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Will there be Privileges that you can grant to vassals kind of like estate privileges. I bring this up because Muscovy was a privileged tributary of the Golden Horde tasked with being their tax collector. They got many benefits from this role and put them in a position to dominate the region later on. For instance since they had the backing of the Mongol horde behind them no one could challenge them and they were free to tax more than what the Monglos required and pocket the difference.
 
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is Ivory a resource in this game? Either from Walrus, Narwal, elephant or Rhino. I dont recal seeing in on the iceland/greenland, nordic or the north american. And if I remember correctly Muscovy made a killing in the 1600s selling ivory found from mammoth remains in Siberia.
 
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There is a location called KOSICHKOJ due west from Novgorod.

Presumably, it is KOSITSKOYE (a small village) because the above sequence of letters doesn't make sense.
 
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Will there be Privileges that you can grant to vassals kind of like estate privileges. I bring this up because Muscovy was a privileged tributary of the Golden Horde tasked with being their tax collector. They got many benefits from this role and put them in a position to dominate the region later on. For instance since they had the backing of the Mongol horde behind them no one could challenge them and they were free to tax more than what the Monglos required and pocket the difference.
This is represented already. Go check the IO dev diary again, they give some explanation of how the tatar yoke works
 
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Can you elaborate on this a bit more, please?

Does this mean that commoners and the upper class can have separate name lists (both first name and last name) like in Vic 3?

What do you mean by "as a side system"?

And do you have weighted names, like in CK, where some names are more common than others? Eg. John being more common than Randolph.
1. Yes.
2. Yes, we have 4 pools of names for each culture: male and female names, dynasty (= upper-class surnames), and lowborn (=lower-class surnames).
3. Each scripted dynasty can be scripted to use only a handful of male and female names.
4. Not in general terms, but maybe it could be done somehow with our current system.
 
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is Ivory a resource in this game? Either from Walrus, Narwal, elephant or Rhino. I dont recal seeing in on the iceland/greenland, nordic or the north american. And if I remember correctly Muscovy made a killing in the 1600s selling ivory found from mammoth remains in Siberia.
There are 5 locations with Ivory as a resource between Iceland and Greenland, yes.
 
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An obvious mistake I noticed. Volok Lamsky (nowadays Volokolamsk) was not during game start part of Novgorod. Until 1332 it was jointly owned by Novgorod and Muscovy, but 1332 (before te game start) Muscovy started to administrate that area only by themselves and they banished Novgorodians from the city. Important to note is that 1345 this town was given to prince of Smolensk because Prince Fyodor Svyatoslavich of Smolensk was then the father-in-law of Prince Simeon the Proud of Moscow. Later it went back to the hands of Muscovy. From 1462 to 1513 city had it's own principality called Volotsk Principality.
 
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is Ivory a resource in this game? Either from Walrus, Narwal, elephant or Rhino. I dont recal seeing in on the iceland/greenland, nordic or the north american. And if I remember correctly Muscovy made a killing in the 1600s selling ivory found from mammoth remains in Siberia.
1733771120688.png

Screenshot from North Atlantic tinto maps. There are some ivory locations like Pavia said. But it would be cool, if there were couple locations with ivory in siberia representing mammoth ivory.

From wikipedia:
1733771780244.png
 
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4. Not in general terms, but maybe it could be done somehow with our current system.
I hope weighted names could be a thing like in CK, it matters so much to have common names (variants of John and Muhammad) be more common than niche ones like (eg. variants of Bartholomew)

There are 5 locations with Ivory as a resource between Iceland and Greenland, yes.
There could be some more in Alaska and North America, too, to represent whaling
 
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1. Yes.
2. Yes, we have 4 pools of names for each culture: male and female names, dynasty (= upper-class surnames), and lowborn (=lower-class surnames).
3. Each scripted dynasty can be scripted to use only a handful of male and female names.
4. Not in general terms, but maybe it could be done somehow with our current system.
I hope weighted names could be a thing like in CK, it matters so much to have common names (variants of John and Muhammad) be more common than niche ones like (eg. variants of Bartholomew)

The popularity of names wasn't static either. It's still more or less okay to have a pagan name in 1337, but by the 19th century, characters should have almost always Christian names in European countries.

