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Testeria

καλὸς κἀγαθός
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Jan 13, 2018
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Personally - I would love to see more CHOICES integrated into EU5 systems. For example: sure, absolutism may be good for many reasons but let the player CHOSE low absolutism for some other bonus (for example I once proposed that Husaria unit would be much stronger with low absolutism).

Someone else proposed that high manpower means growing unemployment ergo growing unrest.

Make all the absurdly good choices in EU4 break something else and add to trouble.

What kind of new features do you wish for - mechanic wise?
 
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Henry the Navigator started his quest to find out what was south of Morocco in 1415.

Direct trade between sub-Saharan Africa and Portugal, bypassing the Muslim middlemen in North Africa, began in the 1440s while Constantinople was still in Christian hands.
Informative, thank you.
I think that my suggestion of dynamic and branched Ages and Institution systems could also fluctuate based on global indicators that measure global trade, global religious unity, etc. instead of, or, in addition to, specific events and situations. I'm sure the devs could come up with something that both works mechanically and makes hypothetical historical sense, as long as they agree that this idea would enhance the "what if" experience of EU.