Developer diaries

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #25 - 8th of November 2024 - South East Asia

Hello, and welcome to another week of fun unveiling of the map of Project Casar. In this week’s Tinto Maps we will be taking a look at South East Asia, so without further ado let’s get started.

Countries
Countries.png
Colored wastelands.png

Quite a variety of countries in the area. The...

Victoria 3 - Dev Diary #136 - Pivot of Empire Narrative Content

16_9.png


Hello. This is Victoria, Narrative Design Lead of Victoria 3, and today I will be covering the narrative content that will be coming in Pivot of Empire. I will also be covering some important free features which I ran out of space to write about in diary #134...

The First Contact Story Pack and Galactic Paragons will be available November 21st for Stellaris: Console Edition!

Hello Console Edition Community!

We’re happy to announce Galactic Paragons and the First Contact Story Pack will be available on November 21st!

First Contact Release Date Announcement Trailer

Galactic Paragons Release Date Announcement Trailer
...

Stellaris Dev Diary #361 - The Vision

Hi everyone!

Now that the Grand Archive Story Pack is out, I want to do something a little different. With 360 Stellaris Dev Diaries complete, I thought it was time to circle right back around to the beginning: what was, will be.

Stellaris Dev Diary #1 was “The...

Millennia | A look through Atomic Ambitions

Hello, I’m Ben Friedman, Design Lead for the Millennia DLC, and in this Developer Diary I’m going to go over a full breakdown for all of the exclusive features for the Atomic Ambitions DLC.

Mill_AA_DD1_01.png

The next update for Millennia brings sweeping updates to Siege...

Developer Diary #21: Fashion Matters

Welcome, Kindred, to our latest Bloodlines 2 Dev Diary from the team at The Chinese Room.  Tonight’s diary is about the different outfits you can collect and wear. A vampire’s clothing is an important tool in their hunting arsenal: do you wish to blend in unnoticed, lure your victims with your...

Tinto Talks #36 - 6th of November

Welcome to this week's Tinto Talks. Please stop trying to guess the name of the game, it's going to land us in trouble when you figure it out.

I'm @SaintDaveUK, and this week I'm going to delve into Cultures and some related mechanics like Language.





Culture​

Culture is a...

Developer Diary | Alt-History Germany

Hallo, wie geht es dir?


Stay tuned for tomorrow, Thursday November 7th, that there will be a Dev AMA over on Reddit!

Paradox_Danne here one last time to guide you through the final German Dev Diary before...

Now Available: Wandering Nobles & Free 1.14.0 "Traverse" Update

Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse". Wandering Nobles is available now on Steam and Microsoft.

Check out the release trailer just below this text, and then the changelog a bit further...

Developer Diary | Congo

Hello! My name is MordredViking (Gareth), and I’m joined in this Developer Diary by D3vil (Jonathan). We previously talked about Belgium and now it’s time to talk about Congo! I’ll start talking about a specific part of the focus tree which relies on close Belgian...

DevBlog #65 | Foundry Fridays: Two Buckets

Greetings Founders!

We have been pretty heads down working on some major changes, so today's Foundry Friday is a bit of a grab bag of topics. We are going to go over the survey results, show off the orbital uplink tool, show some optimization progress of modular buildings and tease a new mega...

Dev Diary #38: The Art of Ways of War

Hi everyone! I’m Elle, 2D Artist at Triumph. “The Toms”© have allowed me to ramble on about everything art, so get a cup of coffee or tea (the latter would be more thematic) and join me on this grand showcase of The Art of ‘Ways of War’!

AOW4_WaysOfWar_Blossom.png

Image description: Ways of War...

Stellaris Dev Diary #360 - The Archive is Open

Hello everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update released on Tuesday. Go forth and collect things and capture space creatures!

Good boy.

The Release Thus Far​

The update appears to be a very stable...

Victoria 3 - Dev Diary #135 - The 2D Art of Pivot of Empire

16_9.png

Greetings Victorians and Happy Thursday!

This will be the first part of the Art of Pivot of Empire showcasing the 2D art made for the Immersion Pack, while part two, focusing on the 3D art, will be released in a couple of weeks. Like the previous Immersion Pack, a...

Millennia | Atomic Ambitions and Update 6 Release Date!

Good day Millennia fans!

Welcome to the atomic future (or wasteland)! Before we head on in to see what has been cooked up by the developers. The second expansion for Millennia: Atomic Ambitions will be released alongside Update 6 on November 12th.

You can pick up...

Tinto Talks #35 - 30th of October

Hello everyone and welcome to another Tinto Talks, as it's a Happy Wednesday, the day of the week where we spill information about our super-mega-fantastically-secret game with the code name of Project Caesar.

Today we’ll talk about three relatively related topics, relating to Country Ranks...

Developer Diary | Belgium

We’re going to be talking about a nation that was invaded in both World Wars, and were present and fighting until the end in both, despite being either partly, or wholly occupied for the majority of those conflicts. Their people were very much on the front lines, and the landscape remains...

Developer Diary | Raids



Hi, Thomas here talking about game mechanics again.

I work as Design Manager and Design Lead on Hearts of Iron. Today we are looking at another of the new features that comes with Götterdämmerung, namely Raids. The normal...

Victoria 3 - Dev Diary #134 - How I Learned to Stop Worrying and Love the Map

16_9.png
Happy Friday, and welcome to our third and final Dev Diary for the Anniversary week! Before we get into the meat of the diary, we have an infographic showing the progress of free updates since release, visually shown in the look back at free updates video at the start...

Tinto Maps #24 - 25th of October - Japan and Korea

Hello and welcome once more to another week of Tinto Maps. This week we are going to the lands even further to the East and taking a look at Korea and Japan. So, without further ado, let’s get started.

Countries
Countries.png
Colored wastelands.png

Korea during the Goryeo dynasty...

Dev Diary #37: The Hero Rework

Greetings Godir and Mortal alike, I am Thomas Schuiten, Designer at Triumph, and today i finally get to show you the greatest post-release rework Triumph has ever done; The Hero Rework!

With the upcoming release of Ways of War on November 5th, we are as always including a free update, Tiger...

Victoria 3 - Dev Diary #133 - British Indian Caste System and Social Hierarchies

16_9.png


Hello and happy Thursday! Welcome to the first narrative design dev diary! Today we will be going through the British Indian Caste System and Social Hierarchies, hosted by Em. But first a word from Shubham!




Hey Everyone, my name is Shubham. I am a narrative designer and...

Stellaris Dev Diary #359 - Stellaris 3.14.1 'Circinus' Preliminary Release Notes

Hi everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update will be releasing next Tuesday, October 29th.

Today we have some Preliminary Release Notes for the 3.14.1 release!

Preliminary Release Notes​

Grand Archive Story Pack Features​

  • ...

Developer Diary #20: Blood Resonance

Welcome, Kindred, to this Bloodlines 2 Dev Diary from the team at The Chinese Room.  Tonight, we want to talk to you about our Blood Resonance feature. For those unfamiliar with Vampire: The Masquerade, this is blood that is emotionally charged. A valuable commodity for an experienced elder...

Tinto Talks #34 - 23rd of October 2024

Hello and Welcome to another Tinto Talk, where we spill information about our entirely secret unannounced game with the codename Project Caesar.

This week we will talk about how slavery works in this game.

Slave Pops
One of the six types of pops we have are the slaves. These lack pretty...