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I've re-installed CKII without M&M and i see that all of the artifacts pictures are in the folder. I assume then that they are OK to edit and place inside of a mod without risk of breaking rule 7 as they appear to be part of the free patch even though a lot of artifact "themselves" are part of the DLC?

The purpose being to create custom artifacts, not copying any existing ones.
 
I've re-installed CKII without M&M and i see that all of the artifacts pictures are in the folder. I assume then that they are OK to edit and place inside of a mod without risk of breaking rule 7 as they appear to be part of the free patch even though a lot of artifact "themselves" are part of the DLC?

The purpose being to create custom artifacts, not copying any existing ones.
The artifacts are not a part of the DLC. You are free to add them.
 
I've re-installed CKII without M&M and i see that all of the artifacts pictures are in the folder. I assume then that they are OK to edit and place inside of a mod without risk of breaking rule 7 as they appear to be part of the free patch even though a lot of artifact "themselves" are part of the DLC?

The purpose being to create custom artifacts, not copying any existing ones.
Do note that you can also add DLC-related stuff in a mod if you can ensure that the mod requires the DLC to work. For example, i have some small mods regarding units, changing the skins of the sprites… using such mods without the related DLC causes the game to crash or the units to appear wonky (of course, i did put a disclaimer about that).
 
I have a question: I can use the paradox music (of vanilla game/s) for other game? Exemple: The music of Eu4 for Civilization VI? Is possible? :)
As personal mod, sure... as releasable mod, i don't think so.
 
I have a question: I can use the paradox music (of vanilla game/s) for other game? Exemple: The music of Eu4 for Civilization VI? Is possible? :)
If you can make sure that the mod user has all the games in question, then yes. But that is very hard, if not impossible. On the other hand, most of PDS games soundtracks are available on services like Spotify, you could just compile a playlist there and recommend it to your mod's users. It's fully legal to listen to the soundtracks there while playing :)
 
@Castellon

I have a re-scale ui mod for CK II I want to release. The mods contains modified *.gui/*.gfx files, newly created vanilla fonts at re-scaled sizes , and a python script file. The base mod comes in at 29 megs. The users of the mod will need to run the python script (requires gimp+python). The python scripts will unzip all dlcs that are installed into a temporary directory. The scripts will proceed to re-scale *.dds/*.tga files from the vanilla base game + dlcs , and place them into the mod directory. After 10-20 minutes the user will have just over 2 gigs in the mod directory. The unpacked dlcs directory will then be removed from the mod.

Now I think this is acceptable for release. If not let me know. Now a user of the mod has the ability to publish the mod which contains modified dlc assets. Do I as the mod creator have to account for this?
 
You are responsible for what you do, not what someone else may do.

As long as your mod does not unlock content that they do not have the DLC for you are good.
 
Hello,
I am writing here to ask whether it is acceptable for me to publish a certain mod for Europa Universalis IV. I will briefly summarise its contents:

This mod is not compatible with expansion Mandate of Heaven and primarily aims to reduce balance problems found within game for those, who do not own said expansion. Secondary goal, which took much longer to complete, is to introduce some game mechanics similar (and only simmilar) to those found in said expansion. It is the secondary goal, which made me doubt, whether publishing this mod infringes upon your intellectual rights. Exact features are:
  • By taking Beijing, Ninguyan and Shenyang nearly any country can claim mandate of heaven, get permanent claims on whole China and become Celestial Empire.

  • Current Celestial Emperor becomes a despotic monarchy and gets some nasty effects (and keeps 50% autonomy floor for 20 years), should other emperor emerge, lose mandate for too long or face other bad circumstances.

  • Government reform turns Celestial Empire into Administrative Monarchy and prevents any new emperors appearing.

  • Forming Qing or Yuan also grants Emperorship, but is not prevented y being an Emperor.

  • To become the emperor, Manchu (and only Manchu) must form Qing, but one can become emperor first and become Yuan later.

  • If government is reformed, Qing or Yuan can still be formed, but will not grant Celestial Empire government.

