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Originally posted by Johan
Yes.. to a 95-99% degree.

For example.. Some changes have been done...
- We've added 2 new scenarios.. 1187 & 1337.
-QUOTE]

Post-Hattin and Hundred Years War break out. Nice.

EF
 
Originally posted by Johan
- You can also play vassals and any count thats around.

Definitely like this one!

By the way, thanks for stopping by here to answer some of our questions. Dare we hope that you might be around here more frequently to give us more info about the game as you did with Victoria? :hopeful: :D
 
Ok, so now its definite, there are two CK games. I am somewhat disappointed with how this was handled by both Paradox and Snowball. First, they deny it as unfounded rumors, then finally admit it when its obvious to people. Reminds me of politics.
ALso, this whole thing worries me in terms of the actual games. Despite Johan's 95-99% statement, I believe there is a lot of stuff that we heard about from Sergei and Snowball that we liked, that will not make the Paradox's version. As I mentioned before, the posters from Snowball ( the company) stated that their game will have a lot of strategic role play (ala counts, kings with actual genetics and traits, relations between them, etc ) whereas the Paradox version will be more focused on the traditional strategy (ala EU). If the Snowball's CK is published only in Russia, the rest of us might be missing out on some pretty cool gameplay elements, whereas those folks in Russia might miss some good stuff from Paradox. Because of the nature of feudalism, a role playing approach to strategy might work out very well for the middle ages. I hope the two games will be largely similar, but I just dont know. I hope somebody from Paradox clarifies these details further, seems like they owe it to us after how they treated us before.
 
Originally posted by Walking Pork
Ok, so now its definite, there are two CK games. I am somewhat disappointed with how this was handled by both Paradox and Snowball. First, they deny it as unfounded rumors, then finally admit it when its obvious to people. Reminds me of politics.
ALso, this whole thing worries me in terms of the actual games. Despite Johan's 95-99% statement, I believe there is a lot of stuff that we heard about from Sergei and Snowball that we liked, that will not make the Paradox's version. As I mentioned before, the posters from Snowball ( the company) stated that their game will have a lot of strategic role play (ala counts, kings with actual genetics and traits, relations between them, etc ) whereas the Paradox version will be more focused on the traditional strategy (ala EU). If the Snowball's CK is published only in Russia, the rest of us might be missing out on some pretty cool gameplay elements, whereas those folks in Russia might miss some good stuff from Paradox. Because of the nature of feudalism, a role playing approach to strategy might work out very well for the middle ages. I hope the two games will be largely similar, but I just dont know. I hope somebody from Paradox clarifies these details further, seems like they owe it to us after how they treated us before.

Why would Crusader Kings NOT have the features we have advertised?
All these features mentioned are present in Crusader Kings, and I've personally coded the genetic system for CK :)

Now I'm coding fulltime on Crusader Kings... and I deliver my games on the schedule I promise.

As a comparison.... I've done Eu2, Hearts of Iron and Victoria during the time-period we had larger external teams working with CK, but they failed to deliver on time.
 
I must be a little dense because despite all the posts there are still a couple of things I don't have clear;

1) Are there two different games?
2) Is the Paradox game using code developed by Snowball and polished off by Paradox?
 
Thanks for the clarification Johan.:)

It does not matter if there are two separate games - the only thing that matters is that one of them is from Paradox.:cool:
 
Originally posted by Dinsdale
I must be a little dense because despite all the posts there are still a couple of things I don't have clear;

1) Are there two different games?
2) Is the Paradox game using code developed by Snowball and polished off by Paradox?

1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.
 
Originally posted by Johan
1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.

As to number 2, so then whatever Snowball is working on now is unrelated to CK, despite what may be said at their forums?

Now I'm coding fulltime on Crusader Kings... and I deliver my games on the schedule I promise.

As a comparison.... I've done Eu2, Hearts of Iron and Victoria during the time-period we had larger external teams working with CK, but they failed to deliver on time.

I don't suppose we might get some hint as to what that schedule may be, perchance? ;) :cool:
 
Originally posted by Johan
1) There is only one Crusader Kings. Developed by Paradox Entertainment.
2) No. We are using the code we originally designed for CK. A heavily modified Eu2 engine, with all code written by Paradox Entertainment employees.

In Johan we thrust! :D Seriously I for one is glad it's a fully flung Paradox game and not a Snowball game. Paradox has allways made quality historical games unparalelled by any gamecompany that I know of (I for one was not that impressed by Slitherines "Legion"). So if it is an inhouse Paradoxgame, I'm sure to buy it without reservations, something I wouldn't if it had been a Snowball game!

- really looking forward to playing it! :)
 
Originally posted by Phystarstk
This is probably the most effed up situation I've ever seen for game development and publishing.

Agreed.

But I will say that if Johan is programming it I have no doubt it will be an enjoyable game. Will it have all the features I like or be exactly what I want? Probably not, but what game ever is? I am sort of glad to hear this news although disappointed in a way as this means the game will take that much longer to come out.

So I have a question. Although its in beta, i'm assuming that the game has more work to be done than usual betas due to all the problems from before. Do you still need historical data, ideas etc. Or are you just trying to program what you've already decided to do. Because although some of us aren't part of the beta we could still help with ideas, research, etc.

Also, with the whole vassals statement, I'm assume that means you can be anyone that controls a province (or whatever the map units are called) on the map right? But that means far more than just the kings of each beginning nation as was reported in the previous posts about families starting the game. Because they did not control all the land themselves or all the provinces or whatever, they had counts/dukes whatever you want to call them and only a few demense provinces. Are you adding more historicals figures at the beginning of each scenario? If so, have you decided which ones?

BTW Johan you do rock!!! Thanks for your info!!
 
Originally posted by roachclip76
Also, with the whole vassals statement, I'm assume that means you can be anyone that controls a province (or whatever the map units are called) on the map right? But that means far more than just the kings of each beginning nation as was reported in the previous posts about families starting the game. Because they did not control all the land themselves or all the provinces or whatever, they had counts/dukes whatever you want to call them and only a few demense provinces. Are you adding more historicals figures at the beginning of each scenario? If so, have you decided which ones?

The historical characters who were the Counts and Dukes (as leaders of those vassals) were already in the game - they just weren't to be player controlled. Think about it, how would you have established family relations as a King with various different vassals if the game had no historical characters as those vassals? ;)

By the way, I second the notion that if there is a further need for any sort of historical research regarding the game, let us know here at the forum. I'm sure a great many of us (me included :D ) would be more than happy to voluneer our time and effort to help improve the game.
 
Johan,

Thanks for the reply, you've cleared it up very nicely.

Good luck with the beta, and know that you have the most patient bunch of folks around here, we've been slavering over this game for a while, no need to ever feel rushed :)
 
Wow! This is the biggest Forum Revelation since Alexandru H found crucifixes on the walls of his office! :p

I have just one question...

Why didn't you ever tell us about this? (I mean, aside from the fact that the Snowball people haven't posted since July, and that UD cussed up Snowball on another forum [OUR Uglyduck!!], there really is no indication.)

I feel much better about the game, though, knowing it's being made by you guys based on EUII.

:)