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I find it hard to imagine that there are serious issues with both gameplay and historical aspects now. The reference historical materials and maps are already prepared, and when devs explicitly state the need for suggestions for modifications, someone is saying on the side:

Isn't it impossible to play? Why modify these? I don't think there's any problem.

This is more like a rhetoric that rationalizes current design errors, assuming that all current designs have no problems and ignoring all reasonable suggestions. This behavior does not answer any practical questions at all, it is just an attempt to destroy all attempts to make suggestions.
Most chill Chinese paradox player.
 
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My friend (#2) posted it over there before.

Yes, but the information has already been provided. Whether to modify it or not is the responsibility of devs.
If it is not adopted, I will be very disappointed, but we will make modifications in subsequent mods. More than a hundred people are redrawing locations in China, and if not adopted, they may also transition to mods.
Many of us have created mods in EU4, but East Asia has not been given much attention by devs for a long time. Especially with the huge promotion of EU5 in the Chinese community, the highest view count in the trial-game video has exceeded 650000. It's hard to imagine how Chinese players would have imagined it if the situation in China was still like it is now when it was released.
I totally agree about the silk issue in China. One way to exert pressure is to have your fellow Chinese like your posts about China in the developer diary. From what I see, developers are making changes based on the pressure they receive regarding likes or comments on a particular topic. So it's only natural that the PDX forum, which is full of Europeans, pays more attention to their complaints. So, complain and ask for likes.

And if you can, please like my comments about EUV.
 
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Stop complaining. Everyone here is contributing, except you. The only thing you do when someone posts something you don't like is complain. You've done that several times already. It's as simple as putting it in the translator, but no, you need to complain.
Just to be the devils advocate, the forum rules do ask that all posts made in this section of the forum are in English. There are at least a few sub forums for other languages, but a mod probably will come and ask you to use English only like I saw done earlier today.
 
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Stop complaining. Everyone here is contributing, except you. The only thing you do when someone posts something you don't like is complain. You've done that several times already. It's as simple as putting it in the translator, but no, you need to complain.
People have reminded you of the rules. Please stick to them.
 
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It shouldn’t be unique per-say, Europeans figured it out in the 18th century, but China starting with the technology and retaining a monopoly on it for a few centuries would be realistic, and what I expect from the game. Heck Messien porcelain is even a unique Saxon innovation, which would be a bit awkward if Europeans can produce porcelain before the age of absolutism.
"per se" :eek:
Porcelain and lacquerware definitely fit the bill of production technologies that are unlocked at specific times for different regions, rather than generic production.

One location in China will have five times the output, if not more compared to a European location. So comparing the numbers of locations is pointless.
If vic2 rgos are anything to go off, then pops in provinces matter more than number of provinces with an rgo, at least until you can max out pop growth and immigration
I've provided in-game numbers that show that a location with 380K people (and significantly higher development by the way) has 34 levels, while a location with a population of 13K has 9 levels. So 29x the population translates into 3.7x the max RGO levels. Or to put it differently, building RGOs to max would employ 9% of the population in location A and 69% of the population in location B.

I don't understand why there are still people in this thread that claim that highly populated locations will be able to produce much more raw materials, when RGO max levels clearly scale poorly with population size.
That makes perfect sense, of course, since peasants should be the majority of the population, especially in densely populated areas, but it also means that the distribution of RGOs does matter a lot for potential output.
 
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For example, at the start of the game, Nanjing with a population of 380K has 17 max levels of silk. If it was rural, it would be closer to 34 levels.
Compare to a location like Città di Castello with 9 max levels of dyes at the start and a population of 13k. Population really doesn't scale RGO levels all that much.
If you restructured that into an urban core of say 150k, a suburban town of 80k and 4 rural locations of 40k, a big part of that difference could be solved, as well as reducing upfront costs.

If you did similarly all over the Jangtze (and Ganges), it would also provide more strategic depth for both playing tall AND wide

Edit: I haven't and cannot really check the current size of Nanjing location, this proposal implies it's 5-8k km2 ish, otherwise add or substract locations to get France-like location sizes.
 
I totally agree with the notion. It would be weird if the silk road "started" in India instead of China like it currently seems to be the case.

Also, I don’t know China well enough but if you say the distribution doesn’t make sense, even for the goods within China I understand your frustration, its like somebody would put an olives RGO in Norway, it just doest make sense.
 
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Hey @luo . I don't know much about the issue, but it seems that having a lot of silk in china would make sense. Not sure your point is helped by writing everything in huge and bold though. Its not fun to read someone shouting at me.
This might just be his personal writing habit to express his emotions.
 
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Stop complaining. Everyone here is contributing, except you. The only thing you do when someone posts something you don't like is complain. You've done that several times already. It's as simple as putting it in the translator, but no, you need to complain.
I won't respectfully disagree with you, but this rule on the English forum is one that everyone is abiding by.
 
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Theyll have the pops to produce enough in the east. The west has locations with the goods, but might not be able to supply enough, meaning ships are sent east.
The EIC was formed from members of the Levant company, as turkish sources of Pepper were insufficient, so direct contact with India was sought
No way, some goods even don't exist on the map!
 


Note that clay is also used to create ceramics, a new trade good. Also, clay is produced in basically every location in the world as a secondary RGO.


 
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I totally agree about the silk issue in China. One way to exert pressure is to have your fellow Chinese like your posts about China in the developer diary. From what I see, developers are making changes based on the pressure they receive regarding likes or comments on a particular topic. So it's only natural that the PDX forum, which is full of Europeans, pays more attention to their complaints. So, complain and ask for likes.

And if you can, please like my comments about EUV.
I don't know about this yet. I wasn't so enthusiastic about giving "likes" in the past... Thank you for your reminder. I think I should express my support for my compatriots at the appropriate time.
 
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yeah i agree. and tbh he can keep it its not a huge deal. but imo its a bad habit on a forum
I changed the font size of that reply, perhaps because I didn't feel such a strong contrast when reading that paragraph alone XD.
Perhaps in the future, when I write replies, the maximum font size should not exceed 15.
 
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