence which = DEL }
command = { type = independence which = QUE }
command = { type = independence which = CHE }
command = { type = independence which = LAP }
command = { type = independence which = DAK }
command = { type = independence which = CRE }
command = { type = independence which = COL }
command = { type = independence which = HYD }
command = { type = independence which = MAH }
command = { type = independence which = MYS }
command = { type = independence which = MOG }
command = { type = independence which = LAT }
command = { type = independence which = MOR }
command = { type = independence which = MLO }
command = { type = independence which = ZAP }
command = { type = independence which = MEX }
command = { type = independence which = BRZ }
command = { type = independence which = BGL }
command = { type = independence which = CHM }
command = { type = independence which = VIJ }
command = { type = independence which = MAL }
 command = { type = independence which = PSK }
 command = { type = independence which = MOL }
 command = { type = independence which = ROY }
 command = { type = independence which = SAV }
 command = { type = independence which = DAN }
 command = { type = independence which = BAD }
 command = { type = independence which = BAN }
 command = { type = independence which = PAR }
		command = { type = vp value = -50 }
		command = { type = stability value = 3 }
		command = { type = domestic which = centralization value = -2 }
		}

	action_b ={
		name = "Found Penute"
		command = { type = country which = CHE }
command = { type = independence which = CHE }
command = { type = independence which = U01 }
command = { type = independence which = U02 }
command = { type = independence which = U03 }
command = { type = independence which = U04 }
command = { type = independence which = U05 }
command = { type = independence which = U06 }
command = { type = independence which = U07 }
command = { type = independence which = U08 }
command = { type = independence which = U09 }
command = { type = independence which = U10 }
command = { type = independence which = U11 }
command = { type = independence which = U12 }
command = { type = independence which = U13 }
command = { type = independence which = U14 }
command = { type = independence which = U15 }
command = { type = independence which = U16 }
command = { type = independence which = U17 }
command = { type = independence which = U18 }
command = { type = independence which = U19 }
command = { type = independence which = MKS }
command = { type = independence which = BEI }
command = { type = independence which = MTR }
command = { type = independence which = SLZ }
command = { type = independence which = CHG }
command = { type = independence which = MLC }
command = { type = independence which = STR }
command = { type = independence which = ORI }
command = { type = independence which = DLH }
command = { type = independence which = FIN }
# command = { type = independence which = MAM }
command = { type = independence which = AMI }
# command = { type = independence which = PEG }
command = { type = independence which = CHA }
command = { type = independence which = JAI }
command = { type = independence which = CHI }
command = { type = independence which = PER }
command = { type = independence which = GUJ }
command = { type = independence which = MAA }
command = { type = independence which = MLW }
command = { type = independence which = XHO }
command = { type = independence which = CRO }
command = { type = independence which = GRE }
command = { type = independence which = TEK }
command = { type = independence which = CAN }
command = { type = independence which = ENG }
command = { type = independence which = EIR }
command = { type = independence which = ARG }
command = { type = independence which = NAV }
command = { type = independence which = PRU }
command = { type = independence which = FRA }
command = { type = independence which = CHE }
command = { type = independence which = KAR }
command = { type = independence which = NIP }
#command = { type = independence which = JER }
command = { type = independence which = APA }
command = { type = independence which = AZT }
command = { type = independence which = SHA }
command = { type = independence which = FEZ }
command = { type = independence which = QAR }
command = { type = independence which = AKK }
command = { type = independence which = TRI }
command = { type = independence which = ATJ }
command = { type = independence which = CAM }
command = { type = independence which = KHM }
command = { type = independence which = ARK }
command = { type = independence which = AFG }
command = { type = independence which = TAU }
command = { type = independence which = MYA }
command = { type = independence which = LUA }
command = { type = independence which = VIE }
command = { type = independence which = ANN }
command = { type = independence which = TIB }
# command = { type = independence which = ATH }
command = { type = independence which = ALB }
command = { type = independence which = DAI }
command = { type = independence which = AYU }
command = { type = independence which = ASS }
command = { type = independence which = KSH }
command = { type = independence which = BUL }
command = { type = independence which = BOS }
command = { type = independence which = NOR }
command = { type = independence which = GEN }
command = { type = independence which = VEN }
command = { type = independence which = NAP }
command = { type = independence which = SIC }
command = { type = independence which = SON }
command = { type = independence which = KUR }
command = { type = independence which = HEL }
command = { type = independence which = FRI }
command = { type = independence which = WUR }
command = { type = independence which = BUR }
command = { type = independence which = SAC }
command = { type = independence which = BRA }
command = { type = independence which = BOH }
command = { type = independence which = TUN }
command = { type = independence which = BAY }
command = { type = independence which = SIE }
command = { type = independence which = KOR }
command = { type = independence which = CYP }
command = { type = independence which = HUR }
command = { type = independence which = DEL }
command = { type = independence which = QUE }
command = { type = independence which = CHE }
command = { type = independence which = LAP }
command = { type = independence which = DAK }
command = { type = independence which = CRE }
command = { type = independence which = COL }
command = { type = independence which = HYD }
command = { type = independence which = MAH }
command = { type = independence which = MYS }
command = { type = independence which = MOG }
command = { type = independence which = LAT }
command = { type = independence which = MOR }
command = { type = independence which = MLO }
command = { type = independence which = ZAP }
command = { type = independence which = MEX }
command = { type = independence which = BRZ }
command = { type = independence which = BGL }
command = { type = independence which = CHM }
command = { type = independence which = VIJ }
command = { type = independence which = MAL }
 command = { type = independence which = PSK }
 command = { type = independence which = MOL }
 command = { type = independence which = ROY }
 command = { type = independence which = SAV }
 command = { type = independence which = DAN }
 command = { type = independence which = BAD }
 command = { type = independence which = BAN }
 command = { type = independence which = PAR }
		command = { type = capital which = 9 }
		}

	action_c ={
		name = "Crush the rebels"
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 5 }
		command = { type = revolt which = 9 }
		command = { type = revolt which = 9 }
		command = { type = revolt which = 9 }
		}
}

What do y'all think?
 
