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Adding Kilwa is definitely doable. All it would require is a few more duchies south. The map could easily curve around Australia, showing it covered in fog. Unfortunately, at this point, I don't think it will happen. I believe the best-case scenario for it to be added is as part of All Under Heaven, as a response to feedback, before release. I can't imagine they will expand the map again after AuH, especially not just to add a small area.
 
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Adding Kilwa is definitely doable. All it would require is a few more duchies south. The map could easily curve around Australia, showing it covered in fog. Unfortunately, at this point, I don't think it will happen. I believe the best-case scenario for it to be added is as part of All Under Heaven, as a response to feedback, before release. I can't imagine they will expand the map again after AuH, especially not just to add a small area.
I really hope they do, I know expanding the map isn't the *easiest* thing, but the border at Zanzibar feels super arbitrary and just a *weensy* bit more of Africa is all it would take to include all of Kilwa!
 
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But the Catholics did show up in the Far East during this time period. Very limited of course, but they did show up. So Catholics turning up in India wasn't impossible, just exceptionally rare.
Merchants travelling across the unified mongol empire to get to the far east is different to courtiers randomly teleporting to the other side of the world
 
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Merchants travelling across the unified mongol empire to get to the far east is different to courtiers randomly teleporting to the other side of the world
*Shrug* A certain amount of abstraction I think is beyond necessary for the randos that wander the world, they can't all have camps I think.

But I do agree that Merchants will bring a lot of flavour to the world, I just don't agree that there can't be a simple placeholder to spur a demographic change, especially when it seems probable that Chapter V will include trade.
 
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One thought I have is that the current southward expansion dodges having to figure out a way to hide Australia.

If the map extends down to Sofala in Mozambique, you can't avoid Australia in some form.
There's already a part of Australia on the revealed map, it's just partially hidden behind the clouds. So they could do that. Or leave it there as a wasteland. Or treat it similarly to New Guinea and have like 4 small tribal coastal counties on the northwestern coast there. As far as I know, there's some historical evidence that there was some limited trade going on there.
 
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*Shrug* A certain amount of abstraction I think is beyond necessary for the randos that wander the world, they can't all have camps I think.

But I do agree that Merchants will bring a lot of flavour to the world, I just don't agree that there can't be a simple placeholder to spur a demographic change, especially when it seems probable that Chapter V will include trade.
Theres no need for abstraction, the travel system, or the landless system cover it already
 
Theres no need for abstraction, the travel system, or the landless system cover it already
So there would need to be a system where a landless adventurer spawns in the Middle East, purposefully goes to East Asia, then tries to convert people? That seems a lot more railroady and precarious tbh, I imagine half the times the adventurer would just die of plague or never make it to EA at all, and if they do make it I could see them getting kicked out of the realm before they achieve any success? KotS already has an event where a proselytizer shows up and tries to convert ya, I think this is a perfectly fine mechanic.
 
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Again, which regions won't get flavor? All the new non tribal areas do.

If you are concerned about the lack of flavor for the tiny tribes of western Papua and the Philippines, then let me tell you that the game already has a lot of areas that are fractured tiny tribes and they are all identical. We haven't even gotten flavor DLCs for most of Europe and India, no way we'll get flavor for the Sami, Akan, Somalia and the Philippines. At this point we'd be best asking for a DLC that generally improves all tribal gov.

And yeah the omission of Kilwa is a shame actually.
New tribal areas are apparently also getting stuff.
 
and this is my main issue with this post.

Why shouldn't this be the last East Asian Update?

It's already massive, and there are plenty of significant and important areas in the world that are in desperate need of reworks, content and flavor.
I don't really have a problem with this being the last East Asian update for the next five years, but wanting an update that isn't even complete and released for a game whose lifespan might last two decades be a confirmed last is strange to say the least..
Just as they can have historical characters who's in-game religion is dependent on the religion of their historical region when they spawn........ that wouldn't be hard to add in to an event sans-maritime silk road. It's a simple switch to have the missionary event fire and then ask "what's the major religion in Arabia/Persia/ETC?
Things would probably be implemented the way you say.
 
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Merchants travelling across the unified mongol empire to get to the far east is different to courtiers randomly teleporting to the other side of the world
Well, not just merchants but actual Church officials showed up. There were actually some Catholic Archbishop permanently stationed in China during the Yuan era.Beijing was actually an archbishopric.Which is more than just random courtiers.
 
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One thought I have is that the current southward expansion dodges having to figure out a way to hide Australia.

If the map extends down to Sofala in Mozambique, you can't avoid Australia in some form.
Just make a giant wasteland, easier said than done.
 
Just make a giant wasteland, easier said than done.
They wouldn't even have to make it a giant wasteland, just show the coastal areas and inland would be hidden just like the southen inland part of africa is in the revealed map. It wouldn't even be that big of a part of Austalia shown anyway. There's also a part of australia already shown on the map, just partially obscured by the clouds.

They could also potentially add a few tribal counties on the northwestern coast of it, to represent the limited trade that was going on there.
 
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They could also potentially add a few tribal counties on the northwestern coast of it, to represent the limited trade that was going on there.
Yes, I know that TIwi exists now. By giant wasteland it would likely include all of the areas of Australia now visible by such an extended projection.

I'm firmly opposed for any of the groups on the Northern coast of Australia to have any playability so... I hope not.
 
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Yes, I know that TIwi exists now. By giant wasteland it would likely include all of the areas of Australia now visible by such an extended projection.

I'm firmly opposed for any of the groups on the Northern coast of Australia to have any playability so... I hope not.
I am not opposed on principle as opposed to I don't even know what we are even playing as given we have little to no history in the area during the period. Paradox would have to make things up.
 
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I am not opposed on principle as opposed to I don't even know what we are even playing as given we have little to no history in the area during the period. Paradox would have to make things up.
I'm opposed on principle. Northern Australians had some connection to the rest of the world but it still doesn't make much of a case for them to be in here... that and fundamentally, the systems around the Australian Aboriginals just don't work with CK3 in my opinion. It could work with a different game, but I just don't see it working well that would manage to be respectful to the Aboriginals.

Compared to suggestions for Palau, where I think it is more manageable and the systems of CK3 could easily apply to Palauan society, it would need a lot of work to really fit Australia imo, and I'm hesitant to consider such. Even if Palau didn't interact with the world of CK3 at all and is just being suggested because it fits in the projection (and builds more of a case for the rest of Micronesia who had even more organized societies so...)
 
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I've read a suggestion somewhere that hunter-gatherer societies could have their own non-playable gov like the herders, but including any Australian provinces, even unplayable ones, is a big stretch imho. It might be represented better through events you get as island rulers, that a wayward ship returned with a courtier from a strange culture, etc. Or just don't mention it at all, I'm certain that mods like RICE can make better job at modeling the interactions between Australia and ASEAN than Paradox.

More African content would be tasty. Best case scenario would be playable Zimbabwe and the lake kingdoms, but making them off-map entities like the CK2 China seems more likely.
 
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I'm concerned about county density in SE Asia, mostly in Indonesia. We can see there is only one Empire there. I would rather love something similar to Rajas of Asia mod map. I don't belive we will get much content (if any) for Phillipines and most of mainland SE Asia. Maybe it's a niche for future Flavor Pack? Who knows. I'm skeptical.
 
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