Thank you all, especially
@Nikolai.
Just like I did for Life2.0, I'll give a brief synopsis:
TerraGen Dominion, Volume 1 begins in the pre-unification and pre-home system colonisation phase before Stellaris begins; it is the beginning stage of an "Under One Rule" Origin narrative, charting the rise to power of Idmé Hencaal, the future Ruler in question, a Lunese Superior who has been genetically and cybernetically enhanced over normal humans. The story begins with total upheaval of the existing societal structure of Lunese Superiors and their genetically engineered assistant species (
represented by Gamma One-One-Zero, the narrative's protagonist; an uplifted Octopus-like being) following the United Nations of Earth launching of a rocket technology not used before in a Stellaris narrative, as far as I know - the Orion Pulsed Nuclear Drive - and the attendant ship characteristics such propulsion technology enables in a setting that relies conventional bi-propellant and nuclear thermal rockets.
Along the way we'll get to see all kinds of weird and wonderful sci-fi ideas, some of which are ones I believe that we should be working on now, and others which were just too cool an idea not to use even if they stretch feasibility a little. Essentially, the rough guide rule is that if technology X is known to be possible but needs a few trillion dollars spent on it to make it work, it has grounds for being included.
A key writing difference for Volume 1 is that this narrative is strictly confined to the perspective of one character, unlike Life2.0 where any named character is reasonably likely to get at least one post from their perspective. That may change as I get into Volume 2, we'll see, and will have to change by Volume 3 because of the sheer vastness of the scope of Volume 3.