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Small detail: when you colonise Transkei, the border with Natal province of Xhosas is not properly drawn.
 
You're absolutely right about the provinces still terra incognita.
I first started a 1337 scenario with France, to be sure there's nothing wrong with the map. Then, starting with Bohemia, I had the same screen as you. I had a small experiment, by adding the tag 1930 (Breisgau) to the list of provinces known by Bohemia in /scenarios/1337.eeg. Then, starting again 1337 scenario, Breisgau magically appeared.

Provinces tags can be found in /db/map/provinces.txt so it's very easy to add missing provinces for someone willing to start a 1337 scenario with Bohemia or another country in the same situation, without waiting for Cool-Toxic update.
 
I suppose that someone just forgotten to put those countries into the list of selectable countries in scenario file. As for Silesia, situation is similiar, if You want to remove it, then just delete the SIL tag from the scenario file.
 
countries.txt or wat?
btw how do i see what provinces belong to what country?

no, i meant scenario file as for example "1492 - The Age of Exploration.eeg" in the scenarios folder, also owned, national etc. provs of specific countries are listed there.
 
It's clear that there's still much work to improve things in various scenarii. Unfortunately, Cool Toxic seems to be quite overburdened with his job, so we are orphans for a while, and the best thing is to modify the files ourselves when it's easy enough.
 
ill probably delete / add some countries

sorry for just asking again but how do i find out what province equals what number? because i want to give oppeln and oels cores on silesia so they can form it too
 
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ill probably delete / add some countries

sorry for just asking again but how do i find out what province equals what number? because i want to give oppeln and oels cores on silesia so they can form it too

check "provinces.txt" file located in "For the Glory\Mods\WATKABAOI\Db\Map"
 
Is there a FAQ for this mod?

I was playing the Turks in 1337 and I annexed Byzantium for just 1 BB...

So does annexing cores give just 1 BB? and annexing non cores still give the 4 or 6 BB depending on the countries religion?
 
In the 1419 Scenario, I wonder whether Lorraine should or not become a vassal of Anjou-Provence through event, after of course that Anjou-Provence is no more itself a vassal of France. It should occur in 1430. Of course, Lorraine tends logically to become a vassal of Burgundy, and I think that France and her allies should receive some help through event or another means.
 
Hey cool-toxic, I don't know what's your take on dividing Japan into daimyo clans, but personally I strongly support this as it allows for an interesting game with Japan, which is currently not possible with the amount of random stability drops and revolts.
I have therefore, mostly for personal use, altered the 1492 scenario to include the relevant clans, although currently it is not completely historical correct (the Hojo and the Oda weren't relevant in 1492).
I made shields and small shields for all clans (flags still missing) and did research monarchs and leaders for most clans (Chosokabe and Date monarchs missing). Shields mostly feature the uma-jirushi, i.e. the large banners that were used to distinguish friend and foe in battle, and small shields use the mon (crests) of the clans in black and white. Initially, all daimyo clans are vassals of the Ashikaga clan. Once one vassalage is broken or one clan is conquered, all other vassalages are broken too and the strive for power begins. Once one clan has conquered or vassalized all other clans, the nation of Japan can be formed and play goes on from there as usual.


Also, if you are willing to add any more provinces to Japan, I could tell you where exactly those should go to. I think the maximum amount of additional provinces should be five, with three being a good choice. I could then also create more clans.

Furthermore, if you ever plan to create a scenario in the 17th century, I could completely set up East Asia myself. I am familiar with both scenario modding and East Asian history.

In case you're interested, I have also completely remodeled the randomevents.txt in regards to event triggers and effects. Most events have additional options, revolts will be much more likely for unstable countries, and randomness in general is much more relevant for minors than majors. For example, the "Enthusiasm for the Navy" event now gives, in concordance with the description, only transport ships, with the additional option to pay a small sum to equip them as warships. Furthermore, it gives the same number of ships for any country of any size - reflecting that for small countries something like this was very fortunate, while for continent-spanning superpowers it was rather unimportant (while still nice).

I am also reworking the colorscales to make the game more appealing to the eye, see the above screenshot. In general, colours geht brighter, but not too saturated.

And lastly, I have reworked parts of East Asia in the 1492 scenario, and some other things as well, I think... If you feel you can make use of any of my work, just let me know and I'll send you the files you're interested in.
 
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I will not release this as a third party addition for Watkabaoi; however if cool-toxic decides not to include my work and you still want to have it, I might mail it to you once it's finished.
 
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I would like to mention a small bug about independent countries created by Rebels from Castile. Frias (Leon) and Albuquerque don't have any flag. Asturias flag is that of New Zealand or Australia.
Some provinces names are mispelled on the map also, but I doubt Cool-Toxic is eager to touch the map to modify something. As an example, if my memory serves me well, Antsirana in Madagascar is spelled Antisrana on the map, although the name used in the files is correct.
 
hey theres a wrong core in 1419
weirdcores.png




and maybe you should seperate lausitz into 2 provs. one for sorbish (polish) and one for saxon
 
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