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"Man this AI is steamrolling this guy surprisingly well, what's going on here- oh. OH." *starts mass producing corvettes*
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"Man this AI is steamrolling this guy surprisingly well, what's going on here- oh. OH." *starts mass producing corvettes*
z8goUqn.jpg
Ah the Fennecian Divine Monarchy. Truly the most enlightened Empire. I am in no way biased.
 
Ah the Fennecian Divine Monarchy. Truly the most enlightened Empire. I am in no way biased.
They are one of my custom empires. Its a fennec fox joke. They are also tomb world survivors and have slaver guilds, with a backstory that makes those not as bad as they sound!
 
Dry Climate? Every ecumenopolis has this type. Even if original type before arcology project was not dry. So, Dry Climate is the default climate type. Could it be a basis for bugs?

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So. No leader, no support. And yet three pops are in the faction. Those pops are under assimilation process, so they should not have any political power and should not participate in factions. But still, they do.

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Well, pops under assimilation has political power, after all.

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I am the most well protected patch of parking lot that will exist in about 150-ish years.
(This is a modded game featuring a non-scaled grand admiral skynet ai. I need every little edge I can get + cheating).
 
Dry Climate? Every ecumenopolis has this type. Even if original type before arcology project was not dry. So, Dry Climate is the default climate type. Could it be a basis for bugs?

View attachment 498624
Climate is entirely arbitrary with no game effect.
You do not have 60% Habitabiltiy on those plants because the are in the same climate. But because you habitability trait gives you 60% on those planet types.

But if I had to pick a climate from the 3 options, Dry seems like the best fit for a City Planet.
 
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I am the most well protected patch of parking lot that will exist in about 150-ish years.
(This is a modded game featuring a non-scaled grand admiral skynet ai. I need every little edge I can get + cheating).

Sure you can only be approached from one angle, but God have mercy on you if a War in Heaven happens.
 
Climate is entirely arbitrary with no game effect.
I hope so.

You do not have 60% Habitabiltiy on those plants because the are in the same climate. But because you habitability trait gives you 60% on those planet types.
Yeah, I know. Own planet habitability + habitability from traits + from techs + from whatever. Plus special flag, 'ideal', for planet types with forced 100% habitability for everyone.
 
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Fun one, ish.
This is a modded 2.2 game (from the previous screenshot, too). The corvettes in this shot are constantly moving back and forth from the starbase to the shown transports, because the transports, I guess, jumped into the starbase and got game-positioned near the center of the screen while their visual positions were at the edge of said screen.
 
View attachment 498748
Fun one, ish.
This is a modded 2.2 game (from the previous screenshot, too). The corvettes in this shot are constantly moving back and forth from the starbase to the shown transports, because the transports, I guess, jumped into the starbase and got game-positioned near the center of the screen while their visual positions were at the edge of said screen.
I thought they fixed this...
 
Somehow, drones of former machine fallen empire become smuggler before get scrapped.
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Free from the tyranny of the core AI, they can finally fulfill their ultimate dream:
Enjoying high quality oil, the good stuff. Gotta smuggle it in first though.
 
Cybrex Warforge is serious business. Building my third and fourth ringworlds (I have all the other wonders except Art Installation which is in progress). 16.8 robot growth on planets with the 80 pop capital building. It's insane, between early Megaengineering and super-charged robot growth you just explode. The only conquering I've done was of my Fanatic Purifier Life Seeded (lol) neighbour. That's the north part of my empire. I have a bit over 1.5 million fleet power.

View attachment 497005

I have roughly the same build abandoned -- got tired of constantly resettling pops...
p.s.
I usually go for Energy/Flash Coolant repeatable -- IMHO extra damage is worthless if ship misses, better fire more frequently w/ less damage
 
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Something seems wrong with the fact that apparently a nuclear war (or something similar) occurred on this Holy World at some point.