Originally posted by Johan
Yes.. to a 95-99% degree.
For example.. Some changes have been done...
- We've added 2 new scenarios.. 1187 & 1337.
-QUOTE]
Post-Hattin and Hundred Years War break out. Nice.
EF
Originally posted by Johan
Yes.. to a 95-99% degree.
For example.. Some changes have been done...
- We've added 2 new scenarios.. 1187 & 1337.
-QUOTE]
Post-Hattin and Hundred Years War break out. Nice.
EF
Oh, great. There goes my last reservation about CK.Originally posted by Johan
- You can also play vassals and any count thats around.
Originally posted by Johan
- You can also play vassals and any count thats around.
Originally posted by Walking Pork
Ok, so now its definite, there are two CK games. I am somewhat disappointed with how this was handled by both Paradox and Snowball. First, they deny it as unfounded rumors, then finally admit it when its obvious to people. Reminds me of politics.
ALso, this whole thing worries me in terms of the actual games. Despite Johan's 95-99% statement, I believe there is a lot of stuff that we heard about from Sergei and Snowball that we liked, that will not make the Paradox's version. As I mentioned before, the posters from Snowball ( the company) stated that their game will have a lot of strategic role play (ala counts, kings with actual genetics and traits, relations between them, etc ) whereas the Paradox version will be more focused on the traditional strategy (ala EU). If the Snowball's CK is published only in Russia, the rest of us might be missing out on some pretty cool gameplay elements, whereas those folks in Russia might miss some good stuff from Paradox. Because of the nature of feudalism, a role playing approach to strategy might work out very well for the middle ages. I hope the two games will be largely similar, but I just dont know. I hope somebody from Paradox clarifies these details further, seems like they owe it to us after how they treated us before.
Originally posted by Dinsdale
I must be a little dense because despite all the posts there are still a couple of things I don't have clear;
1) Are there two different games?
2) Is the Paradox game using code developed by Snowball and polished off by Paradox?
Originally posted by Johan
1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.
Now I'm coding fulltime on Crusader Kings... and I deliver my games on the schedule I promise.
As a comparison.... I've done Eu2, Hearts of Iron and Victoria during the time-period we had larger external teams working with CK, but they failed to deliver on time.
Originally posted by Johan
1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.
Originally posted by Phystarstk
This is probably the most effed up situation I've ever seen for game development and publishing.
Originally posted by roachclip76
Also, with the whole vassals statement, I'm assume that means you can be anyone that controls a province (or whatever the map units are called) on the map right? But that means far more than just the kings of each beginning nation as was reported in the previous posts about families starting the game. Because they did not control all the land themselves or all the provinces or whatever, they had counts/dukes whatever you want to call them and only a few demense provinces. Are you adding more historicals figures at the beginning of each scenario? If so, have you decided which ones?