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From first post:
"can be omitted for a first try; if B (castle), C (city), T (temple) or U ("uncivilized" = tribal) is in put in brackets after the names those baronies will be built at game start."

Well, I was trying everything I could think of short of writing a python script to edit the provinces files after the fact, and I put brackets on everything I didn't want to build in provinceDef.xls. The brackets did the opposite of intended-they were commented out, but the brackets also showed up in localization.

I figure this is not intended anyway, but I was just trying out solutions.

If you put a "(B)" there you will get a castle. If you don't it won't be built unless you write a holding number with an underscore there. If you just put "6" there will be 6 holdings, one built. If you write "3_6" the top three holdings will be set as built. The order is Castle, City, Temple.
What is your problem there? If you don't want any additional baronies built, fine, just write 1_6 or just 6.
 
If you put a "(B)" there you will get a castle. If you don't it won't be built unless you write a holding number with an underscore there. If you just put "6" there will be 6 holdings, one built. If you write "3_6" the top three holdings will be set as built. The order is Castle, City, Temple.
What is your problem there? If you don't want any additional baronies built, fine, just write 1_6 or just 6.

Well, the thing was that I put "1_2" for example, and then James Castle(B) and Jamestown (C), expecting only the castle to be built, but all the holdings were built.

So what I understand you as saying here is that I can't specify a holding type for each holding, other than putting a castle/city/temple where there's a castle/city/temple in the default holding order, unless I want all of the holdings to be built at start?

Thanks for the quick replies.
 
Hi,
First of all, thank you for the excellent map making tutorials you have posted on the forums. They are easy to understand and I feel that I am getting somewhere!

However, I have had a problem after attempting to load the game after running the map filler tool. As far as I can tell (i'm obviously wrong) the tool has worked and I received no errors. The folders mentioned all seem to be in place as well.
When I load the game, I get this error message:
[File exception:
Exception in:
c:\jenkins\workspace\CK2-Live-R-Steam-Windows\clausewitzII\pdx_core\virtualfilesystem.cpp
Line: 682
Description: Could not open file
Error: The system cannot find the path specified.]

I have done some googling and found problems from the EU4 forums related to the mod being out of date and receiving the error. Any idea on what to do to remedy this?

Thanks again

P.S. My first post, so if I cock something up, my bad.
 
Hi,
First of all, thank you for the excellent map making tutorials you have posted on the forums. They are easy to understand and I feel that I am getting somewhere!

However, I have had a problem after attempting to load the game after running the map filler tool....

This could be (although Im not 100% but I ran into a similar error message) that when you use the map filler tool it doesn't generate all the necessary files anymore after the latest patch (at least with the version I have). In the default.map you have to add two lines under "max_provinces" that say:

Code:
region = "island_region.txt"
geographical_region = "geographical_region.txt"

Secondly you have to add those two files new files referenced above to your map folder. I simply copy and pasted them from the actual game files, and erased all the info inside of them. Making them essentially blank text files that I'll go back and add to later. But just having them there will allow the game to run. Hope that helps!
 
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Probably the wrong thread for this but is there anyone willing to help me expand the map southward a bit after my failed attempt previously?
 
I had a dumb moment. I like the tool but would it be possible to make a Map Maker?
 
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I had a dumb moment. I like the tool but would it be possible to make a Map Maker?
Well there are probably dozens of mapmakers around, try the worldbuilding subreddit, there was an update for one mapmaker there recently. After running it you can then just probably replace the colors for the colors CK2 recognizes.
 
I mentioned this before:
If you go to your map filler config file and scroll down you'll see the contents of the default.map
Each line needs a slash at the end as the newline delimiter.
You can correct the island / geographical region thing right there. The text is taken from the config "as is" and written into default.map
 
Whelp, I thought I had everything right, but neither the mapfiller, nor the ck2tools jar are... Doing anything.
I definitely have java 7, I reinstalled it to be sure, and my config file points at my mod folder (I copied and pasted that, also to be sure.)

XjGVe.jpg


Is the situation when I open the mapfiller - can't read input file! I'm not sure which file specifically this refers to, I'm afraid.
This is the XLS file as it currently stands, incidentally. If there's any extra information I can provide, do say... I'm pretty stumped, which happens a lot when modding, I find.

vDRbO.jpg
 
Does this work with Open Office?