Of course the 1936 scenario is going to be unbalanced but that is half the challenge as you as the Allies need to build a force to match what ever the Axis throw at you. If you knew what the axis was going to build or tech you could build accordingly but you dont. Games will become unbalanced as you build the wrong forces to take them on. The challenge is recovering to a position where you can. Whats the fun in playing a predictable balanced game all the time with the result certain before you start? Ok the game is a little unstable but we have found once war starts and its on slow speeds we have minimal crashes. Also when you lose a tech it means the host PC hasnt got it shown on their PC. So if you have a tech shown as researched and you cannot select the next one on the list pass this save to the host and you tech will be there. If you reload with the host save you will lose the tech forever.
The problem is, when playing Allies you do know what the Axis are going to do.
Germany: Poland, France, Denmark, Balkan (yugo, greece), any minor in Europe.
Italy: Albania, Yugo, Egypt, Iraq
Japan: China, DEI + Malaysia, India or Russia, Philipiness / US bases
So when playing:
France: divert al resources to defend against Germany.
UK: Build a fleet to protect isles, hamper movement in Med and being prepared for Japan. Protect Egypt, build airforce to kill Nav Bmb, have forces ready to switch to India when Med is secure.
US: Build fleet untill superior over Japan, when getting close to war build tons of troops.
SU: prepare everything from day one to defeat the Germans on land and a bit of air.
As the Allies know what will happen, they will prepare huge forces to counter it. Especially the Soviet forces in the 36 can rise to enormous strength just preparing and spawning tons of forces, all prepared to take on the Germs on the eastern front.