  • 50% autonomy floor for Celestial Empire is back. (This admittedly is the only one that is a part of a primary goal)

  • Celestial Emperor may demand tribute from neighbouring countries paid in (randomly chosen): ducats, manpower, army tradition, sailors and navy tradition, prestige OR monarch mana. It does not work on emperor's subjects and allies. Countries will refuse if they have a bad attitute towards emperor. Emperor likes being paid tribute and hates being denied it. Not paying a tribute grants a CB for the Emperor. Countries do not like paying tribute. Tribute may be demanded every 10 years via a decision.

  • Minor tweaks to Unify China CB
The forementioned features were achieved by using such in-game features as Decisions, Events, Flags, Modifiers Etc. They utilise no code or graphics that is not accesible without Mandate of Heaven expansion.
  • Take Mandate CB, and Emperor of China disasters tweaked and enabled.
The feature mentioned above relies on a code (found in .txt files) that is present but not utilised if Mandate of Heaven DLC is not installed. The disasters also utilise graphic present but not utilised without said DLC. I am not sure if creating a mod that utilises a piece of code or artwork that is present without a DLC and merely enabled by it infringes upon your intellectual rights. After all, both the code and artwork can be accesed, just not by playing a game, without Mandate of heaven installed. As I said, this mod is not compatible with Mandate of Heaven expansion by design and in fact I do not own said expansion nor do I have acces to it (legal or not) except for the files which are utilised by this expansion but present on a computer even if it is not downloaded, yet I have acces to the files with said artwork and the code.

I am not willing not publish a mod or parts of it that you deem infringing upon your rights and therfore wait for your response. Guidelines seem rather unclear. The graphics and code are present in the base game (obviously required for the mod) but need the expansion to be utilised (within game, they can be viewed with external programs).

I can provide you with a copy of files I created or modified when making this mod.

I tried emailing paradox support and than contacting them by a specialised website, however they said that they are not to judge in such cases and recommended me to write here.

Edit: Since a few days have passed and PDX staff did not give me a clear respons, I am releasing the mod in Steam Workshop. Should any PDX staff object in the future I will remove it or at least modify the mod in an acceptable way. (I am going on holidays, so I will not be able to do so for the next week)
 
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this guy violates rules: http://steamcommunity.com/sharedfiles/filedetails/?id=933055903
xs8U8Re.png

he has 5 stellaris mods pointing that and one of them specifically points Mod resurrection made possible by B?o?a (? = find it yourself if interested) which i do not know means paid him or helped?? i suspect that was a paid thing.
half-offtopic ranting about same creator on other mods and how he even manages to go against rules there
his civilization mods also have this, and as far as i know civ isnt against such things but he still manages to exploit the system: in every of his mod he links one mod via the requirement thingy, you can link a mod on required to tell people you need this to play the mod, but what he does is point out in description:
"As is written above, Wonder Tweaks is a recommendation, not a requirement."
funnily enough the steam window for required drops you this:
"This item requires all of the following other items in order to function properly."
which is basically saying this medicine cures cancer then proceeding to claim on the box that it does not cure cancer, i just recommend you to try this, tricking the people who do not bother to spend time examining the description. i see his plan with such trick, he is trying to create mod-bubble from unaware people and then have such banners on the mod saying ill create you a mod if you pay me advertising it in the end.
 
this guy violates rules: http://steamcommunity.com/sharedfiles/filedetails/?id=933055903
xs8U8Re.png

he has 5 stellaris mods pointing that and one of them specifically points Mod resurrection made possible by B?o?a (? = find it yourself if interested) which i do not know means paid him or helped?? i suspect that was a paid thing.
half-offtopic ranting about same creator on other mods and how he even manages to go against rules there
his civilization mods also have this, and as far as i know civ isnt against such things but he still manages to exploit the system: in every of his mod he links one mod via the requirement thingy, you can link a mod on required to tell people you need this to play the mod, but what he does is point out in description:
"As is written above, Wonder Tweaks is a recommendation, not a requirement."
funnily enough the steam window for required drops you this:
"This item requires all of the following other items in order to function properly."
which is basically saying this medicine cures cancer then proceeding to claim on the box that it does not cure cancer, i just recommend you to try this, tricking the people who do not bother to spend time examining the description. i see his plan with such trick, he is trying to create mod-bubble from unaware people and then have such banners on the mod saying ill create you a mod if you pay me advertising it in the end.
First, contact a moderator directly normally.

