}This (in 99% of cases) just means that the paths you put in the config file aren't quite right.
Regarding the random flag assigning: I've reworked this a lot in the update I promised a description for a few posts back. In the released version the _other folder is bugged. It doesn't properly find the flags in there and assigns the default flag instead (you can use any flag as the default flag). This will be fixed in the next version.
2 already exists ...
I'm aware of the ability to extract the colors from a map. But can we already extract the dejure, culture/religion and number of holdings? (I apologise if I am being pbsolutely obtuse at that).
}
Ok so yhis should be a quick fix. I already made the tool work with the EK Mod, so I should be able to pull it off. Thanks for the quick answer.
Once again, I must express my gratitude for this tool existing. It is just so good!
For what it's worth, in your 2nd & 3rd links, the mod directory name is spelled WhrathOfTheSun (notice the 'h' as the 2nd letter. In the mod file itself and you description of config.properties.txt, that 'h' is not there.Ok sorry for being such a b**ger, but this is starting to riddle me a lot. Let me upload the links to the pictures (so this post doesn´t get invasive).
http://i.imgur.com/fJ9t1sr.png
http://i.imgur.com/VZVzKhn.png
http://i.imgur.com/8UPUlOp.png
Imgur is not letting me upload the next one so I write it. Its the config.properties.txt moddirectory:
moddirectory=C: \Users\ME\Documents\Paradox Interactive\Crusader Kings II\mod\WrathOfTheSun
So, any idea how should I do this? tries copying the Game of Thrones .mod file and changing the content in the same configuration, then saving, but it has given me the same results running the mapfiller.
For what it's worth, in your 2nd & 3rd links, the mod directory name is spelled WhrathOfTheSun (notice the 'h' as the 2nd letter. In the mod file itself and you description of config.properties.txt, that 'h' is not there.
Also, your 2nd link shows only 'gfx' & 'map' directorys in the mod, but your mod file 23 'replace_path' entries. You shouldn't be using 'replace_path' unless you are providing those directories yourself.
Just tried using the most recent version of the tool, and it seems to be totally ignoring all of my sea provinces. It does not write any of the information for them (i.e. definition.csv). I've never had this problem in the past. I don't want to blame the tool, so is there anything that might cause this?
Thanks ahead of time.
Arboreal;19120860 said:Hello,
I'm just starting to learn CK2 modding, and I've been trying to create a custom map from scratch, but I'm running into a bit of a problem. I've made a simple working map before, but comparing my current files to my older(working) ones I'm not seeing what I need to change.
Basically, my terrain/river/topology etc maps seem to work, but after adding a few provinces and running the Map Filler tool CK2 crashes at "loading flags", which, if I am not mistaken, doesn't tell me anything. Resizing and using my old provinces.bmp file and running Map Filler with my old provinceDefs works fine, so I thought that my province.bmp must be the issue. Deleting all of the Map Filler-generated content and manually writing history files for one of my provinces will allow the game to launch, however, and I can re-fill my old map project and launch successfully, so I don't think I managed to break the filler. So I guess only some of my provinces are broken? I have no idea what to look for now, please help.
the entire mod folder: https://www.dropbox.com/s/nbfnwj9oa8hrisq/ExiledKings.zip?dl=0