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My apologies, I did not think it was important to create duchies until I could actually start the game -- I was very wrong. After sorting my provinces into duchies, I was able to narrow down the problem. Something is going wrong with the provinces in Duchy1. If I remove those provinces, everything works fine. As I had to alter the provinces map to get past a naval ranges crash, here is the mod folder again with the updated provinces.bmp and provinceDefs.

https://www.dropbox.com/s/nbfnwj9oa8hrisq/ExiledKings.zip?dl=0

I have also tried repainting the provinces in that duchy in case I messed something up in my provinces.bmp, but the problem persists.
Another odd things: Your rivers map has pink and white switched. Of course both colors don't do much and only the rivers really matter. But I'd still switch those two colors if I were you.


What breaks your game is most likely tech!
You need to provide tech for the earliest start date defined in defines.lua (768 by default). The tech files you have gotten yourself created are 2000-2800. Delete your tech files. Changes defines.lua and your bookmarks.txt. Then set the values at the bottom of the map filler config and create a new batch of tech files.
 
You can disable title file creation with a conig flag. Maybe you have that active?
Code:
landedTitlesName=01_landed_titles.txt
writeTitleHistory=true
writeTechnologyHistory=true
Is that it? If so, it looks fine to me.

Like I said, it writes some provinces, but for some reason it's not doing all of them. Reinstalling the filler didn't work. Here's the full config file if that helps:

Code:
moddirectory=C:\\Users\\****\\Documents\\Paradox Interactive\\Crusader Kings II\\mod\\Essaria

landedTitlesName=01_landed_titles.txt
writeTitleHistory=true
writeTechnologyHistory=true
PLACEHOLDER_FLAG_CHECKSUMS=730032328,2982430784,2136429345,686042394,1250550140,4068395823,1226274226
PLACEHOLDER_FLAG=default_flag.tga

templateTop = # {name}\n\
\n\
# County Title\n\
title = {name}\n\
\n\
# Settlements\n\
max_settlements = {maxSettlements}\n

templateBottom = \n\
# Misc\n\
culture = {culture}\n\
religion = {religion}\n\
{terrain}

header = ###### AUTO GENERATED CONTENT (c) CKTools v16 ######\n\n

empireTemplate = \
e_{name} = {\n\
\tcolor={ {red} {green} {blue} }\n\
\tcolor2={ 255 255 20 }\n\
\t\n\
\tcapital = {capitalId} # {capital}\n\
\tculture = {culture}\n\
\t\n

kingdomTemplate = \
k_{name} = {\n\
\tcolor={ {red} {green} {blue} }\n\
\tcolor2={ 255 255 255 }\n\
\t\n\
\tcapital = {capitalId} # {capital}\n\
\tculture = {culture}\n\
\t\n

duchyTemplate = \
d_{name} = {\n\
\tcolor={ {red} {green} {blue} }\n\
\tcolor2={ 255 255 255 }\n\
\t\n\
\tallow = {\n\
\t\tOR = {\n\
\t\t\tlower_tier_than = KING\n\
\t\t\tany_demesne_province = { {any_county_clause} }\n\
\t\t}\n\
\t}\n\
\tcapital = {capitalId} # {capital}\n\
\t\n

countyTemplate = \
c_{name} = { # {countyId}\n\
\tcolor={ {red} {green} {blue} }\n\
\tcolor2={ 255 255 255 }\n\
\t\n

baronyTemplate = \
b_{name} = {\n\
{content}\
\n

titlePreamble_B = \
# {topLiege}\n\
500.1.1={\n\
\tlaw = agnatic_succession\n\
\tlaw = succ_gavelkind\n\
}\n
titlePreamble_C = \
# {topLiege}\n\
500.1.1={\n\
\tlaw = agnatic_succession\n\
}\n
titlePreamble_T = \
# {topLiege}\n

titleLiegeDefinition = \
800.1.1={\n\
\tliege={liege}\n\
}\n

defaultMap_Center = \
definitions = "definition.csv"\n\
provinces = "provinces.bmp"\n\
positions = "positions.txt"\n\
terrain = "terrain.bmp"\n\
rivers = "rivers.bmp"\n\
terrain_definition = "terrain.txt"\n\
heightmap = "topology.bmp"\n\
tree_definition = "trees.bmp"\n\
continent = "continent.txt"\n\
adjacencies = "adjacencies.csv"\n\
climate = "climate.txt"\n\
region = "region.txt"\n\
static = "static.txt"\n\
seasons = "seasons.txt"

defaultMap_Trees = \
# Define which indices in trees.bmp palette which should count as trees for automatic terrain assignment\n\
tree = { 3 4 7 10 }\n

# first bookmark date
#tech1.year=1200
#tech1.military=0.5
#tech1.economy=1.0
#tech1.culture=1.0

# last date
#tech2.year=1600
#tech2.military=5.0
#tech2.economy=5.0
#tech2.culture=5.0

# first bookmark date
tech1.year=2000
tech1.military=2.0
tech1.economy=2.0
tech1.culture=2.0

# last date
tech2.year=2800
tech2.military=5.0
tech2.economy=5.0
tech2.culture=5.0
 
Hello, I hope someone can help me.

Whatever I try to do, my game crashes. The logs don't really indicate what the problem is.
I've tried redoing my whole mod from scratch following your other tutorial, whilst everything works fine when I finish making my map and add 1 test province. It all goes bad when I use this tool.

Here is a download link to my files. http://www.mediafire.com/download/5hnjtezghe4ifiv/maptest.rar
 
The first thing I would check is technology. The first tech year in defines and the first date in history/tech need to match.
Take a look at the values for tech history creation at the bottom of your config file.
 
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It was a problem with my provinces.bmp, not only was it saved in 32 bit mode, it also was messed up in terms of colors (Photoshop was using sRGB on accident). After solving this, I finally get in game and with the auto-generated files from the map filler, it either rewrites history or it messes up, because it makes me emperor instantly! Do you have any fixes?
Here's my mod folder if you want to look:
http://www.mediafire.com/download/f6auz45g151vf34/Aterium_Rising.zip

Edit: By the way, thank you Jon for all the help!