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Like with normal provinces? It doesn't give them the graphic snow if you don't give them a climate. Literally just need to write it into the climate file like it already does with the rest.

Fixed in v14 in the OP. Literally.
Climates were ordered by kingdom (and then in numerical order). No kingdom > no entry. Also I seemed to have deliberately excluded wasteland and ocean provinces (the ones with 0 for the number of baronies).


Please test and report back :)
 
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Suddenly getting a weird bug where it doesn't write anything. I've used this hundreds of times perfectly fine and all of a sudden it's not doing anything. I saved to a new folder and it only made an empty localization file.

Fixed it! Had missed a province name.
 
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Hmm, so no suggestion on creating new unique RGB values or checking that they are unique? Perhaps reuse the previous set with a value adjusted by a set value (e.g. 20).
Old post, I know, but I have a technique that might help someone else out in the future.

Assuming you're using Photoshop:
1) Navigate to your Photoshop scripts folder—Probably something similar to C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Presets\Scripts.
2) Create a new text file with whatever name you'd like, and make sure to change the extension from .txt to .jsx. Mine is Random Colors.jsx.
3) Open the .jsx file in something like Notepad++ and paste the following code:
Code:
#target photoshop
var Colour = new SolidColor;
Colour.rgb.red = Math.ceil(255*Math.random());
Colour.rgb.green = Math.ceil(255*Math.random());
Colour.rgb.blue = Math.ceil(255*Math.random());
app.foregroundColor = Colour;
Colour.rgb.red = Math.ceil(255*Math.random());
Colour.rgb.green = Math.ceil(255*Math.random());
Colour.rgb.blue = Math.ceil(255*Math.random());
app.backgroundColor = Colour;
4) Save the .jsx file.
5) Open Photoshop, go to "Edit -> Keyboard Shortcuts".
6) There should be an accordion menu dealio; use it to navigate down to "File -> Scripts -> [name of your .jsx file]".
7) Click beside the name of your file, under the column where it says "Shortcut". This allows you to enter a quick keyboard shortcut for the script, although you have to make sure it's one that's not currently used by something else. I ended up using Alt+Shift+Ctrl+W.
8) Click "Accept" and then click "OK".

Whenever you press your shortcut keys, it should automatically set both your foreground and background colors to randomly generated RGB values! Because it covers the whole RGB spectrum, you're more likely to get secondary or muddied colors rather than attractive primary colors, but I suppose you can adjust to taste by fiddling with the functions in the .jsx file.

provinces - Copy.jpg
 
Just a speed thing, really. I could hit Alt+Shift+Ctrl+W, use the fill tool and click through ten counties in the time it would take me to manually select a color for each county.

It was mostly just to get all my counties in place, though. I'm (slowly) going to go back and appropriately recolor everything once I get the de jure empires/kingdoms/duchies in place.
 
Just a speed thing, really. I could hit Alt+Shift+Ctrl+W, use the fill tool and click through ten counties in the time it would take me to manually select a color for each county.

It was mostly just to get all my counties in place, though. I'm (slowly) going to go back and appropriately recolor everything once I get the de jure empires/kingdoms/duchies in place.

Why re-color it? It looks pretty good to me as it is :)
 
Thanks!

I'm not in any hurry to recolor, really. Eventually, though, I want to style it so that all the kingdoms in the Red Empire are reddish, and the duchies in the Teal Kingdom are some shade of blue or green, etc. etc.
 
Thanks!

I'm not in any hurry to recolor, really. Eventually, though, I want to style it so that all the kingdoms in the Red Empire are reddish, and the duchies in the Teal Kingdom are some shade of blue or green, etc. etc.

For that my normal approach is best: Break down the map in uniquely colored kingdoms. Then make duchies with colors based upon the empire's color and the same for counties.

I think the original kingdoms are still visible on my Witcher map:
3pk.png
 
I'm getting this error with the last version and 2.2.1

"
Exception in thread "main" java.lang.NullPointerException
at kld.ck2tools.bean.County.getType<County.java:228>
at kld.ck2tools.ConvertXlsToProvinces.writeHistoryTitle<ConvertXlsToProvinces.java:945>
at kld.ck2tools.ConvertXlsToProvinces.writeHistTitles<ConvertXlsToProvinces.java:899>
at kld.ck2tools.ConvertXlsToProvinces.start<ConvertXlsToProvinces.java:94>
at kld.ck2tools.ConvertXlsToProvinces.main<ConvertXlsToProvinces.java:60>"

The very same provinceDef can be run in the 2.1.6-compatible mapfiller without issue. What is worng with that? Is there any new mandatory line that needs to be added in the spreadsheet?
 
I've worked out a pretty decent pipeline now using the software Fractal Terrain 3 to create geography and export it to form the topology.bmp terrain.bmp world_normal_height.bmp and colormap.dds

If there's anyone else who uses that software and would like me to type up a mini tutorial I'd be happy to do so.
 
I've worked out a pretty decent pipeline now using the software Fractal Terrain 3 to create geography and export it to form the topology.bmp terrain.bmp world_normal_height.bmp and colormap.dds

If there's anyone else who uses that software and would like me to type up a mini tutorial I'd be happy to do so.

I would love that. JonyStryker has a thread explaining how to create custom maps, so there would be the best place, IMHO
 
I've worked out a pretty decent pipeline now using the software Fractal Terrain 3 to create geography and export it to form the topology.bmp terrain.bmp world_normal_height.bmp and colormap.dds

If there's anyone else who uses that software and would like me to type up a mini tutorial I'd be happy to do so.

Would fit perfectly into the tutorial: http://forum.paradoxplaza.com/forum...Total-Conversion-Map-Modding-Clans-of-Ireland

:)

I am kinda stuck on providing something good for those files anyways !!
 
Hi Jon, i'm having some problems trying to use your utility. I've followed the instructions, this is my provincedef:

Immagine.png

But, when I click on CK2Tools it only creates the localisation folder (empty)