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Karl244

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Sep 3, 2012
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As the title says, what faster than light mechanism will stellaris feature?
Because with a physics background I prefer to have something that could be physical plausible.
 
Hyperlanes were a way older concept than X.

It´s simple - no reason to fight battles in deep space, so no need to be possible to put fleets in deep space. So, a gate or lane makes more sense. Moving fleets inside solar system tottally different matter, however.
 
There are three kinds: Hyperspace lanes, the Warp, and wormholes. You can only follow the lanes along a pre-set path, the Warp is slower but less restrictive in terms of destination, and you need to build start and end gates for the wormholes.
 
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Hyper-lanes have set routes (to go from star a to c I must go though b.) but is very quick. With warp you can go to any star that is x distance away (x is unknown at the moment.). Finally wormhole makes you able to go anywhere that has a building that you make and speed is unknown, challenges about exploration and not being able to FTL form 1 system to another till 1st is colonized are also unknown.
 
Sounds like it will have warp, node lines and gate system like the tarka, humans, and hivers from the sword of the stars series.
 
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Miss the skip drive, fly with underlightspeed to an flat space area, where is no mass nearby and then jump to the target.

Like in the roman of John Scalzi "Old man's war"
 
Evidently not a very good background.

Albert Einstein can be wrong. Sciences get it wrong more times than they get it right.
 
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There are three
1) Hyperlanes (Eg. Star Wars)
2) Warp Drive (Eg. Star Trek)
3) Wormholes (Eg. Mass Effect, Stargate)
Star Wars hyperdrive isn't really like hyperlanes, it's more of just Star Trek style warp except there's well-trodden trade routes that are known to be safe. A better comparison for hyperlanes would be humans in Sword of the Stars, who use node drives that have to follow particular lines.

Also, a better comparison for the warp drive would actually be humans in Warhammer 40,000, since apparently the Warp in Stellaris is filled with incomprehensible monstrosities that would very much like to invade our world, and there appears to be warp-touched individuals who can use its energies. Read the Rock Paper Shotgun preview.
 
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Star Wars hyperdrive isn't really like hyperlanes, it's more of just Star Trek style warp except there's well-trodden trade routes that are known to be safe. A better comparison for hyperlanes would be humans in Sword of the Stars, who use node drives that have to follow particular lines.

Also, a better comparison for the warp drive would actually be humans in Warhammer 40,000, since apparently the Warp in Stellaris is filled with incomprehensible monstrosities that would very much like to invade our world, and there appears to be warp-touched individuals who can use its energies. Read the Rock Paper Shotgun preview.

Dev response says warp drive in Stellaris is Star Trek-like, not WH40k-like. The monsters from other dimensions bit is apparently separate. Also, Star Wars EU makes lots of references to hyperlanes. It's hard to compare it to Star Trek, because there's little or no indication of ships needing to map safe routes through space while traveling at warp velocities. (Unless you count that one episode of TNG, in which the damaged part of space was highly localized.)
 
Dev response says warp drive in Stellaris is Star Trek-like, not WH40k-like. The monsters from other dimensions bit is apparently separate. Also, Star Wars EU makes lots of references to hyperlanes. It's hard to compare it to Star Trek, because there's little or no indication of ships needing to map safe routes through space while traveling at warp velocities. (Unless you count that one episode of TNG, in which the damaged part of space was highly localized.)

I only make the comparison to 40k because the Warp is apparently very dangerous, being filled with horrors beyond imagining and all that.
 
Dev response says warp drive in Stellaris is Star Trek-like, not WH40k-like. The monsters from other dimensions bit is apparently separate. Also, Star Wars EU makes lots of references to hyperlanes. It's hard to compare it to Star Trek, because there's little or no indication of ships needing to map safe routes through space while traveling at warp velocities. (Unless you count that one episode of TNG, in which the damaged part of space was highly localized.)
Star Wars Hyperlanes are well-charted and cleared routes that are clear of navigational hazards. Since in-setting, the gravity well of stellar objects causes 'fun' things to happing to ships that encounter them in Hyperspace (normally death), if you're not on a hyperlane, you're spending extra time navigating around various obstacles and negative space wedgies. You can still travel outside of them, since they're not a physical thing. In contrast, the Stellaris hyperlanes are basically FTL tunnels, probably between gravity wells like the SotS Node Drive.
 
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Pretty much what has been said above.

1. Warp - Slower travel but allows you to take a direct course between the systems
2. Hyperlanes - Uses specific paths to traverse the galaxy, but can require you to take a longer route (but is faster than Warp).
3. Wormholes - Requires you to build wormhole generators (has initial cost + resource maintenance), has lower "range" than the other two FTL methods.. but is almost instantaneous.

All of the FTL methods have their advantages/disadvantages etc, and we hope to balance it out nicely so that no FTL method is the "go to" method.
 
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Pretty much what has been said above.

1. Warp - Slower travel but allows you to take a direct course between the systems
2. Hyperlanes - Uses specific paths to traverse the galaxy, but can require you to take a longer route (but is faster than Warp).
3. Wormholes - Requires you to build wormhole generators (has initial cost + resource maintenance), has lower "range" than the other two FTL methods.. but is almost instantaneous.

All of the FTL methods have their advantages/disadvantages etc, and we hope to balance it out nicely so that no FTL method is the "go to" method.

Sounds a lot like Sword of the Stars. Well, it was an awesome game, so hopefully this will be too :)