Second, Steam Workshop is the wild, wild west AFAICT. If the mod author doesn't have a presence on these forums for his mods, then he can pretty much get away with whatever he wants in this sense de facto.
 
First, contact a moderator directly normally.

Second, Steam Workshop is the wild, wild west AFAICT. If the mod author doesn't have a presence on these forums for his mods, then he can pretty much get away with whatever he wants in this sense de facto.
not true ;)
 
First, contact a moderator directly normally.

Second, Steam Workshop is the wild, wild west AFAICT. If the mod author doesn't have a presence on these forums for his mods, then he can pretty much get away with whatever he wants in this sense de facto.
i am a modder and i modded for years, didnt take a single cent :)but when i do see others i dislike that and i report
 
@Castellon

Hello,

I have been working in a mod for Crusader Kings II for more than 2 years. I have studied history and researched a lot about religions, cultures, kingdoms, etc to make it the most accurate as posible and respect the touch of Paradox with a so good game. I have done everything from scratch by my own, step by step, in my spare time. Till aftet thousands hours of work i have gotten a full reworked game with new cultures, kingdoms, provinces, expanded map, dinasties, religions, historic characters... Something that would encourage people to play this great game that i love so much.

And i know people like it, cause during the last 6 months i have sawn my work to different people, and the answer is always the same: "why u dont release it? I want to play it, why is not in workshop yet?". I always answer im too perfectionist and want to polish it a bit more and add some few more features before the release and i have not enough time to do it. So some of them have told me: "If u release it i would be glad to support u in patreon or whatever for ur great work, but release the mod man!!! U would be able to patch it later, release an alpha or something".

But idk if this is legal or not. If i release the mod in the worshop i will do it for free, of course, i couldnt be more happy than seeing people playing my mod and enjoying it as i have done creating it. But i have to admit that it has not only being fun, but also hard work. And if someone loves the mod so much that wants to give me some money to encourage me to keep updating it, or just to say me "i apreciate ur work"... I have to accept that it would be awesome.

As i said, everything in the mod have been done by me, i havent even copied pics from google to avoid copyright (i have no new coa due to this). So there should be no problem due to this point. And even before knowing the rules of Paradox i already kept in mind to not allow people to play a feature that should be playable only with a DLC, cause i saw that unfair for paradox and i want to improve this game even more if posible, not to betray it. So my only doubt was if Paradox would allow me to put somewhere a patreon link or something, to allow whoever want to support me and reward my job.

One of the guys that have told me to release it and open a patreon in case i doubt, to encourage me to patch it, has already given to me a new key of CK2 to encourage me to do all the thing since he saw me really hesitant. He has also told me that its fair and legal, that tons of mods already does it. That i dont have to worry about. But before doing anthing i want to be sure that Paradox agrees with it.

I have asked in the steam discussions, and everybody have told me that is legal and fair, that i just need to release the mod and post a link or something to donate. BUT! That i cant sell the mod or force people to pay for it, that the mod must be free and donations only for those who want to do it. (I already supposed this). But im still not sure and would like to know the opinion of a Paradox admin. I have done everything legal till know and would like to continue that way :)

Summarizing: mod for CK2, everythign made by me, nothing copied, free mod for everyone, allow me to recieve donations in case someone freely wants to do it?

Thanks for your time and attention :)
 
Summarizing: mod for CK2, everythign made by me, nothing copied, free mod for everyone, allow me to recieve donations in case someone freely wants to do it?
At present our rules are that no donation or other form of payment is allowed, regardless of circumstances. The fact you made all your own content is admirable but not relevant to that; indeed that is a requirement (or to get permission from copyright holders of course).
 
@Castellon

Hello,

I have been working in a mod for Crusader Kings II for more than 2 years. I have studied history and researched a lot about religions, cultures, kingdoms, etc to make it the most accurate as posible and respect the touch of Paradox with a so good game. I have done everything from scratch by my own, step by step, in my spare time. Till aftet thousands hours of work i have gotten a full reworked game with new cultures, kingdoms, provinces, expanded map, dinasties, religions, historic characters... Something that would encourage people to play this great game that i love so much.

