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Looks like a colorscales issue -- didn't that get fixed at some point? The version I just downloaded works fine.
 
I believe the actual problem is that cool-toxic's maps use a different colour scale with different names for colours, making it incompatible with any other colourscales (be it Glory, Olav's or mine).
 
I've been having the same color-scale problem with the map with all the different mods. Makes them virtually unplayable in my opinion...would give anything to find a solution.
 
It's a colorscale issue. I found it when I tried to use that shiny looking colorscale set.
 
WATKABAOI has other names for colors as said earlier by Emperor_krk. So no other colorscales can be used. The setup for colors was changed between 1.0 and 1.1 so only 1.1 works with this mod.

The directory should look like this:

Mods\WATKABAOI\Db\Map\Colorscales\Glory and then in this folder you should have all those txt files called colorscales_x. Hope that helps. :)
 
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WATKABAOI has other names for colors as said earlier by Emperor_krk. So no other colorscales can be used. The setup for colors was changed between 1.0 and 1.1 so only 1.1 works with this mod.

The directory should look like this:

Mods\WATKABAOI\Db\Map\Colorscales\Glory and then in this folder you should have all those txt files called coilorscales_x. Hope that helps. :)

I don't see any folder called Colorscales\Glory, but in the Colorscales folder there are all the txt files called colorscales_x. But so what? How do I fix the problem?
 
Fix 2 for Watkabaoi 2.04

- Fixed "-2147483648" in production income for Austria & Sardinia in 1792 scenario.
- Fixed wrong culture (none) in prov 1751 (typo in name)

Download
Updated

(extract to mods dir & overwrite or move files manually)

You don't need fix 1.
 
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EDIT: Problem solved ;)

Hi guys! I've just installed FTG 1.1 + Watkabaoi 2.04 but when I play some countries have no flag. I've made a screen to explain

uo0004h.jpg


How can I solve this problem?
Thanks in advance ;)
 
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I got so many stab hits playing this mod :wacko: (just a thought)
+
You guys almost eliminated "defection" - so many revolter states :eek: seems like most provinces can go indepedent :p and let's not forget these errors:

2eouulg.jpg
 
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Am I the only one getting a CTD every other time I click on either the army maintenance screen, the navy maintenance screen, or the army reorganize button in 1.2?
 
Well there were some things wrong with trigger types and such that I could fix, so technically the mod is playable to some extent.
But I really don't get what could cause the crashes described above. I tried everything I could think of, to no avail.
 
The mod is playable, but you need to use 1.1 FTG and preferably 1419 scenario which works better than the others. I definitely regret that Cool T stopped any improvement so early. I hope he can come back on it later.
 
The mod is playable, but you need to use 1.1 FTG
But why? Which part of the mod makes it incompatible with 1.2, apart from the simple errors already mentioned?