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Not exactly sure what might be causing this issue, so I guess I may as well bring it up here if anyone could give me any help with this issue (since I'm using the map filler tool now to quickly fill up the world before I get working on the meat of the stuff, I guess it isn't off topic and there are plenty of experienced modders nosing around here).

If this isn't the right place, then if someone could direct me to somewhere better, that'd be great. Anyway, onto the issue.

Basically, the game launches without issue and I can 'play' with a character. It goes ingame and I can look around, switch map modes and all that stuff, but a small issue. As soon as I unpause, I get a crash. Boom, no warnings in the logs and no errors. I get the same when I make a declaration of war, though things such as choosing an ambition or marriage requests do not cause any crashes.

Understandably this is seriously hindering my ability to develop the mod further. Using -debug and -debugscripts gives nothing in the way of any issues, bar mentions of duchy titles not having technology seeds or something of the sort.

So yeah, any help would be greatly appreciated. This tool is a godsend and has allowed me to do something that otherwise would have taken much longer in a smaller time frame, but now getting to the point of wanting to test stuff I've ran into this crash.

Edit: Just saw the quick questions thread, will direct my problem over there.
 
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EDIT: I will do it without using this tool :p
Hi guys! Im creating addon for Warhammer mod, and I have a problem. This is my first CK2 mod and I'm quite green. I added new provinces to existing map and 4 of them i added in provinceDef, but i have similar problem as Matt. I have both of files in map folder, but it still dont work :/ Can anyone check it and tell me what im doing wrong and how can I add those provinces to already existing map? I cant upload all mod, but i uploaded a few files (changes are only in provincedef and provinces.bmp) If anyone has this mod can he/she tell me how can help and tell how can I add those provinces? Game is loading and I can see my new "ANY/ALL" unscripted provinces :)p) but how can i (using this provinceDEF) define them? (Sorry for my English - is very poor). :(
 
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Currently my mods are very unstable in 2.4
What is needed for compatibility besides the default.map changes? Vanilla landed titles seem to be needed but as of 2.4.4 not even bringing the whole vanilla landed_titles along seems to help ...
 
Currently my mods are very unstable in 2.4
What is needed for compatibility besides the default.map changes? Vanilla landed titles seem to be needed but as of 2.4.4 not even bringing the whole vanilla landed_titles along seems to help ...

Are your mods CTD'ing after one day into the game? That the problem I and several others have run into, and we can't figure out why.
 
Currently my mods are very unstable in 2.4
What is needed for compatibility besides the default.map changes? Vanilla landed titles seem to be needed but as of 2.4.4 not even bringing the whole vanilla landed_titles along seems to help ...
map/geographical_regions.txt - the regions defined here are used in various vanilla events and decisions. You can include all vanilla regions with an empty duchy list.
common/trade_routes/00_trade_routes.txt - the trade routes use lists of province IDs. Use a dummy file to disable.
cultures/ - as of 2.4.2, cultures should use graphical_cultures = { culture1gfx culture2gfx ... } in place of graphical_culture = culture1gfx second_graphical_culture = culture2gfx
 
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map/geographical_regions.txt - the regions defined here are used in various vanilla events and decisions. You can include all vanilla regions with an empty duchy list.
common/trade_routes/00_trade_routes.txt - the trade routes use lists of province IDs. Use a dummy file to disable.
cultures/ - as of 2.4.2, cultures should use graphical_cultures = { culture1gfx culture2gfx ... } in place of graphical_culture = culture1gfx second_graphical_culture = culture2gfx

I added the trade routes, the vanilla regions and it worked! Those were all I was missing it seems. Thank you so much Rich!
 
map/geographical_regions.txt - the regions defined here are used in various vanilla events and decisions. You can include all vanilla regions with an empty duchy list.
common/trade_routes/00_trade_routes.txt - the trade routes use lists of province IDs. Use a dummy file to disable.
cultures/ - as of 2.4.2, cultures should use graphical_cultures = { culture1gfx culture2gfx ... } in place of graphical_culture = culture1gfx second_graphical_culture = culture2gfx

That worked perfectly for me, you're a life saver! Thanks!
 
Note that having regions with no valid provinces may cause crashes on attempting to use the title finder tool in-game.
 
NMIH has the same problem. CTD happens almost at random point after initializing map logic.
What is the change in the terrain.bmp by 2.4.4? I am very curious about it...
 
First, This tool is brilliant. You will be getting a mention when I release my lastest work.
two Questions: (for now)
1. Why would the mapfiller blatantly ignore provinces in the ProvinceDEF.xls file? A Few of mine are doning this.
--------> Because I was far to tired and made a number of typos, That's Why!!!
2. I'm getting an CTD error where the machine tells me it can't find the specified path, but doesn't tell me the path it is attempting to follow. But all the paths exist that I've set in my mod.
Error message:
File Exception:
Exception in
C:<etc>
Description: Could not open file: , error: The system cannot find the path specified
 
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First time posting here, made account just for these tools :D Thanks!

Seems that making map mods with the new version was not the greatest time to start modding this game, but I am stubborn..

Anyway, my problem is that game crashes on loading flags - part. Yet I tested the game without all the map-parts and everything (including flags) worked fine. Therefore I think that problem is in graphics or map, but I havent found any worthy bugs yet. Logs neither give any worthy solution.

Of helps on this thread:
- I found out the two regions and separated them.
- defines should have no problems as I ported them from main game and just chanced tech start date
- Cultures work fine, tested beforehand.
- How do I create a dummy empty duchy list for the events, as mentioned by richvh?

SaphireSeas, I think you have the problem that regions.txt has been separated into two different files this version.
 
Open map/geographical_regions.txt (copy from vanilla)
For each defined region, erase all titles inside the duchies = {} wrapper so it looks something like this:
Code:
world_europe_west = {
   duchies = {
   }
}
 
First time posting here, made account just for these tools :D Thanks!

Seems that making map mods with the new version was not the greatest time to start modding this game, but I am stubborn..

Anyway, my problem is that game crashes on loading flags - part. Yet I tested the game without all the map-parts and everything (including flags) worked fine. Therefore I think that problem is in graphics or map, but I havent found any worthy bugs yet. Logs neither give any worthy solution.

Of helps on this thread:
- I found out the two regions and separated them.
- defines should have no problems as I ported them from main game and just chanced tech start date
- Cultures work fine, tested beforehand.
- How do I create a dummy empty duchy list for the events, as mentioned by richvh?

SaphireSeas, I think you have the problem that regions.txt has been separated into two different files this version.
Thanks. I'm not sure that was it, but my problem has quitely disappeared.
Making maps has always been hard, though. from my experiance though, loading flags crashes tend to have something to do with titles.

As an aside, why would I get a crash at loading textures? I really can't think of much more that could do it.
 
This looks exactly like a problem reported here a week or so ago (see the previous page of this thread). Make sure your provinces.bmp file is placed in the same folder as provinceDef.xls, and that your config file is set up right.

I have same problem. Both files are in same folder and in cfg file I placed right path.

And color.bat gives different province bmp.

http://i.imgur.com/MpMuHvg.png
http://i.imgur.com/35OI3o8.png