And i know people like it, cause during the last 6 months i have sawn my work to different people, and the answer is always the same: "why u dont release it? I want to play it, why is not in workshop yet?". I always answer im too perfectionist and want to polish it a bit more and add some few more features before the release and i have not enough time to do it. So some of them have told me: "If u release it i would be glad to support u in patreon or whatever for ur great work, but release the mod man!!! U would be able to patch it later, release an alpha or something".

But idk if this is legal or not. If i release the mod in the worshop i will do it for free, of course, i couldnt be more happy than seeing people playing my mod and enjoying it as i have done creating it. But i have to admit that it has not only being fun, but also hard work. And if someone loves the mod so much that wants to give me some money to encourage me to keep updating it, or just to say me "i apreciate ur work"... I have to accept that it would be awesome.

As i said, everything in the mod have been done by me, i havent even copied pics from google to avoid copyright (i have no new coa due to this). So there should be no problem due to this point. And even before knowing the rules of Paradox i already kept in mind to not allow people to play a feature that should be playable only with a DLC, cause i saw that unfair for paradox and i want to improve this game even more if posible, not to betray it. So my only doubt was if Paradox would allow me to put somewhere a patreon link or something, to allow whoever want to support me and reward my job.

One of the guys that have told me to release it and open a patreon in case i doubt, to encourage me to patch it, has already given to me a new key of CK2 to encourage me to do all the thing since he saw me really hesitant. He has also told me that its fair and legal, that tons of mods already does it. That i dont have to worry about. But before doing anthing i want to be sure that Paradox agrees with it.

I have asked in the steam discussions, and everybody have told me that is legal and fair, that i just need to release the mod and post a link or something to donate. BUT! That i cant sell the mod or force people to pay for it, that the mod must be free and donations only for those who want to do it. (I already supposed this). But im still not sure and would like to know the opinion of a Paradox admin. I have done everything legal till know and would like to continue that way :)

Summarizing: mod for CK2, everythign made by me, nothing copied, free mod for everyone, allow me to recieve donations in case someone freely wants to do it?

Thanks for your time and attention :)
lmao this guy wrote something like a love story between him and his mod
i mod a lot too, but i don't need money, at first i was like hm it would be good to pay some freelance artists for some art, but this pdx donation policy instead encouraged me to improve my art skills.
why would u need money from your modding/hobby? you should be already happy that unlike railroad modellers you dont dont to spend a lot of money, and they do not get a pay either.

if you want to earn money from hobby, best tip to everyone is pick a job which is similiar to your hobby, i guess you can try applying for pdx.

then you'll have your hobby-fun, a nice job that you do not get bored at and that money that you're after.
 
lmao this guy wrote something like a love story between him and his mod
i mod a lot too, but i don't need money, at first i was like hm it would be good to pay some freelance artists for some art, but this pdx donation policy instead encouraged me to improve my art skills.
why would u need money from your modding/hobby? you should be already happy that unlike railroad modellers you dont dont to spend a lot of money, and they do not get a pay either.

if you want to earn money from hobby, best tip to everyone is pick a job which is similiar to your hobby, i guess you can try applying for pdx.

then you'll have your hobby-fun, a nice job that you do not get bored at and that money that you're after.

Of course i love my mod. I have been working on it for years, viewing it grow step by step. I love to mod cause u have an idea, u look how to make it work, and once u end it and u see it working correctly... That sensation... xD. And yes, i like to work hard in what i do, i research a lot and try to give my best, so when i finally get it done i feel realized.

About why i need money from my modding, the word is... Why not? If u do something and people likes it, u get money from it. Why dont expect the same with moding? Cause its not a traditional job? Dont be so old fashionated, esports, modding, gaming, streaming... Tons of people is making money thanks to games nowadays. Get money from something u know how to do properly, that u love and people like, is not bad, its awesome and the question u should do is "why not?".

But also, i have not so much time as i would like to have, so every time i research, read, code or map for my mod, im spending time wich means im wasting money. So allow others to give me money if they want to, seemed a nice option to me to compensate that loss i get when i focus in my mod. But if Paradox doesnt want donations in its forum or steam, there will be no donations. Sad, but keeping legal :)

Yes, working for paradox could be quite interesting, but i have never checked how to apply for it (u are welcome to share the link with me). Maybe if they see my job with this mod and they like it, they may contact me to work for them. (hope is never lost xD).