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Rivers should be exactly one pixel wide - if they are wider than indeed it is a problem with rivers. But the logs are sometimes a bit misleading, It can be that whichever steps comes after loading rivers crashes the game.
 
So I'm guessing the rivers in my map are too big? I'll try erasing them completely just to see if that's the issue though.
 

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You don't have a single river in your rivers-file. Rivers are everything that is neither pink nor white in that indexed file. Should be a bmp btw.
I got rid of the file anyways and made one without rivers. Uploaded that file as a .jpg because I can't upload a .bmp but I can forget about that right now.
Going back to the new rivers.bmp I made, it has no rivers at all so the ocean is colored with pink while the land mass is colored in white. Still getting "too small rivers" for every single pixel it seems as I looked in the graphics.log file. At this point should I just upload my mod's zip file?
 
Is there a reason behind 01_landed_titles being nested incorrectly? This didn't occur until recently but now titles are going empire, kingdom, county, duchy instead of duchy, county.
 
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Until recently? I haven't released a version in a long time.
I understand, I'm wondering whether this has been reported before. For me personally this didn't occur when I first began using the mapfiller but several other people I've talked to have experienced it from the beginning. We're not really sure what would be causing it since the only things that change in the config are the dates.
I've attached both the new and old landed_titles below which should demonstrate the difference better.
 

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I understand, I'm wondering whether this has been reported before. For me personally this didn't occur when I first began using the mapfiller but several other people I've talked to have experienced it from the beginning. We're not really sure what would be causing it since the only things that change in the config are the dates.
I've attached both the new and old landed_titles below which should demonstrate the difference better.
Weird. Maybe I've introduced some bug a few years ago and nobody came around to report it since then :(
 
Unfortunate that it hasn't been reported before. I can manually fix it but it also for whatever reason orders everything alphabetically, throwing off the county numbering. Not really sure how that'd affect things game wise.
 
Hello I have a question. I just created a basic overhaul mod (currently only 1 province). When i try to launch it it crashes while generating graphics. In the error.log it says: [virtualfilesystem.cpp:711]: Could not open file: gfx/flags/flagfilescolor.txt, error: The filename, directory name, or volume label syntax is incorrect. [minidump_windows.cpp:142]: CreateFileA failed with error value: 123.
Any idea how to fix it? I tried turning off the antivirus and verifing game files.
 
flagfilescolor.txt is a file in your documents folder that the game generates as part of its cache. You can delete [Documents]\Paradox Interactive\Crusader Kings II\gfx\flags and see what difference it makes.
 
Okay managed to fix that but now i have another problem. The game crashes upon creating rivers and the error.log says

[map.cpp:745]: Strait First Parameter Not Valid! Line: 2

and then bunch of stuff about lands like:

[bookmarks.cpp:253]: k_france is not a valid title.
file: dlc_metadata/dlc_characters/00_dlc_characters.txt line: 5
[bookmarks.cpp:253]: k_lotharingia is not a valid title.
file: dlc_metadata/dlc_characters/00_dlc_characters.txt line: 24
[bookmarks.cpp:253]: k_lombardy is not a valid title.
file: dlc_metadata/dlc_characters/00_dlc_characters.txt line: 43


which i think is irrelevant here.

What does that mean?
 
Whenever I try to run the mapfiller batch program, it gives me this message:

D:\CK2Tools-v20\CK2Tools-v20>java -Xmx256m -jar CK2Tools.jar
Exception in thread "main" org.apache.poi.poifs.filesystem.OfficeXmlFileException: The supplied data appears to be in the Office 2007+ XML. You are calling the part of POI that deals with OLE2 Office Documents. You need to call a different part of POI to process this data (eg XSSF instead of HSSF)
at org.apache.poi.poifs.storage.HeaderBlock.<init>(HeaderBlock.java:131)
at org.apache.poi.poifs.storage.HeaderBlock.<init>(HeaderBlock.java:104)
at org.apache.poi.poifs.filesystem.POIFSFileSystem.<init>(POIFSFileSystem.java:138)
at org.apache.poi.hssf.usermodel.HSSFWorkbook.<init>(HSSFWorkbook.java:322)
at org.apache.poi.hssf.usermodel.HSSFWorkbook.<init>(HSSFWorkbook.java:303)
at kld.ck2tools.mapfiller.ConvertXlsToProvinces.parseCounties(ConvertXlsToProvinces.java:862)
at kld.ck2tools.mapfiller.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:138)
at kld.ck2tools.mapfiller.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:125)
 
Are you planning on updating this tool for CK3 at some point? :)