Created a user account just to like this commentAh yes because they enjoy not releasing content and dlc, it's great for buisnsss so they're going to keep delaying for no reason.
What a dumb take
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Created a user account just to like this commentAh yes because they enjoy not releasing content and dlc, it's great for buisnsss so they're going to keep delaying for no reason.
What a dumb take
Too bad that software development companies arent aware of this fact at the beginning of their development.Die Verzögerungen liegen daran, dass die Spieleentwicklung eine komplizierte Sache ist.
I really hope this means you can detach upgrades to a certain area around the building! If not, then I'm just glad you can move and delete upgrades at will as I have a university I refuse to rebuild even though an upgrade burnt down.This means you will be able to place building upgrades more freely around the main buildings and also delete and move specific upgrades.
The only thing that really bugs me about the transport system is how hard it is to see waypoints. If I delete a station from a line and then the line still runs through a specific alley, I know that is due to some waypoint. But finding that waypoint is hard af because its so badly visibleWhy nobody talks about the public transport system? I think it is an important part of the game but no one seems to say anything.
I think it needs these improvements:
In the map you can barely see the lines
It is also very difficult to locate subway stops when you click on public transport in the normal map
Naming metro stops is a mess (you have to name the stations an the platforms individually)
You don’t see directly the number of people waiting in which stop neither the name, you have to point it with the cursor
You cannot see the lines in a proper 2D map, with connections to other lines
You cannot see income of individual lines or transport type (as cs1)
The buses have weird steering in a sharp curves
All the tunnels seems to be flooded, even if they are not close to a water source
And more
Please, I just ask you to consider these changes for a future fix. Thank you
Yeah but they sold 1 million unite with an average price of 60$ - I'm pretty sure they made at least 40m$ minus the refunds - isn't it worth an upgrade of a studio from small to medium and try to hire remotely or open in new countries? We understand that this game started as a small game but it is not anymore and it requires ressources, otherwise better not to launch it :/ - At this point I feel that the community are the beta testers / QA engineers and doing the work for free.yes they have recently made 4 more job positions available and were looking for staff but working at a small studio in finland isnt really an option for many professionals in game development, so its not easy to recruit talent
This.Any update regarding support of mods in GeForce now??
Yeah but they sold 1 million unite with an average price of 60$ - I'm pretty sure they made at least 40m$ minus the refunds - isn't it worth an upgrade of a studio from small to medium and try to hire remotely or open in new countries?
We understand that this game started as a small game but it is not anymore and it requires ressources, otherwise better not to launch it :/
PLEASE, PLEASE, PLEASE! Do NOT forget about VANILLA players! What made CS1 so great was how much fun the base game was. Mods are cool and all, but I think a lot of players watched YouTube videos and became infatuated with decorating and mods. CS1 was great by itself.View attachment 1137537
Hello Cities Mayors,
We wanted to provide you with an update on the status of our upcoming patches and content.
Economy Re-work
The initial implementation of the economy re-work is done, and the patch is currently being polished. Our internal team, along with feedback from our Beta group, indicates we are heading in the right direction, and we are excited to share it with you soon. This patch will not address everything, but to ensure it meets the expectations of our wider community, we want to give it a few more weeks so we can take action on more of the feedback we have received from the Beta group. The goal of the patch is to address the community feedback we have received in regards to the economy; increase the importance of managing the economy, increase the challenge, and make it clearer to the player how the economy is affected by your choices. Currently, we aim to release the patch in the window June 3rd - June 19th and we will be detailing the update further in upcoming Dev Diaries.
Upcoming Creator Packs
As a result of this extended feedback and adjustment period for the economy patch, the Creator Packs will be pushed to post-summer. Even though the Creator Packs require relatively little time for implementation from Colossal Order, we want to make sure the upcoming economy patch has the intended result, and that we have time to also evaluate your feedback before we release any new paid content. This means we will move the Creator Packs to release after the summer lock.
What is "summer lock"?
In accordance with Swedish and Finnish vacation laws and union agreements, both Paradox Interactive and Colossal Order observe a general holiday period during the month of July and parts of August, where employees have the right to four consecutive weeks of vacation. This means that our staffing levels are reduced on both the development and publishing side. Therefore, we avoid scheduling any updates during this time period. As there is always a potential risk when patching a game, we always want to have the necessary personnel available in case any critical bug is introduced so we can fix it within a reasonable timeframe. Hence, we do not plan for patches or updates in the month of July or early August.
Upcoming Patches
The patch, scheduled for release soon, primarily focuses on the economy. However, there are some other requested improvements included such as an update to the building upgrade system. This means you will be able to place building upgrades more freely around the main buildings and also delete and move specific upgrades. We will provide detailed patch notes in connection to the patch as usual.
The next patch, expected after summer, will introduce some free content and other frequent requests, such as new service buildings and vehicles, as well as the addition of a surface tool to allow more freedom to paint the areas around buildings. We are also making progress with the technical difficulties that are blocking the release of the asset editor; we cannot confirm if it will be ready for the first patch after summer, so no promises just yet, but we are doing everything we can to make it so.
Consoles
We had a Beta build delivery at the end of April which has undergone extensive performance and stability tests. These results showed that we are not hitting the stability and performance targets that we want to reach. Fixing these crashes and improving the FPS is the highest priority when it comes to the console builds. The development team is working diligently and has already fixed some of the issues from these tests, and we still hope we can keep the timeline for an October release. But, to set expectations, the window for an October release is shrinking and it might have to be delayed further.
Player Feedback
We have two groups testing our patches and providing valuable feedback before public release: a long-standing group of dedicated modders and a newer group of community representatives and prominent modders who joined through the application process last year. We recently held a more intimate meeting with representatives from the community, who shared their insights and conveyed those of their follower base, on what they wish to see in the game. Once the economy patch is out, we will also launch a survey to gather feedback from you, the broader community. This will ensure that we understand your experience and continue heading in the right direction. We are also continuously reading posts you share on our official channels and we appreciate all the good and constructive feedback we have received over the past few weeks.
Thank you for being a part of our community and for your continued passion for Cities: Skylines II. Stay tuned for further updates on the economy patch and the timeline for upcoming patches and new content.
// The Cities Team
I would hope that if they aren't hitting console benchnarks, the economy rework will have a goal of reducing the cpu load.I have too much going on in real life to worry about what patch is going to be released when. Thus, the delays don't bother me - much.
I'd love to see the game speed improve once you reach 80,000 - 100,000 citizens.
Don't hold your breath.I would hope that if they aren't hitting console benchnarks, the economy rework will have a goal of reducing the cpu load.
We're always looking to see where we can improve performance, but that hasn't been the goal with the rework.
They clarified on Facebook that optimizations will come with every patch.This might be a given but I couldn’t see any details in improvements of game optimisation etc… Is it just assumed this will be the case ?
This will also improve FPS on PC as Xbox hardware is basically PC hardware and uses mostly the same APIs/drivers as Windows does.Fixing these crashes and improving the FPS is the highest priority when it comes to the console builds.
Yeah, because the wall of text will be covered in different dev diaries for the different sub topics - If you didn't see it here is it:The patch announced as "huge economy rework" and there are just no details about economy.
Currently, we aim to release the patch in the window June 3rd - June 19th and we will be detailing the update further in upcoming Dev Diaries