Alright, I've had it. Here's the much needed Fix 3.14.
The link: WATKABAOI 2.04 Fix 3.14
You don't need any of the previous fixes.
What has been fixed: Too much to list. A lot of ridiculous things like monarchs having "datecompleted" parameters, seaprovinces listed as cores (and elsewehere), a lot of misspelled areas and regions, a Japanese province on the European continent, too long event texts with illegal quotation marks, wrong AI file names, missing brackets (and other characters), a HUGE amount of multiple IDs, a landunit with "moveSAMe" instead of "movetime" (did someone replace all Timurid "tags"?), monarchs with shock and fire values, and other things best left unspoken. It's a miracle this mod ever worked on any FtG version.
I also noticed that the AI_Changes.txt event file is missing a lot of countries, and I'm not sure if those all have their AI updating done within their major event files. If not, then this is a bug left for cool-toxic to fix.
BTW I didn't include the 1492 scenario because my version of that file has been heavily modded. So only the 1337, 1419 and 1792 scenarios are included in the fix.
So let's see if this mod now works a little better in 1.2...
EDIT: I forgot to mention that unluckily my randomevents.txt has also been heavily modded. I decided to include it though, since it's still compatible with all scenarios.
The link: WATKABAOI 2.04 Fix 3.14
You don't need any of the previous fixes.
What has been fixed: Too much to list. A lot of ridiculous things like monarchs having "datecompleted" parameters, seaprovinces listed as cores (and elsewehere), a lot of misspelled areas and regions, a Japanese province on the European continent, too long event texts with illegal quotation marks, wrong AI file names, missing brackets (and other characters), a HUGE amount of multiple IDs, a landunit with "moveSAMe" instead of "movetime" (did someone replace all Timurid "tags"?), monarchs with shock and fire values, and other things best left unspoken. It's a miracle this mod ever worked on any FtG version.
I also noticed that the AI_Changes.txt event file is missing a lot of countries, and I'm not sure if those all have their AI updating done within their major event files. If not, then this is a bug left for cool-toxic to fix.
BTW I didn't include the 1492 scenario because my version of that file has been heavily modded. So only the 1337, 1419 and 1792 scenarios are included in the fix.
So let's see if this mod now works a little better in 1.2...
EDIT: I forgot to mention that unluckily my randomevents.txt has also been heavily modded. I decided to include it though, since it's still compatible with all scenarios.
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