Just curious, is there a reason the wastelands have to be at the top of the list?
Ah, great thanks to you, it after I divided up the "super provinces" I had I managed to get all the way to calculating naval distances without a crash, anyone has an idea what could cause a crash in that phase? Files. I tried dividing up the sea provinces more than fixing the calc. paths required(only needed the big province cut in half) but it didn't seem to help any. Could it be related to the number of adjectancies sea provinces have or? Any help greatly appreciated as always.
did anyone ever figure out what causes this? I'm having this problem and I can't work out how to get round it. I've made three separate maps and they all crash on "calculating naval distances".
I had such problem when I didn't have a positions.txt in map directory, so the vanilla file was used, but after making new postitions.txt file (empty file will also do) everything worked.
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.charAt(Unknown Source)
at kld.ck2tools.ConvertXlsToProvinces.writeLocalisation(ConvertXlsToProvinces.java:329)
at kld.ck2tools.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:63)
at kld.ck2tools.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:49)
When I run ck2tools.bat, it creates 'map\definition.csv' and 'localisation/_barony_names.csv', '_county_names.csv' and '_province_names.csv' before printing out the following error message and closing:
Code:Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.charAt(Unknown Source) at kld.ck2tools.ConvertXlsToProvinces.writeLocalisation(ConvertXlsToProvinces.java:329) at kld.ck2tools.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:63) at kld.ck2tools.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:49)
It could very possibly be a mistake I've made.
Do you think you know what might cause it? ;o
My first question would be, how do you make a custom map?
[map.cpp:1334]: Province 1 has no pixels in provinces.bmp
[map.cpp:1334]: Province 2 has no pixels in provinces.bmp
[map.cpp:1334]: Province 3 has no pixels in provinces.bmp
[map.cpp:1334]: Province 4 has no pixels in provinces.bmp
[map.cpp:1334]: Province 5 has no pixels in provinces.bmp
[map.cpp:1334]: Province 6 has no pixels in provinces.bmp
[map.cpp:1334]: Province 7 has no pixels in provinces.bmp
[map.cpp:1334]: Province 8 has no pixels in provinces.bmp
.....
- Keeps going on down to province 101 -
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
Huh, that's odd.
Are there some image editing programs that are better for mapping than others (Getting RGB codes)? I've had similar trouble with RGB colours (If that's the actual problem here) while doing webdesign.
If not, would you mind taking a quick look at it?![]()
Hm, Paint.NET, Gimp and Photoshop all give me the same RGB values, so it would be strange if that was the problem.
Would you mind taking a quick look at the mod to see if you can spot a mistake I've made? I'm pretty clueless at this point.
You'd have to install an older version of Python to make it work. Details can be found here: http://forum.paradoxplaza.com/forum...-a-New-Map&p=15263724&viewfull=1#post15263724Can anyone tell me how to activate the Python RGB script mentioned in the OP?
Hmm the tool doesn't seem to work properly for me.
I am currently using this to edit the vanilla map, so I am not sure if I wrote anything wrong in the provinceDef.
Here is the link to the file I am currently editing. I'm not sure if I am doing anything wrong.
https://www.dropbox.com/s/nfu2j5phlh2uwpj/provinceDef.xls