• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Not that strange - but here are the attack bois
I just love having AI allies that spam corvets into your fed fleet.
upload_2019-6-1_13-56-16.png
 
Last edited:
Context: Got the "Precursor Discovery" event 40 years into the game... on my homeworld's neighboring moon. How in the Hell did we miss that?!
20190601075709_1.jpg
 
Context: Got the "Precursor Discovery" event 40 years into the game... on my homeworld's neighboring moon. How in the Hell did we miss that?!
View attachment 486034
The same way Stargate somehow missed that Ancient Cache on the British Isles until teh start of Season 9.
 
If you want to keep it, make sure that the last pop doesn't die or emigrates, otherwise you'll have build up your star for nothing. Interesting bug though.
 
If you want to keep it, make sure that the last pop doesn't die or emigrates, otherwise you'll have build up your star for nothing. Interesting bug though.
According to the planet info, there are no pops there, although the deficit seems to be for one biological pop (a ruler? or perhaps just under Utopian Abundance) and the capital building is producing jobs, but not housing. Not to mention the 1 energy it's producing from... somewhere.

I think it's safe to say the game is thoroughly confused about all this.
 
View attachment 486411

This is vanilla lol - I might have messed with the savegame slightly.
Usually you life between a "Rock and a hot place". Not on the hot place.

According to the planet info, there are no pops there, although the deficit seems to be for one biological pop (a ruler? or perhaps just under Utopian Abundance) and the capital building is producing jobs, but not housing. Not to mention the 1 energy it's producing from... somewhere.

I think it's safe to say the game is thoroughly confused about all this.
Just by owning it, pops can already grow there.
Either the math includes the growing pop, or it asumes a minimum value of 1 Pop.

As for the resources, it could be a space yield. It could even be a much bigger space yield, wich is reduced by the maintenance for the shelter. I am mostly confused about the energy grid being build. I could have sworn they required the Administration past Ship Shelter.
 
Organic rebels of a machine empire
Organic Rebels.jpg


And it's the capital system! Note that of the 100 pops in this system, less than a quarter are still of the machine species
Organic Rebels2.jpg


Now, overall, there is roughly 1/4 of the pops who are 'organics' in the remainder of this machine empire
Organic Rebels3.jpg

Now, the thing is: I wonder how so many organic pops got there. Yes, organic pops can continue to grow, even if you produce no food at all, but this is very slow, it take more than 10 years to grow a new pop. The machine empire is actually boxed in by a regular (organic) empire, if my count is right, it only acquired 1 system from it, and this has no habitable planet. However, the machines waged many humiliation wars against their neighbor.
 
Organic rebels of a machine empire
View attachment 486432

And it's the capital system! Note that of the 100 pops in this system, less than a quarter are still of the machine species
View attachment 486433

Now, overall, there is roughly 1/4 of the pops who are 'organics' in the remainder of this machine empire
View attachment 486434
Now, the thing is: I wonder how so many organic pops got there. Yes, organic pops can continue to grow, even if you produce no food at all, but this is very slow, it take more than 10 years to grow a new pop. The machine empire is actually boxed in by a regular (organic) empire, if my count is right, it only acquired 1 system from it, and this has no habitable planet. However, the machines waged many humiliation wars against their neighbor.
Slave Market?
 
According to the planet info, there are no pops there, although the deficit seems to be for one biological pop (a ruler? or perhaps just under Utopian Abundance) and the capital building is producing jobs, but not housing. Not to mention the 1 energy it's producing from... somewhere.

I think it's safe to say the game is thoroughly confused about all this.

Yes I hacked the savefile and have fiddled with that save tons. The 1 energy is being mined from the star because it is a resource available to mine there - trust me I really messed it up. Unless you move a pop there or spawn one in then you will loose the colony anyway, so I'm just using the whole rig to do some tests for my mods (not complete) as well.
 
2.3

I think someone's botched our metrics, guys.
(The nearly invisible corvettes are milling about at the tip of the image. Their target, the troop transports, are where their marker is.)
2019_06_04_1.png


"Station Under Attack. Station Under Attack. Station Under Attack. Station Under Attack. Station Under Attack."
(The Pictured Station was not considered to be engaging the fleet attacking it.)
2019_06_04_2.png


I think my war report folk are a bit...optimistic...with their numbers.
2019_06_04_3.png
 
Cant get steam to take a screenshot, but just started a 2.3 game as Commonwealth of Man, found Sol two jumps away, way to go wormhole jump Hyacinth.
 
Cant get steam to take a screenshot, but just started a 2.3 game as Commonwealth of Man, found Sol two jumps away, way to go wormhole jump Hyacinth.
That happened to me too in my playthrough of that empire. Annexed them, but they aren't considered Xenos, so I had to put up with their Egalitarians and Xenophiles. It was a very bad start to the game.
 
That happened to me too in my playthrough of that empire. Annexed them, but they aren't considered Xenos, so I had to put up with their Egalitarians and Xenophiles. It was a very bad start to the game.
This is why Exterminatus is the only true answer.
 
Either there is a bug or these two AIs had some twisted romantics.
2019_06_05_1.png

EDIT: This is not on 2.3.1 but 2.3.0. I guess this feature is already implemented in 2.3.0 but it was not announced until 2.3.1
 
Last edited:
"Station Under Attack. Station Under Attack. Station Under Attack. Station Under Attack. Station Under Attack."
(The Pictured Station was not considered to be engaging the fleet attacking it.)
index.php
There is this bug where sometimes one side of a combat is not properly engaging.
As it is only a sometimes, it is about as easy to debug as any other race conditon. That is propably part of the way towards finding the bug, so it can be fixed.