This won't be half as long as posts I've made in the past about stuff like this, I just wanted to say something about it and I don't want to put it in the S09 announcement (although it's obviously related).
We've been told the purpose of zones is largely as a framework for later improvements and customization based on your empire. I really do like that, and I don't mind adding something currently pretty pointless (as I've said in the beta threads, buildings are capable of doing everything zones do now) for future benefit. Not least because it means getting zones to work won't be tied to the new mechanics when they are introduced.
However, I have one major non-presentation concern that I really, really don't want to see make it to live. Zones have added the ability to make better mixed outputs, but they've removed entirely the OPTION to also only add to one output anywhere that it can mix. I can mix unity and research, and that's really cool, but I can't then add to unity without adding to research. That's the most benign example, but it pulls off of other jobs for jobs I didn't want and that screws up my economy badly. Sometimes in a way that isn't quickly reversed, because if they move up a strata I can't quickly move them back down.
That has to be addressed before 4.0 releases (or in the release). I find that completely intolerable, it's an enormous QoL loss. Zones aren't currently necessary for anything, and they ARE currently detrimental to something.
Besides that I'm basically happy with the core (re)design of 4.0. But that specifically has got to go.
We've been told the purpose of zones is largely as a framework for later improvements and customization based on your empire. I really do like that, and I don't mind adding something currently pretty pointless (as I've said in the beta threads, buildings are capable of doing everything zones do now) for future benefit. Not least because it means getting zones to work won't be tied to the new mechanics when they are introduced.
However, I have one major non-presentation concern that I really, really don't want to see make it to live. Zones have added the ability to make better mixed outputs, but they've removed entirely the OPTION to also only add to one output anywhere that it can mix. I can mix unity and research, and that's really cool, but I can't then add to unity without adding to research. That's the most benign example, but it pulls off of other jobs for jobs I didn't want and that screws up my economy badly. Sometimes in a way that isn't quickly reversed, because if they move up a strata I can't quickly move them back down.
That has to be addressed before 4.0 releases (or in the release). I find that completely intolerable, it's an enormous QoL loss. Zones aren't currently necessary for anything, and they ARE currently detrimental to something.
Besides that I'm basically happy with the core (re)design of 4.0. But that specifically has got to go.
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