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You mean outside of the typical 1419-1820 GC? Yeah, a fair number actually. Notably events for the early HYW, the American Civil War and the unification of Germany and Italy.
 
Woot sorry I wasn't notified. :D

I want to announce that I am currently working with Henkel on a partly clone of CK, but with AU incorporated.

I am sorry that I haven't been active on WATKABAOI lately. But now that we have our own forum I can't just let it be without working on it. ;)

So I will see when I can get some structure to this subforum. ;)
 
Sorry for the stupid question (with that one of vijfde colonne, second stupid question, so): what are those acronyms for? CK? AU?
 
CK might be Crusader Kings, it was mentioned a few times on these forums. but I have no idea what might AU be

I have noticed a few things in this mod: the Roman Empire and Trebizond have russian city sprites while maybe only Georgia and Cilicia have the Byzantine ones. plus there is a missing coat of arms (and maybe the flag too) for Ravensburg. also some colonies have terribly high population displayed, might be a bug I think. and in India I seen a few odd claims in the early scenario (I only tried that so far). like there was a (inland) nation somewhere around Orissa what had no claim core on one of its provinces while no other nation had claim on that province. will that be a rebel later?

also other claims. why Pozsony is not claimed for the Ottomans while the rest of Hungary is? and why Karamanoglu has cores on syria egypt and the balkhans at all? Roman Empire... why is Hungary and Basarabia claimed? if hungary then let all of the lands of the dead Roman Empire be added! well to be honest... Transtybiscania shouldn't be claimed nor Styria but instead Sicily maybe? and Hungary has claim on Istria while Dalmatia is not claimed. I thought they wanted to control the Adriatic coastline
 
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My congratulations also on the new subforum. :cool:
 
Cool Toxic is now a moderator! Oh noes. :eek:
 
Woot sorry I wasn't notified. :D

I want to announce that I am currently working with Henkel on a partly clone of CK, but with AU incorporated.

I am sorry that I haven't been active on WATKABAOI lately. But now that we have our own forum I can't just let it be without working on it. ;)

So I will see when I can get some structure to this subforum. ;)
What do you mean, CK clone? Another Europa engine game, but with AU incorporated? Do tell, do tell! :D

@eiyang - AU is the abbreviation for another mod by cool-toxic, Arabia Universalis. You can check it out, it's in the mods subforum.
 
Yeah, really. A whole new game engine? That's pretty ambitious.

I'm still willing to work on Central/East Asian events if there's any need. Maybe even actually code them this time. :p
 
I will try to find the time after Easter to create some threads in this sub-forum that will focus on specific things in the mod. Then I will try to gather all the fixes and suggestions. People can contribute in these threads where it will be easier to keep track of things. I would like to do some of my plans for native nations and such, but I don't know if I can find the time..
 
Well, I´m playing Byzantium right now and with full research the expected date of infra 3 is around 1565. My armies are beaten by just looking at them, I already went bankrupt in a war against the OE and the whole situation is rather bleak.

Maybe cool-toxic added some nasty penalties for the Romans to decline historically....:rofl:

Edit: I also get random crashes once in a while...

I also dislike the fact that you are only able to build tax collectors VERY LATE in the game. My census are... Nothing.

Its 1370, and i will reach infra 2 only by 1430... I already had about 10 crashes and i keep suffering lag all the time... despite running the game on a quad core! Too much AI processing due to war, i guess.

Frankly speaking, i prefered the EU2 version of WATKABAOI.
 
I experienced that same problem. Cant understand why mods with modified maps lag so much in FTG but not EU2.

They lag in EU2 as well. Thing is, you rarely notice it due to the fact the AIs are too few and/or never get really strong (if you got some really big AIs at war the game seems to lag a lot!). I remember having serious lag when playing Europa Portugalis in EU2 on the vanilla map. All those "buffs" to the AIs forced em to process a lot of information (or so i suppose).

As for WATKABAOI, i guess its due to the massive increase of AIs from EU2 to FTG combined with countless wars (wars seem to increase the information each AI has to go through).

It might be something else, but that is my wild guess.
 
OK, so I finally got around to trying it out for myself. But as usual, it didn't play nicely with debug mode. These are the errors (some rather minor) that I found:

Line 70 of monarchs_brl.txt needs a #

Line 115 of monarchs_brn.txt needs a #

Lines 48 and 64 of major_ErnestineSaxony.txt contain double quotes (")

Lines 2918-2921, 2944-2947, 2956-2959, and 2983-2986 of major_Germany.txt have "owned = { province = X which = LAT }" when it should be "data = LAT"

Lines 3102-3106 of major_Germany.txt have "owned = { province = X which = GER }" when it should be "data = GER"

Line 1600 of major_Poland.txt contains double quotes

Line 19 of major_Pomerania.txt is missing an equals sign

Line 41 contains double quotes

Lines 2020-2023 and 2040-2043 of major_Prussia.txt have "owned = { province = X which = PRU }" when it should be "data = PRU"

Line 2112 contains double quotes

Line 12 of major_SaxeLauenburg.txt is missing an equals sign

Line 193 of major_Transylvania.txt contains double quotes

Line 2721 of provinces.txt has an extraneous "march"

Line 12909 contains double quotes and is too long

Line 552 of special_HYW_Feuds.txt contains double quotes

Line 12163 of randomevents.txt has an illegal character (¨)

Line 5 of GFX\Map\Units\T-ARMY C-CYP A-FIRE D-SW L-1.spr is invalid

Line 802 of revolt.txt is invalid (PFA needs a capital)

MOC (Modoc), ASR (Australia), LOU (Louisiana), and BLW (not going to try) are defined in revolt.txt but not countries.txt (and Australia needs a capital)

Line 2989 of revolt.txt is invalid (MKS has two capitals)

A number of provinces in provinces.txt have invalid areas: America, GreatLakes, Acadie, Hudson Bay, LaPlata, Malaya, Liberia, Cape Verde, St Helena, -, or have region = "Lake"

PIR is defined in the 1337 scenario (possibly others) but is also included from Inc (although this isn't necessarily a problem)

On lines 68689, 73377, 74327, and 78179 of the 1337 scenario, there are land units with an invalid type. The type code for a unit has to be at least 4712 (don't ask me why).


WATKABAOI is going to be a nice stress test for the performance improvements I'm trying out. If there's a place where something is unnecessarily done for each pair of countries, having 600 countries will make it stand out (600*600 is quite a lot).
 
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terrainmapwindows764bit.png

weirdbugonwindows764bit.png



two weird bugs i have with windows 7 64 bit