Version 1.1 Up!!​

See download link. Full graphics download, including IES sets, is at my site. All 540 vassal events are now included! Thanks to my brother for much assistance on those. Now there is no more need to trigger breakup events for mega Chinas. :cool: :cool: :cool:
 
Iljitsch Ulja said:
Hi,
i have played your Scenario the first time today.
I like it really :)
But it always crash after 3 years (or longer)....

Can u help me?

I seem to have a bug in the Tower of Babel event, when the mouse rolls over the button to see effects. I'm not sure what that means, but in the meantime it would be best to play as Hands off until past the event, then switch over to the nation of your choice.
 
DSMyers1 said:
I only clumped the Taoists, and as I mentioned put the Animists as the farthest out barbarians. Other than this, I really put them randomly. Nevertheless, doesn't this acurately simulate the relgious conditions of the period? Every city had its own gods, so why not make there be a random sprinkling of each religion?

Maybe it does but it makes some regiosn a bit difficult to play when you do have all the religions in your realm for whom you have sliders.
 
DSMyers1 said:
It's one really wierd bug. Sometimes it happens, and sometimes it doesn't, and I can't find any correlation to anything. :confused: :confused: .

"If at first you don't succede, try, try again." :rolleyes:

it happens to me also, playing hands off until then is a good idea and you can choose which one to play on a better base, knowing whom will do what.

Congrats on the scenario Daniel! :D
 
I gonna download this scenario soon, but i wanted to say:


What an amazing concept for a scenario, although i'm not much of a believer in the literal biblical text, I think this is an amazing Idea.


Kudos mate,

CvM
 
Erm... I hope noone truly believes that earlier site on which this scenario is based... they are contradicting themselves in some areas (using traditional racial veiws to justify their own racial views), and as a linguist, I see their reasonings are horribly flawed (suggesting backwards kinship or suggesting imppossible kinship (putting Gall- and Goth- on the same level :S)).

As for the scenario. break a leg!
 
It's an interesting scenario, i dont take it as historical fact...


I gotta write an AAR on this!
 
C.V. Mannerheim said:
What an amazing concept for a scenario, although i'm not much of a believer in the literal biblical text, I think this is an amazing Idea.
CvM

I am not such a srtict believer (in fact I am still seaking for a believe which fits me) but the creator of this scenario (I am his deputy, he is on sebatical) is certainly a biblical believer.

Notwhitstanding those facts, this scenario is realy good and (after some more work) will be one of the best.

In the EUII AAR forum I have started an AAR on the scenario (with screenies).

Here they are:
romanone.txt

romantwo.txt


Both of those pictures represent my progress in Itlay playing the Latin's
 
ok, I downloaded the mod and when I start it up (after applying all the changes) it displays no scenarios in the left-hand bar. However, the .eug file can be read - I put it in the vinland scenarios directory and it displayed right below Vinland. Anyone else have this problem? If so, what did you do about it?
 
coefficient said:
ok, I downloaded the mod and when I start it up (after applying all the changes) it displays no scenarios in the left-hand bar. However, the .eug file can be read - I put it in the vinland scenarios directory and it displayed right below Vinland. Anyone else have this problem? If so, what did you do about it?

You did make a shortcut to the eu file which you redirect to the atf folder for example:


When you go into the shortcut's options make sure there stand something like this:
destination: "C:\EUII\eu2.exe" C:\EUII\ATF
Make sure the "" are in palce and there is a space between the two lines.

if it still does not work, please come back.
 
HI, just finished playing around with your scenario a bit - a lot of fun, I have to admit...

One thing I would change - I'd recomend listing each revolting nation's culture in revolt.txt, rather than giving it to them in the "Kingdom of Wherever" event. As it currently stands, the country gets their state culture *in addition* to whatever their capital province is - so, a lot of the early nations have semetic, hamatic or japhetic in addition to their regional culture - and as the progenitor culture is their first listed culture, all their colonies are semetic, hamatic or japhetic.
Admittedly, since most provinces change culture when they declare independance, it's not that great a problem - but it's a little odd seeing, say, a predominatly semetic India... ;)

Also, you have the Maoris as a potential revolter - that's rather anacrhronistic; the Maoris didn't arrive in New Zealand until around 800 - 1000 AD, outside the scope of the scenario. Prior to that, New Zealand would have remained uninhabited...
 
4th of Eleven said:
but it's a little odd seeing, say, a predominatly semetic India... ;)

Also, you have the Maoris as a potential revolter - that's rather anacrhronistic; the Maoris didn't arrive in New Zealand until around 800 - 1000 AD, outside the scope of the scenario. Prior to that, New Zealand would have remained uninhabited...

The first might be something for Daniel to decide on. Altough I do understand the point it is not so much of a problem and the problem on the other hand might be the sizes of the early empires whom do not like to fall apart.

As for the Maori. As I had found it out the polynesians lived on the Australia and New Zeeland islands before the large wave of 'Chinefication' happened but, I think you might be right and New Zeeland was not settled at all until later on. Have to check on it.....

coeffiecent said:
ok it works; when tweaking the shortcut I modified the mod directory instead of hte exe it was pointing to. thanks.
Nice thing to hear you like it :D ;)
 
Last edited:
Yes, it is much fun and gets more fun as the game progresses.

Yesterday I was playing my Latins game and arrived in 1600. All countries are well developped and there is certainly a lot happening around.