How can this be represented in-game?
 
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View attachment 1228375
An obvious mistake I noticed. Volok Lamsky (nowadays Volokolamsk) was not during game start part of Novgorod. Until 1332 it was jointly owned by Novgorod and Muscovy, but 1332 (before te game start) Muscovy started to administrate that area only by themselves and they banished Novgorodians from the city. Important to note is that 1345 this town was given to prince of Smolensk because Prince Fyodor Svyatoslavich of Smolensk was then the father-in-law of Prince Simeon the Proud of Moscow. Later it went back to the hands of Muscovy.
May I ask the source? I found something like that but nothing that says that happened in 1332
 
May I ask the source? I found something like that but nothing that says that happened in 1332

/edit I also found that date on Russian wikipedia article about Rodion Nestorovich who was appointed by Muscovy to be the governor of Volok and who kicked Novgorodians out:
 
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1. Yes.
2. Yes, we have 4 pools of names for each culture: male and female names, dynasty (= upper-class surnames), and lowborn (=lower-class surnames).
3. Each scripted dynasty can be scripted to use only a handful of male and female names.
4. Not in general terms, but maybe it could be done somehow with our current system.
Could I suggest adding a pool for given names which are exclusive to rulers (unless that's covered by 3)? I don't think this happened much in Europe, but in other places there were definitely names which only the ruler could have, e.g. there wouldn't be some random person called Moctezuma in the Aztec empire
 
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Should perhaps be asked in the Scandinavia feedback thread, but is there any intention of separating the Sami culturally in the same way the Finns were? I believe there's good reason to believe the languages were already distinct from eachother by then. Proto-sami, at least, was spoken sometime around or before 0 ad. I'd suggest at least a Northern, Southern, and Eastern division. Wouldn't mind if this was implemented with identical namelists, too.
1733773271688.png
 
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Should perhaps be asked in the Scandinavia feedback thread, but is there any intention of separating the Sami culturally in the same way the Finns were? I believe there's good reason to believe the languages were already distinct from eachother by then. Proto-sami, at least, was spoken sometime around or before 0 ad. I'd suggest at least a Northern, Southern, and Eastern division. Wouldn't mind if this was implemented with identical namelists, too.
View attachment 1228416
Bigger issue is is that Sami, Finnish, Estonian and Karelian are all lumped together as 1 language. During the game start Finnish and Karelian (but not so much from each other) were different enough from Estonian and from Sami that there should be at least 3 languages. Sami, Northern Finnic and Southern Finnic. Historically Sami language is as old as Southern Estonian and Livonian languages and ideally they should be also additional languages or at least dialects of Southern Finnic. Although last is linguistically not so true, because Southern Estonian (and later Livonian) separated from Estonian and Finnish arround year 0 while Finnish and Estonian separated from each other arround year 800-900 and diverged significantly from each other arround year 1200. I do not understand why Finno-Samic people are done dirty and they are represented ahistrically with only 1 language.

As far as Sami languages go, there should be at least 2 dialects: Eastern and Western Sami. Eastern Sami should be mostly on Kola peninsula and a bit west from it, while most Sami people should speak Western Sami dialect. That would be my approach, based on linguistic differences and naming conventions.
 
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1. Yes.
2. Yes, we have 4 pools of names for each culture: male and female names, dynasty (= upper-class surnames), and lowborn (=lower-class surnames).
3. Each scripted dynasty can be scripted to use only a handful of male and female names.
4. Not in general terms, but maybe it could be done somehow with our current system.
Is it possible to designate names and surnames by estate and by religion (the latter probably being more important than the former)?